/* glsl_shader.c Shader management based on The OpenGL Shader Wrangler http://prideout.net/blog/?p=11 Copyright (C) 2013 Bill Currie Author: Bill Currie Date: 2013/02/26 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/alloc.h" #include "QF/dstring.h" #include "QF/hash.h" #include "QF/segtext.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/GLSL/qf_vid.h" typedef struct glsl_effect_s { struct glsl_effect_s *next; const char *name; segtext_t *text; } glsl_effect_t; static hashtab_t *effect_tab; static glsl_effect_t *effects_freelist; static glsl_effect_t * new_effect (void) { glsl_effect_t *effect; ALLOC (64, glsl_effect_t, effects, effect); return effect; } static const char * effect_get_key (const void *e, void *unused) { glsl_effect_t *effect = (glsl_effect_t *) e; return effect->name; } int GLSL_RegisterEffect (const char *name, const char *src) { glsl_effect_t *effect; segtext_t *text; if (!effect_tab) effect_tab = Hash_NewTable (61, effect_get_key, 0, 0, 0); if (Hash_Find (effect_tab, name)) { Sys_Printf ("WARNING: ignoring duplicate '%s' effect\n", name); return 0; } text = Segtext_new (src); if (!text) { Sys_Printf ("WARNING: %s: problem parsing effect source\n", name); return 0; } effect = new_effect (); effect->name = strdup (name); effect->text = text; Hash_Add (effect_tab, effect); return 1; } shader_t * GLSL_BuildShader (const char **effect_keys) { const char *dot; const char **key; int num_keys = 0; shader_t *shader; dstring_t *ekey; glsl_effect_t *effect; const segchunk_t *chunk; for (key = effect_keys; *key; key++) num_keys++; shader = malloc (sizeof (shader_t)); shader->num_strings = num_keys; shader->strings = calloc (2 * num_keys, sizeof (const char *)); shader->src = shader->strings + num_keys; ekey = dstring_new (); for (key = effect_keys; *key; key++) { int num = key - effect_keys; dot = strchr (*key, '.'); if (!dot) { Sys_Printf ("Invalid effect key: '%s'\n", *key); goto error; } dstring_copysubstr (ekey, *key, dot - *key); effect = Hash_Find (effect_tab, ekey->str); if (!effect) { Sys_Printf ("Unknown effect: '%s'\n", ekey->str); goto error; } dot++; chunk = Segtext_FindChunk (effect->text, dot); if (!chunk) { Sys_Printf ("Unknown shader key: '%s'\n", dot); goto error; } shader->strings[num] = nva ("#line %d\n%s", chunk->start_line, chunk->text); shader->src[num] = strdup (ekey->str); } dstring_delete (ekey); return shader; error: // there is guaranteed to be a null in the array if an error occurs. for (key = shader->strings; *key; key++) { free ((char *) *key); free ((char *) shader->src[key - shader->strings]); } free (shader->strings); free (shader); dstring_delete (ekey); return 0; } void GLSL_FreeShader (shader_t *shader) { int i; for (i = 0; i < shader->num_strings; i++) { free ((char *) shader->strings[i]); free ((char *) shader->src[i]); } free (shader->strings); free (shader); }