/* texture.h texture definition Copyright (C) 2000 Bill Currie Author: Bill Currie Date: 2000-01-18 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __texture_h #define __texture_h // could not use texture_t as that is used for models. typedef struct tex_s { int width; int height; int format; unsigned char *palette; // 0 = 32 bit, otherwise 8 unsigned char data[4]; // variable length } tex_t; #define tex_palette 0 #define tex_l GL_LUMINANCE #define tex_a GL_ALPHA #define tex_la 2 #define tex_rgb 3 #define tex_rgba 4 #endif // __texture_h