#include void (float level, string s) bprint = #23; void (entity client, float level, string s) sprint = #24; void (float to, float f) WriteByte = #52; void (float to, float f) WriteChar = #53; void (float to, float f) WriteShort = #54; void (float to, float f) WriteLong = #55; void (float to, float f) WriteCoord = #56; void (float to, float f) WriteAngle = #57; void (float to, string s) WriteString = #58; void (float to, entity s) WriteEntity = #59; void (float to, ...) WriteBytes = #0; void (float to, vector v) WriteCoordV = #0; void (float to, vector v) WriteAngleV = #0; void (entity client, string s) centerprint = #73;