INCLUDES= -I$(top_srcdir)/include if BUILD_GL gl= libsprite_gl.la else gl= endif if BUILD_SW sw= libsprite_sw.la else sw= endif if BUILD_SW32 sw32= libsprite_sw32.la else sw32= endif noinst_LTLIBRARIES= $(gl) $(sw) $(sw32) sprite_src= model_sprite.c gl_src= gl_model_sprite.c sw_src= sw_model_sprite.c sw32_src= sw32_model_sprite.c libsprite_gl_la_SOURCES= $(gl_src) $(sprite_src) libsprite_sw_la_SOURCES= $(sw_src) $(sprite_src) libsprite_sw32_la_SOURCES= $(sw32_src) $(sprite_src) EXTRA_DIST= $(gl_src) $(sw_src) $(sw32_src) $(sprite_src)