/* vid_wgl.c Win32 WGL vid component Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "winquake.h" #include #include "QF/va.h" #include "QF/compat.h" #include "QF/sys.h" #include "client.h" #include "resource.h" #include "glquake.h" #include "host.h" #include "in_win.h" #include "screen.h" #include "QF/keys.h" #include "QF/qargs.h" #include "QF/cmd.h" #include "QF/qendian.h" #include "draw.h" #include "QF/cdaudio.h" #include "QF/console.h" #include "sbar.h" extern void (*vid_menudrawfn) (void); extern void (*vid_menukeyfn) (int); #define MAX_MODE_LIST 30 #define VID_ROW_SIZE 3 #define WARP_WIDTH 320 #define WARP_HEIGHT 200 #define MAXWIDTH 10000 #define MAXHEIGHT 10000 #define BASEWIDTH 320 #define BASEHEIGHT 200 #define MODE_WINDOWED 0 #define NO_MODE (MODE_WINDOWED - 1) #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1) typedef struct { modestate_t type; int width; int height; int modenum; int dib; int fullscreen; int bpp; int halfscreen; char modedesc[17]; } vmode_t; typedef struct { int width; int height; } lmode_t; lmode_t lowresmodes[] = { {320, 200}, {320, 240}, {400, 300}, {512, 384}, }; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; qboolean DDActive; qboolean scr_skipupdate; static vmode_t modelist[MAX_MODE_LIST]; static int nummodes; static vmode_t badmode; static DEVMODE gdevmode; static qboolean vid_initialized = false; static qboolean windowed, leavecurrentmode; static qboolean vid_canalttab = false; static qboolean vid_wassuspended = false; static int windowed_mouse; static HICON hIcon; int DIBWidth, DIBHeight; RECT WindowRect; DWORD WindowStyle, ExWindowStyle; HWND mainwindow, dibwindow; int vid_modenum = NO_MODE; int vid_realmode; int vid_default = MODE_WINDOWED; static int windowed_default; unsigned char vid_curpal[256 * 3]; static qboolean fullsbardraw = true; HGLRC baseRC; HDC maindc; glvert_t glv; HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); extern viddef_t vid; // global video state unsigned short d_8to16table[256]; unsigned int d_8to24table[256]; unsigned char d_15to8table[65536]; float gldepthmin, gldepthmax; modestate_t modestate = MS_UNINIT; LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void AppActivate (BOOL fActive, BOOL minimize); char *VID_GetModeDescription (int mode); void ClearAllStates (void); void VID_UpdateWindowStatus (void); void GL_Init (void); //PROC glArrayElementEXT; //PROC glColorPointerEXT; //PROC glTexCoordPointerEXT; //PROC glVertexPointerEXT; typedef void (APIENTRY * lp3DFXFUNC) (int, int, int, int, int, const void *); lp3DFXFUNC glColorTableEXT; qboolean is8bit = false; qboolean isPermedia = false; int gl_mtex_enum = TEXTURE0_SGIS; qboolean gl_arb_mtex = false; qboolean gl_mtexable = false; //==================================== cvar_t *_windowed_mouse; int window_center_x, window_center_y, window_x, window_y, window_width, window_height; RECT window_rect; // direct draw software compatability stuff void VID_HandlePause (qboolean pause) { } void VID_ForceLockState (int lk) { } void VID_LockBuffer (void) { } void VID_UnlockBuffer (void) { } int VID_ForceUnlockedAndReturnState (void) { return 0; } void D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } void CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify) { int CenterX, CenterY; CenterX = (GetSystemMetrics (SM_CXSCREEN) - width) / 2; CenterY = (GetSystemMetrics (SM_CYSCREEN) - height) / 2; if (CenterX > CenterY * 2) CenterX >>= 1; // dual screens CenterX = (CenterX < 0) ? 0 : CenterX; CenterY = (CenterY < 0) ? 0 : CenterY; SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); } qboolean VID_SetWindowedMode (int modenum) { HDC hdc; int lastmodestate, width, height; RECT rect; lastmodestate = modestate; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx (ExWindowStyle, "WinQuake", "GLQuake", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); // Center and show the DIB window CenterWindow (dibwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); modestate = MS_WINDOWED; // because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), // we clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC (dibwindow); PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS); ReleaseDC (dibwindow, hdc); if (vid.conheight > modelist[modenum].height) vid.conheight = modelist[modenum].height; if (vid.conwidth > modelist[modenum].width) vid.conwidth = modelist[modenum].width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.numpages = 2; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon); return true; } qboolean VID_SetFullDIBMode (int modenum) { HDC hdc; int lastmodestate, width, height; RECT rect; if (!leavecurrentmode) { gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; gdevmode.dmBitsPerPel = modelist[modenum].bpp; gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen; gdevmode.dmPelsHeight = modelist[modenum].height; gdevmode.dmSize = sizeof (gdevmode); if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) Sys_Error ("Couldn't set fullscreen DIB mode"); } lastmodestate = modestate; modestate = MS_FULLDIB; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_POPUP; ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx (ExWindowStyle, "WinQuake", "GLQuake", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); // Because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), we // clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC (dibwindow); PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS); ReleaseDC (dibwindow, hdc); if (vid.conheight > modelist[modenum].height) vid.conheight = modelist[modenum].height; if (vid.conwidth > modelist[modenum].width) vid.conwidth = modelist[modenum].width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.numpages = 2; // needed because we're not getting WM_MOVE messages fullscreen on NT window_x = 0; window_y = 0; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon); return true; } int VID_SetMode (int modenum, unsigned char *palette) { int original_mode, temp; qboolean stat = false; MSG msg; if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) { Sys_Error ("Bad video mode\n"); } // so Con_Printfs don't mess us up by forcing vid and snd updates temp = scr_disabled_for_loading; scr_disabled_for_loading = true; CDAudio_Pause (); if (vid_modenum == NO_MODE) original_mode = windowed_default; else original_mode = vid_modenum; // Set either the fullscreen or windowed mode if (modelist[modenum].type == MS_WINDOWED) { if (_windowed_mouse->int_val && key_dest == key_game) { stat = VID_SetWindowedMode (modenum); IN_ActivateMouse (); IN_HideMouse (); } else { IN_DeactivateMouse (); IN_ShowMouse (); stat = VID_SetWindowedMode (modenum); } } else if (modelist[modenum].type == MS_FULLDIB) { stat = VID_SetFullDIBMode (modenum); IN_ActivateMouse (); IN_HideMouse (); } else { Sys_Error ("VID_SetMode: Bad mode type in modelist"); } window_width = DIBWidth; window_height = DIBHeight; VID_UpdateWindowStatus (); CDAudio_Resume (); scr_disabled_for_loading = temp; if (!stat) { Sys_Error ("Couldn't set video mode"); } // now we try to make sure we get the focus on the mode switch, because // sometimes in some systems we don't. We grab the foreground, then // finish setting up, pump all our messages, and sleep for a little while // to let messages finish bouncing around the system, then we put // ourselves at the top of the z order, then grab the foreground again, // Who knows if it helps, but it probably doesn't hurt SetForegroundWindow (mainwindow); VID_SetPalette (palette); vid_modenum = modenum; while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Sleep (100); SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); SetForegroundWindow (mainwindow); // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); if (!msg_suppress_1) Con_Printf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum)); VID_SetPalette (palette); vid.recalc_refdef = 1; return true; } /* ================ VID_UpdateWindowStatus ================ */ void VID_UpdateWindowStatus (void) { window_rect.left = window_x; window_rect.top = window_y; window_rect.right = window_x + window_width; window_rect.bottom = window_y + window_height; window_center_x = (window_rect.left + window_rect.right) / 2; window_center_y = (window_rect.top + window_rect.bottom) / 2; IN_UpdateClipCursor (); } void CheckArrayExtensions (void) { #if 0 // FIXME char *tmp; /* check for texture extension */ tmp = (unsigned char *) glGetString (GL_EXTENSIONS); while (*tmp) { if (strncmp ((const char *) tmp, "GL_EXT_vertex_array", strlen ("GL_EXT_vertex_array")) == 0) { if (((glArrayElementEXT = wglGetProcAddress ("glArrayElementEXT")) == NULL) || ((glColorPointerEXT = wglGetProcAddress ("glColorPointerEXT")) == NULL) || ((glTexCoordPointerEXT = wglGetProcAddress ("glTexCoordPointerEXT")) == NULL) || ((glVertexPointerEXT = wglGetProcAddress ("glVertexPointerEXT")) == NULL)) { Sys_Error ("GetProcAddress