{
    common = {
	textureHighlightColor = "0.7 0.7 0.1";	// pickup color flash
	themeName = "Scout";
    };
    ammo = {
    	gravity = southeast;
	texSize = (24, 12);
	textGrav = east;
	items = ({
	    name = shells;
	    texture = sb_shells;
	    location = (-24, 12);
	},
	{
	    name = nails;
	    texture = sb_nails;
	    location = (-24, 24);
	});
    };
    crosshair = {
    	gravity = center;
	texSize = (12, 12);
	texture = crosshair;
    };
    items = {
    	gravity = west;
	texSize = (12, 12);
	items = ({
	    name = quad;
	    texture = sb_quad;
	    location = (0, 0);
	});
    };
    weapons = {
    	gravity = northeast;
	texSize = (24, 8);
	items = ({
	    name = shotgun;
	    texture = sb_shot;
	    location = (-24, 0);
	},
	{
	    name = sshotgun;
	    texture = sb_sshot;
	    location = (-24, 8);
	});
    };
}