/* sv_ents.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/msg.h" #include "QF/sys.h" #include "compat.h" #include "msg_ucmd.h" #include "server.h" #include "sv_progs.h" /* The PVS must include a small area around the client to allow head bobbing or other small motion on the client side. Otherwise, a bob might cause an entity that should be visible to not show up, especially when the bob crosses a waterline. */ byte fatpvs[MAX_MAP_LEAFS / 8]; int fatbytes; void SV_AddToFatPVS (vec3_t org, mnode_t *node) { byte *pvs; int i; float d; mplane_t *plane; while (1) { // if this is a leaf, accumulate the pvs bits if (node->contents < 0) { if (node->contents != CONTENTS_SOLID) { pvs = Mod_LeafPVS ((mleaf_t *) node, sv.worldmodel); for (i = 0; i < fatbytes; i++) fatpvs[i] |= pvs[i]; } return; } plane = node->plane; d = DotProduct (org, plane->normal) - plane->dist; if (d > 8) node = node->children[0]; else if (d < -8) node = node->children[1]; else { // go down both SV_AddToFatPVS (org, node->children[0]); node = node->children[1]; } } } /* SV_FatPVS Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the given point. */ byte * SV_FatPVS (vec3_t org) { fatbytes = (sv.worldmodel->numleafs + 31) >> 3; memset (fatpvs, 0, fatbytes); SV_AddToFatPVS (org, sv.worldmodel->nodes); return fatpvs; } // nails are plentiful, so there is a special network protocol for them #define MAX_NAILS 32 edict_t *nails[MAX_NAILS]; int numnails; extern int sv_nailmodel, sv_supernailmodel, sv_playermodel; qboolean SV_AddNailUpdate (edict_t *ent) { if (SVfloat (ent, modelindex) != sv_nailmodel && SVfloat (ent, modelindex) != sv_supernailmodel) return false; if (numnails == MAX_NAILS) return true; nails[numnails] = ent; numnails++; return true; } void SV_EmitNailUpdate (sizebuf_t *msg) { byte bits[6]; // [48 bits] xyzpy 12 12 12 4 8 int i, n, p, x, y, z, yaw; edict_t *ent; if (!numnails) return; MSG_WriteByte (msg, svc_nails); MSG_WriteByte (msg, numnails); for (n = 0; n < numnails; n++) { ent = nails[n]; x = (int) (SVvector (ent, origin)[0] + 4096) >> 1; y = (int) (SVvector (ent, origin)[1] + 4096) >> 1; z = (int) (SVvector (ent, origin)[2] + 4096) >> 1; p = (int) (16 * SVvector (ent, angles)[0] / 360) & 15; yaw = (int) (256 * SVvector (ent, angles)[1] / 360) & 255; bits[0] = x; bits[1] = (x >> 8) | (y << 4); bits[2] = (y >> 4); bits[3] = z; bits[4] = (z >> 8) | (p << 4); bits[5] = yaw; for (i = 0; i < 6; i++) MSG_WriteByte (msg, bits[i]); } } /* SV_WriteDelta Writes part of a packetentities message. Can delta from either a baseline or a previous packet_entity */ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, int stdver) { int bits, i; float miss; // send an update bits = 0; for (i = 0; i < 3; i++) { miss = to->origin[i] - from->origin[i]; if (miss < -0.1 || miss > 0.1) bits |= U_ORIGIN1 << i; } if (to->angles[0] != from->angles[0]) bits |= U_ANGLE1; if (to->angles[1] != from->angles[1]) bits |= U_ANGLE2; if (to->angles[2] != from->angles[2]) bits |= U_ANGLE3; if (to->colormap != from->colormap) bits |= U_COLORMAP; if (to->skinnum != from->skinnum) bits |= U_SKIN; if (to->frame != from->frame) bits |= U_FRAME; if (to->effects != from->effects) bits |= U_EFFECTS; if (to->modelindex != from->modelindex) bits |= U_MODEL; // LordHavoc: cleaned up Endy's coding style, and added missing effects // Ender (QSG - Begin) if (stdver > 1) { if (to->alpha != from->alpha) bits |= U_ALPHA; if (to->scale != from->scale) bits |= U_SCALE; if (to->glow_size != from->glow_size) bits |= U_GLOWSIZE; if (to->glow_color != from->glow_color) bits |= U_GLOWCOLOR; if (to->colormod != from->colormod) bits |= U_COLORMOD; } if (bits >= 16777216) bits |= U_EXTEND2; if (bits >= 65536) bits |= U_EXTEND1; // Ender (QSG - End) if (bits & 511) bits |= U_MOREBITS; if (to->flags & U_SOLID) bits |= U_SOLID; // write the message if (!to->number) SV_Error ("Unset entity number"); if (to->number >= 512) SV_Error ("Entity number >= 512"); if (!bits && !force) return; // nothing to send! i = to->number | (bits & ~511); if (i & U_REMOVE) Sys_Error ("U_REMOVE"); MSG_WriteShort (msg, i); if (bits & U_MOREBITS) MSG_WriteByte (msg, bits & 255); // LordHavoc: cleaned up Endy's tabs // Ender (QSG - Begin) if (bits & U_EXTEND1) MSG_WriteByte (msg, bits >> 16); if (bits & U_EXTEND2) MSG_WriteByte (msg, bits >> 24); // Ender (QSG - End) if (bits & U_MODEL) MSG_WriteByte (msg, to->modelindex); if (bits & U_FRAME) MSG_WriteByte (msg, to->frame); if (bits & U_COLORMAP) MSG_WriteByte (msg, to->colormap); if (bits & U_SKIN) MSG_WriteByte (msg, to->skinnum); if (bits & U_EFFECTS) MSG_WriteByte (msg, to->effects); if (bits & U_ORIGIN1) MSG_WriteCoord (msg, to->origin[0]); if (bits & U_ANGLE1) MSG_WriteAngle (msg, to->angles[0]); if (bits & U_ORIGIN2) MSG_WriteCoord (msg, to->origin[1]); if (bits & U_ANGLE2) MSG_WriteAngle (msg, to->angles[1]); if (bits & U_ORIGIN3) MSG_WriteCoord (msg, to->origin[2]); if (bits & U_ANGLE3) MSG_WriteAngle (msg, to->angles[2]); // LordHavoc: cleaned up Endy's tabs, rearranged bytes, and implemented // missing effects // Ender (QSG - Begin) if (bits & U_ALPHA) MSG_WriteByte (msg, to->alpha); if (bits & U_SCALE) MSG_WriteByte (msg, to->scale); if (bits & U_EFFECTS2) MSG_WriteByte (msg, (to->effects >> 8)); if (bits & U_GLOWSIZE) MSG_WriteByte (msg, to->glow_size); if (bits & U_GLOWCOLOR) MSG_WriteByte (msg, to->glow_color); if (bits & U_COLORMOD) MSG_WriteByte (msg, to->colormod); if (bits & U_FRAME2) MSG_WriteByte (msg, (to->frame >> 8)); // Ender (QSG - End) } /* SV_EmitPacketEntities Writes a delta update of a packet_entities_t to the message. */ void SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg) { int newindex, oldindex, newnum, oldnum, oldmax; edict_t *ent; client_frame_t *fromframe; packet_entities_t *from; // this is the frame that we are going to delta update from if (client->delta_sequence != -1) { fromframe = &client->frames[client->delta_sequence & UPDATE_MASK]; from = &fromframe->entities; oldmax = from->num_entities; MSG_WriteByte (msg, svc_deltapacketentities); MSG_WriteByte (msg, client->delta_sequence); } else { oldmax = 0; // no delta update from = NULL; MSG_WriteByte (msg, svc_packetentities); } newindex = 0; oldindex = 0; // SV_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK, // client->netchan.outgoing_sequence & UPDATE_MASK); while (newindex < to->num_entities || oldindex < oldmax) { newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number; oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number; if (newnum == oldnum) { // delta update from old position // SV_Printf ("delta %i\n", newnum); SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->stdver); oldindex++; newindex++; continue; } if (newnum < oldnum) { // this is a new entity, send it from // the baseline ent = EDICT_NUM (&sv_pr_state, newnum); // SV_Printf ("baseline %i\n", newnum); SV_WriteDelta (ent->data, &to->entities[newindex], msg, true, client->stdver); newindex++; continue; } if (newnum > oldnum) { // the old entity isn't present in // the new message // SV_Printf ("remove %i\n", oldnum); MSG_WriteShort (msg, oldnum | U_REMOVE); oldindex++; continue; } } MSG_WriteShort (msg, 0); // end of packetentities } void SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs, sizebuf_t *msg) { int i, j, msec, pflags; client_t *cl; edict_t *ent; usercmd_t cmd; for (j = 0, cl = svs.clients; j < MAX_CLIENTS; j++, cl++) { if (cl->state != cs_spawned) continue; ent = cl->edict; // ZOID visibility tracking if (ent != clent && !(client->spec_track && client->spec_track - 1 == j)) { if (cl->spectator) continue; // ignore if not touching a PV leaf for (i = 0; i < ent->num_leafs; i++) if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i] & 7))) break; if (i == ent->num_leafs) continue; // not visible } pflags = PF_MSEC | PF_COMMAND; if (SVfloat (ent, modelindex) != sv_playermodel) pflags |= PF_MODEL; for (i = 0; i < 3; i++) if (SVvector (ent, velocity)[i]) pflags |= PF_VELOCITY1 << i; if (SVfloat (ent, effects)) pflags |= PF_EFFECTS; if (SVfloat (ent, skin)) pflags |= PF_SKINNUM; if (SVfloat (ent, health) <= 0) pflags |= PF_DEAD; if (SVvector (ent, mins)[2] != -24) pflags |= PF_GIB; if (cl->spectator) { // only sent origin and velocity to // spectators pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3; } else if (ent == clent) { // don't send a lot of data on // personal entity pflags &= ~(PF_MSEC | PF_COMMAND); if (SVfloat (ent, weaponframe)) pflags |= PF_WEAPONFRAME; } if (client->spec_track && client->spec_track - 1 == j && SVfloat (ent, weaponframe)) pflags |= PF_WEAPONFRAME; MSG_WriteByte (msg, svc_playerinfo); MSG_WriteByte (msg, j); MSG_WriteShort (msg, pflags); for (i = 0; i < 3; i++) MSG_WriteCoord (msg, SVvector (ent, origin)[i]); MSG_WriteByte (msg, SVfloat (ent, frame)); if (pflags & PF_MSEC) { msec = 1000 * (sv.time - cl->localtime); if (msec > 255) msec = 255; MSG_WriteByte (msg, msec); } if (pflags & PF_COMMAND) { cmd = cl->lastcmd; if (SVfloat (ent, health) <= 0) { // don't show the corpse // looking around... cmd.angles[0] = 0; cmd.angles[1] = SVvector (ent, angles)[1]; cmd.angles[0] = 0; } cmd.buttons = 0; // never send buttons cmd.impulse = 0; // never send impulses MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd); } for (i = 0; i < 3; i++) if (pflags & (PF_VELOCITY1 << i)) MSG_WriteShort (msg, SVvector (ent, velocity)[i]); if (pflags & PF_MODEL) MSG_WriteByte (msg, SVfloat (ent, modelindex)); if (pflags & PF_SKINNUM) MSG_WriteByte (msg, SVfloat (ent, skin)); if (pflags & PF_EFFECTS) MSG_WriteByte (msg, SVfloat (ent, effects)); if (pflags & PF_WEAPONFRAME) MSG_WriteByte (msg, SVfloat (ent, weaponframe)); } } /* SV_WriteEntitiesToClient Encodes the current state of the world as a svc_packetentities messages and possibly a svc_nails message and svc_playerinfo messages */ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg) { byte *pvs; int e, i; vec3_t org; client_frame_t *frame; edict_t *clent, *ent; entity_state_t *state; packet_entities_t *pack; // this is the frame we are creating frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK]; // find the client's PVS clent = client->edict; VectorAdd (SVvector (clent, origin), SVvector (clent, view_ofs), org); pvs = SV_FatPVS (org); // send over the players in the PVS SV_WritePlayersToClient (client, clent, pvs, msg); // put other visible entities into either a packet_entities or a nails // message pack = &frame->entities; pack->num_entities = 0; numnails = 0; for (e = MAX_CLIENTS + 1, ent = EDICT_NUM (&sv_pr_state, e); e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) { if (ent->free) continue; // ignore ents without visible models if (!SVfloat (ent, modelindex) || !*PR_GetString (&sv_pr_state, SVstring (ent, model))) continue; // ignore if not touching a PV leaf for (i = 0; i < ent->num_leafs; i++) if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i] & 7))) break; if (i == ent->num_leafs) continue; // not visible if (SV_AddNailUpdate (ent)) continue; // added to the special update list // add to the packetentities if (pack->num_entities == MAX_PACKET_ENTITIES) continue; // all full state = &pack->entities[pack->num_entities]; pack->num_entities++; state->number = e; state->flags = 0; VectorCopy (SVvector (ent, origin), state->origin); VectorCopy (SVvector (ent, angles), state->angles); state->modelindex = SVfloat (ent, modelindex); state->frame = SVfloat (ent, frame); state->colormap = SVfloat (ent, colormap); state->skinnum = SVfloat (ent, skin); state->effects = SVfloat (ent, effects); // LordHavoc: cleaned up Endy's coding style, shortened the code, // and implemented missing effects // Ender: EXTEND (QSG - Begin) { state->alpha = 255; state->scale = 16; state->glow_size = 0; state->glow_color = 254; state->colormod = 255; if (sv_fields.alpha != -1 && SVfloat (ent, alpha)) state->alpha = bound (0, SVfloat (ent, alpha), 1) * 255.0; if (sv_fields.scale != -1 && SVfloat (ent, scale)) state->scale = bound (0, SVfloat (ent, scale), 15.9375) * 16.0; if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size)) state->glow_size = bound (-1024, (int) SVfloat (ent, glow_size), 1016) >> 3; if (sv_fields.glow_color != -1 && SVvector (ent, glow_color)) state->glow_color = (int) SVvector (ent, glow_color); if (sv_fields.colormod != -1 && SVvector (ent, colormod)[0] && SVvector (ent, colormod)[1] && SVvector (ent, colormod)[2]) state->colormod = ((int) (bound (0, SVvector (ent, colormod)[0], 1) * 7.0) << 5) | ((int) (bound (0, SVvector (ent, colormod)[1], 1) * 7.0) << 2) | (int) (bound (0, SVvector (ent, colormod)[2], 1) * 3.0); } // Ender: EXTEND (QSG - End) } // encode the packet entities as a delta from the // last packetentities acknowledged by the client SV_EmitPacketEntities (client, pack, msg); // now add the specialized nail update SV_EmitNailUpdate (msg); }