#ifndef __mod_internal_h #define __mod_internal_h #include "QF/darray.h" #include "QF/iqm.h" #include "QF/model.h" #include "QF/skin.h" #include "QF/plugin/vid_render.h" typedef struct mod_alias_skin_s { int skin_num; int group_num; // -1 if not in an animated group byte *texels; maliasskindesc_t *skindesc; } mod_alias_skin_t; typedef struct stvertset_s DARRAY_TYPE (stvert_t) stvertset_t; typedef struct mtriangleset_s DARRAY_TYPE (mtriangle_t) mtriangleset_t; typedef struct trivertxset_s DARRAY_TYPE (trivertx_t *) trivertxset_t; typedef struct askinset_s DARRAY_TYPE (mod_alias_skin_t) askinset_t; typedef struct mod_alias_ctx_s { aliashdr_t *header; model_t *mod; stvertset_t stverts; mtriangleset_t triangles; trivertxset_t poseverts; askinset_t skins; int aliasbboxmins[3]; int aliasbboxmaxs[3]; } mod_alias_ctx_t; typedef struct mod_sprite_ctx_s { model_t *mod; dsprite_t *dsprite; msprite_t *sprite; int numframes; int *frame_numbers; dspriteframe_t **dframes; ///< array of pointers to dframes (in) mspriteframe_t ***frames; ///< array of pointers to mframe pointers (out) } mod_sprite_ctx_t; int Mod_CalcFullbright (byte *out, const byte *in, size_t pixels); int Mod_ClearFullbright (byte *out, const byte *in, size_t pixels); void Mod_FloodFillSkin (byte *skin, int skinwidth, int skinheight); //FIXME gl specific. rewrite to use above int Mod_Fullbright (byte * skin, int width, int height, const char *name); void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_FindClipDepth (hull_t *hull); model_t *Mod_FindName (const char *name); float RadiusFromBounds (const vec3_t mins, const vec3_t maxs) __attribute__((pure)); struct vulkan_ctx_s; extern vid_model_funcs_t *m_funcs; void gl_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m, int _s, int extra); void gl_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx); void gl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx); void gl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx); void gl_Mod_IQMFinish (model_t *mod); void glsl_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m, int _s, int extra); void glsl_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx); void glsl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx); void glsl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx); void glsl_Mod_IQMFinish (model_t *mod); void sw_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m, int _s, int extra); void sw_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx); void sw_Mod_IQMFinish (model_t *mod); void gl_Mod_LoadLighting (model_t *mod, bsp_t *bsp); void gl_Mod_SubdivideSurface (model_t *mod, msurface_t *fa); struct texture_s; void gl_Mod_ProcessTexture (model_t *mod, struct texture_s *tx); void glsl_Mod_LoadLighting (model_t *mod, bsp_t *bsp); void glsl_Mod_ProcessTexture (model_t *mod, struct texture_s *tx); void sw_Mod_LoadLighting (model_t *mod, bsp_t *bsp); void Vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp, struct vulkan_ctx_s *ctx); void Vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa, struct vulkan_ctx_s *ctx); void Vulkan_Mod_ProcessTexture (model_t *mod, struct texture_s *tx, struct vulkan_ctx_s *ctx); void Mod_LoadSpriteFrame (mspriteframe_t *frame, const dspriteframe_t *dframe); void gl_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx); void glsl_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx); void sw_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx); void Mod_LoadIQM (model_t *mod, void *buffer); void Mod_FreeIQM (iqm_t *iqm); iqmblend_t *Mod_IQMBuildBlendPalette (iqm_t *iqm, int *size); void Mod_LoadAliasModel (model_t *mod, void *buffer, cache_allocator_t allocator); void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Skin_Init (void); void Skin_Free (skin_t *skin); skin_t *Skin_SetColormap (skin_t *skin, int cmap); skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname); void Skin_SetTranslation (int cmap, int top, int bottom); int Skin_CalcTopColors (byte *out, const byte *in, size_t pixels); int Skin_CalcBottomColors (byte *out, const byte *in, size_t pixels); int Skin_ClearTopColors (byte *out, const byte *in, size_t pixels); int Skin_ClearBottomColors (byte *out, const byte *in, size_t pixels); void sw_Skin_SetupSkin (skin_t *skin, int cmap); void sw_Skin_ProcessTranslation (int cmap, const byte *translation); void sw_Skin_InitTranslations (void); void glsl_Skin_SetupSkin (skin_t *skin, int cmap); void glsl_Skin_ProcessTranslation (int cmap, const byte *translation); void glsl_Skin_InitTranslations (void); void gl_Skin_SetupSkin (skin_t *skin, int cmap); void gl_Skin_ProcessTranslation (int cmap, const byte *translation); void gl_Skin_InitTranslations (void); void gl_Skin_Init_Textures (void); void gl_Skin_SetPlayerSkin (int width, int height, const byte *data); #endif// __mod_internal_h