AUTOMAKE_OPTIONS= foreign SUBDIRS= @vid_render_dirs@ DIST_SUBDIRS= gl glsl sw sw32 AM_CPPFLAGS= -I$(top_srcdir)/include lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \ -rpath $(libdir) -no-undefined plugin_ldflags= @plugin_ldflags@ -avoid-version -module -rpath $(plugindir) plugin_libadd= @plugin_libadd@ EXEEXT= #lib_LTLIBRARIES= @VID_REND_TARGETS@ plugin_LTLIBRARIES= @vid_render_plugins@ noinst_LTLIBRARIES= libQFrenderer.la @vid_render_static_plugins@ EXTRA_LTLIBRARIES= \ vid_render_sw.la vid_render_sw32.la \ vid_render_gl.la vid_render_glsl.la common_sources= \ crosshair.c noisetextures.c r_alias.c r_bsp.c r_cvar.c r_dyn_textures.c \ r_efrag.c r_ent.c r_graph.c r_iqm.c r_light.c r_main.c r_part.c \ r_screen.c vid_common.c renderer_libs= \ @vid_render_static_plugin_libs@ \ $(top_builddir)/libs/util/libQFutil.la libQFrenderer_la_LDFLAGS= @STATIC@ libQFrenderer_la_LIBADD= $(renderer_libs) libQFrenderer_la_DEPENDENCIES= $(renderer_libs) libQFrenderer_la_SOURCES= r_init.c r_progs.c gl_libs= \ gl/libgl.la \ $(top_builddir)/libs/models/libmodels_gl.la vid_render_gl_la_LDFLAGS= $(plugin_ldflags) vid_render_gl_la_LIBADD= $(gl_libs) vid_render_gl_la_DEPENDENCIES= $(gl_libs) vid_render_gl_la_SOURCES= $(common_sources) vid_render_gl.c glsl_libs= \ glsl/libglsl.la \ $(top_builddir)/libs/models/libmodels_glsl.la vid_render_glsl_la_LDFLAGS= $(plugin_ldflags) vid_render_glsl_la_LIBADD= $(glsl_libs) vid_render_glsl_la_DEPENDENCIES=$(glsl_libs) vid_render_glsl_la_SOURCES= $(common_sources) vid_render_glsl.c sw_libs= \ sw/libsw.la \ $(top_builddir)/libs/models/libmodels_sw.la vid_render_sw_la_LDFLAGS= $(plugin_ldflags) vid_render_sw_la_LIBADD= $(sw_libs) vid_render_sw_la_DEPENDENCIES= $(sw_libs) vid_render_sw_la_SOURCES= $(common_sources) vid_render_sw.c sw32_libs= \ sw32/libsw32.la \ $(top_builddir)/libs/models/libmodels_sw.la vid_render_sw32_la_LDFLAGS= $(plugin_ldflags) vid_render_sw32_la_LIBADD= $(sw32_libs) vid_render_sw32_la_DEPENDENCIES=$(sw32_libs) vid_render_sw32_la_SOURCES= $(common_sources) vid_render_sw32.c