## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # # Stuff that is common to both client and server # bin_PROGRAMS += @NQ_TARGETS@ EXTRA_PROGRAMS += nq-fbdev nq-sdl nq-svga nq-win nq-x11 nq-server noinst_LIBRARIES += @nq_libs@ EXTRA_LIBRARIES += nq/source/libnq_client.a nq/source/libnq_common.a nq/source/libnq_sdl.a nq/source/libnq_server.a nq_source_libnq_common_a_SOURCES= nq/source/game.c nq/source/world.c nq_source_libnq_sdl_a_SOURCES= nq/source/sys_sdl.c nq_source_libnq_sdl_a_CFLAGS= $(SDL_CFLAGS) nq_cl_plugin_LIBS= \ @server_static_plugin_libs@ \ @client_static_plugin_libs@ nq_client_LIBFILES= \ libs/gib/libQFgib_client.la \ libs/input/libQFinput.la \ libs/audio/libQFcd.la \ libs/audio/libQFsound.la nq_server_LIBFILES= \ @server_static_plugin_libs@ \ libs/models/libQFmodels.la nq_common_LIBFILES= \ libs/scene/libQFscene.la \ libs/net/libnet_main.la \ libs/console/libQFconsole.la \ libs/image/libQFimage.la \ libs/gib/libQFgib.la \ libs/ruamoko/libQFruamoko.la \ libs/gamecode/libQFgamecode.la \ libs/ui/libQFui.la \ libs/util/libQFutil.la nq_client_LIBS= $(nq_client_LIBFILES) $(nq_common_LIBFILES) nq_server_LIBS= $(nq_server_LIBFILES) $(nq_common_LIBFILES) $(NET_LIBS) nq_server_LIB_DEPS=$(nq_server_LIBFILES) $(nq_common_LIBFILES) nq_source_libnq_client_a_SOURCES= \ nq/source/cl_cmd.c nq/source/cl_demo.c nq/source/cl_ents.c nq/source/cl_input.c nq/source/cl_main.c \ nq/source/cl_screen.c nq/source/cl_parse.c nq/source/sbar.c nq_source_libnq_server_a_SOURCES= \ nq/source/host.c nq/source/host_cmd.c nq/source/sv_cl_phys.c nq/source/sv_cvar.c nq/source/sv_main.c \ nq/source/sv_move.c nq/source/sv_phys.c nq/source/sv_pr_cmds.c nq/source/sv_progs.c nq/source/sv_user.c nq_client_libs= nq/source/libnq_server.a nq/source/libnq_client.a nq/source/libnq_common.a \ libs/client/libQFclient.la server_libs = nq/source/libnq_server.a nq/source/libnq_common.a # Software-rendering targets # ... Linux FBDev nq_fbdev_libs= \ $(nq_client_libs) \ $(nq_cl_plugin_LIBS) \ libs/video/renderer/libQFrenderer.la \ libs/models/libQFmodels.la \ libs/video/targets/libQFfbdev.la \ $(nq_client_LIBS) nq_fbdev_SOURCES= nq/source/sys_unix.c nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS) nq_fbdev_LDFLAGS= $(common_ldflags) nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs) # ... SDL, version 1.2 and higher nq_sdl_libs= \ nq/source/libnq_sdl.a \ $(nq_client_libs) \ $(nq_cl_plugin_LIBS) \ libs/video/renderer/libQFrenderer.la \ libs/models/libQFmodels.la \ libs/video/targets/libQFsdl.la \ $(nq_client_LIBS) nq_sdl_SOURCES=nq/source/sdl_link.c nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS) nq_sdl_LDFLAGS= $(common_ldflags) nq_sdl_DEPENDENCIES= $(nq_sdl_libs) # ... Linux SVGAlib nq_svga_libs= \ $(nq_client_libs) \ $(nq_cl_plugin_LIBS) \ libs/video/renderer/libQFrenderer.la \ libs/models/libQFmodels.la \ libs/video/targets/libQFsvga.la \ $(nq_client_LIBS) nq_svga_SOURCES= nq/source/sys_unix.c nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS) nq_svga_LDFLAGS= $(common_ldflags) nq_svga_DEPENDENCIES= $(nq_svga_libs) # ... X11 nq_x11_libs= \ $(nq_client_libs) \ $(nq_cl_plugin_LIBS) \ libs/video/renderer/libQFrenderer.la \ libs/models/libQFmodels.la \ libs/video/targets/libQFx11.la \ $(nq_client_LIBS) nq_x11_SOURCES= nq/source/sys_unix.c nq_x11_LDADD= $(nq_x11_libs) \ $(VIDMODE_LIBS) $(DGA_LIBS) ${XFIXES_LIBS} $(XI2_LIBS) $(X_LIBS) \ -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(DL_LIBS) nq_x11_LDFLAGS= $(common_ldflags) nq_x11_DEPENDENCIES= $(nq_x11_libs) # OpenGL-using targets # ... SGI/Microsoft WGL (Windows OpenGL) nq_win_libs= \ $(nq_client_libs) \ $(nq_cl_plugin_LIBS) \ libs/video/renderer/libQFrenderer.la \ libs/models/libQFmodels.la \ libs/video/targets/libQFwin.la \ $(nq_client_LIBS) nq_win_SOURCES= nq/source/sys_win.c nq_win_LDADD= $(nq_win_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS) nq_win_LDFLAGS= $(common_ldflags) nq_win_DEPENDENCIES= $(nq_win_libs) # Dedicated Server if SYSTYPE_WIN32 ded_sources= nq/source/sys_wind.c nq/source/sv_ded.c else ded_sources= nq/source/sys_unixd.c nq/source/sv_ded.c endif EXTRA_DIST += nq/source/sys_wind.c nq/source/sys_unixd.c nq/source/sv_ded.c nq_server_LDFLAGS= $(common_ldflags) nq_server_SOURCES= $(ded_sources) nq_server_LDADD= $(server_libs) $(nq_server_LIBS) nq_server_DEPENDENCIES= $(server_libs) $(nq_server_LIB_DEPS)