AUTOMAKE_OPTIONS= foreign AM_CFLAGS= @PREFER_PIC@ AM_CPPFLAGS= -I$(top_srcdir)/include $(GLX_CFLAGS) shader_src= quakeforge.glsl shader_gen= quakeforge.slc glsl_src = \ glsl_alias.c glsl_bsp.c glsl_draw.c glsl_fog.c glsl_iqm.c glsl_lightmap.c \ glsl_main.c glsl_particles.c glsl_screen.c glsl_shader.c glsl_sprite.c \ glsl_textures.c qfglsl.c vid_common_glsl.c noinst_LTLIBRARIES= libglsl.la BUILT_SOURCES= $(shader_gen) SUFFICES=.frag .vert .fc .vc .slc .glsl .glsl.slc: sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@ .frag.fc: sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@ .vert.vc: sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@ libglsl_la_SOURCES= $(glsl_src) EXTRA_DIST = $(glsl_src) $(shader_src) namehack.h CLEANFILES= *.vc *.fc *.slc