for vertex extension failed"); return; } return; } tmp++; } Sys_Error ("Vertex array extension not present"); #endif } //int texture_mode = GL_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_LINEAR; int texture_mode = GL_LINEAR; //int texture_mode = GL_LINEAR_MIPMAP_NEAREST; //int texture_mode = GL_LINEAR_MIPMAP_LINEAR; int texture_extension_number = 1; #ifdef _WIN32 void CheckMultiTextureExtensions (void) { Con_Printf ("Checking for multitexture... "); if (COM_CheckParm ("-nomtex")) { Con_Printf ("disabled\n"); return; } if (strstr (gl_extensions, "GL_ARB_multitexture ")) { Con_Printf ("GL_ARB_multitexture\n"); qglMTexCoord2f = (void *) wglGetProcAddress ("glMultiTexCoord2fARB"); qglSelectTexture = (void *) wglGetProcAddress ("glActiveTextureARB"); gl_mtex_enum = GL_TEXTURE0_ARB; gl_mtexable = true; gl_arb_mtex = true; } else if (strstr (gl_extensions, "GL_SGIS_multitexture ")) { Con_Printf ("GL_SGIS_multitexture\n"); qglMTexCoord2f = (void *) wglGetProcAddress ("glMTexCoord2fSGIS"); qglSelectTexture = (void *) wglGetProcAddress ("glSelectTextureSGIS"); gl_mtex_enum = TEXTURE0_SGIS; gl_mtexable = true; gl_arb_mtex = false; } else if (strstr (gl_extensions, "GL_EXT_multitexture ")) { Con_Printf ("GL_EXT_multitexture\n"); qglMTexCoord2f = (void *) wglGetProcAddress ("glMTexCoord2fEXT"); qglSelectTexture = (void *) wglGetProcAddress ("glSelectTextureEXT"); gl_mtex_enum = TEXTURE0_SGIS; gl_mtexable = true; gl_arb_mtex = false; } else { Con_Printf ("none found\n"); } } #else void CheckMultiTextureExtensions (void) { gl_mtexable = true; } #endif /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = glGetString (GL_VENDOR); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); gl_renderer = glGetString (GL_RENDERER); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); gl_version = glGetString (GL_VERSION); Con_Printf ("GL_VERSION: %s\n", gl_version); gl_extensions = glGetString (GL_EXTENSIONS); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); // Con_Printf ("%s %s\n", gl_renderer, gl_version); if (strnicmp (gl_renderer, "PowerVR", 7) == 0) fullsbardraw = true; if (strnicmp (gl_renderer, "Permedia", 8) == 0) isPermedia = true; CheckMultiTextureExtensions (); glClearColor (0, 0, 0, 0); glCullFace (GL_FRONT); glEnable (GL_TEXTURE_2D); glEnable (GL_ALPHA_TEST); glAlphaFunc (GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glShadeModel (GL_FLAT); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); #if 0 CheckArrayExtensions (); glEnable (GL_VERTEX_ARRAY_EXT); glEnable (GL_TEXTURE_COORD_ARRAY_EXT); glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x); glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s); glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r); #endif } /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = *y = 0; *width = WindowRect.right - WindowRect.left; *height = WindowRect.bottom - WindowRect.top; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { if (!scr_skipupdate || block_drawing) SwapBuffers (maindc); // handle the mouse state when windowed if that's changed if (modestate == MS_WINDOWED) { if (!_windowed_mouse->int_val) { if (windowed_mouse) { IN_DeactivateMouse (); IN_ShowMouse (); windowed_mouse = false; } } else { windowed_mouse = true; if (key_dest == key_game && !mouseactive && ActiveApp) { IN_ActivateMouse (); IN_HideMouse (); } else if (mouseactive && key_dest != key_game) { IN_DeactivateMouse (); IN_ShowMouse (); } } } if (fullsbardraw) Sbar_Changed (); } void VID_SetPalette (unsigned char *palette) { byte *pal; unsigned int r, g, b; unsigned int v; int r1, g1, b1; int k; unsigned short i; unsigned int *table; QFile *f; char s[255]; float dist, bestdist; static qboolean palflag = false; // // 8 8 8 encoding // // Con_Printf("Converting 8to24\n"); pal = palette; table = d_8to24table; for (i = 0; i < 256; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; // v = (255<<24) + (r<<16) + (g<<8) + (b<<0); // v = (255<<0) + (r<<8) + (g<<16) + (b<<24); v = (255 << 24) + (r << 0) + (g << 8) + (b << 16); *table++ = v; } d_8to24table[255] &= 0; // 255 is transparent // JACK: 3D distance calcs - k is last closest, l is the distance. // FIXME: Precalculate this and cache to disk. if (palflag) return; palflag = true; COM_FOpenFile ("glquake/15to8.pal", &f); if (f) { Qread (f, d_15to8table, 1 << 15); Qclose (f); } else { for (i = 0; i < (1 << 15); i++) { /* Maps 000000000000000 000000000011111 = Red = 0x1F 000001111100000 = Blue = 0x03E0 111110000000000 = Grn = 0x7C00 */ r = ((i & 0x1F) << 3) + 4; g = ((i & 0x03E0) >> 2) + 4; b = ((i & 0x7C00) >> 7) + 4; pal = (unsigned char *) d_8to24table; for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) { r1 = (int) r - (int) pal[0]; g1 = (int) g - (int) pal[1]; b1 = (int) b - (int) pal[2]; dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1))); if (dist < bestdist) { k = v; bestdist = dist; } } d_15to8table[i] = k; } snprintf (s, sizeof (s), "%s/glquake", com_gamedir); Sys_mkdir (s); snprintf (s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir); if ((f = Qopen (s, "wb")) != NULL) { Qwrite (f, d_15to8table, 1 << 15); Qclose (f); } } } BOOL gammaworks; void VID_ShiftPalette (unsigned char *palette) { // VID_SetPalette (palette); // gammaworks = SetDeviceGammaRamp (maindc, ramps); } void VID_SetDefaultMode (void) { IN_DeactivateMouse (); } void VID_Shutdown (void) { HGLRC hRC; HDC hDC; int i, temp[8192]; if (vid_initialized) { vid_canalttab = false; hRC = wglGetCurrentContext (); hDC = wglGetCurrentDC (); wglMakeCurrent (NULL, NULL); // LordHavoc: free textures before closing (may help NVIDIA) for (i = 0; i < 8192; i++) temp[i] = i; glDeleteTextures (8192, temp); if (hRC) wglDeleteContext (hRC); if (hDC && dibwindow) ReleaseDC (dibwindow, hDC); if (modestate == MS_FULLDIB) ChangeDisplaySettings (NULL, 0); if (maindc && dibwindow) ReleaseDC (dibwindow, maindc); AppActivate (false, false); } } //========================================================================== BOOL bSetupPixelFormat (HDC hDC) { static PIXELFORMATDESCRIPTOR pfd = { sizeof (PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW // support window | PFD_SUPPORT_OPENGL // support OpenGL | PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat; if ((pixelformat = ChoosePixelFormat (hDC, &pfd)) == 0) { MessageBox (NULL, "ChoosePixelFormat failed", "Error", MB_OK); return FALSE; } if (SetPixelFormat (hDC, pixelformat, &pfd) == FALSE) { MessageBox (NULL, "SetPixelFormat failed", "Error", MB_OK); return FALSE; } return TRUE; } //========================================================================== byte scantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, K_CTRL, 'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', K_SHIFT, KP_MULTIPLY, K_ALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCRLCK, KP_HOME, KP_UPARROW, KP_PGUP, KP_MINUS, KP_LEFTARROW, KP_5, KP_RIGHTARROW, KP_PLUS, KP_END, // 4 KP_DOWNARROW, KP_PGDN, KP_INS, KP_DEL, 0, 0, 0, K_F11, K_F12, 0, 0, 0, 0, 0, 0, 0, // 5 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; byte extscantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', KP_ENTER, K_CTRL, 'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', KP_DIVIDE, K_SHIFT, '*', K_ALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, KP_NUMLCK, 0, K_HOME, K_UPARROW, K_PGUP, '-', K_LEFTARROW, '5', K_RIGHTARROW, '+', K_END, // 4 K_DOWNARROW, K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11, K_F12, 0, 0, 0, 0, 0, 0, 0, // 5 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* ======= MapKey Map from windows to quake keynums ======= */ int MapKey (int key) { int extended; extended = (key >> 24) & 1; key = (key >> 16) & 255; if (key > 127) return 0; if (extended) return extscantokey[key]; else return scantokey[key]; } /* =================================================================== MAIN WINDOW =================================================================== */ /* ================ ClearAllStates ================ */ void ClearAllStates (void) { Key_ClearStates (); IN_ClearStates (); } void AppActivate (BOOL fActive, BOOL minimize) /**************************************************************************** * * Function: AppActivate * Parameters: fActive - True if app is activating * * Description: If the application is activating, then swap the system * into SYSPAL_NOSTATIC mode so that our palettes will display * correctly. * ****************************************************************************/ { static BOOL sound_active; ActiveApp = fActive; Minimized = minimize; // enable/disable sound on focus gain/loss if (!ActiveApp && sound_active) { S_BlockSound (); sound_active = false; } else if (ActiveApp && !sound_active) { S_UnblockSound (); sound_active = true; } if (fActive) { if (modestate == MS_FULLDIB) { IN_ActivateMouse (); IN_HideMouse (); if (vid_canalttab && vid_wassuspended) { vid_wassuspended = false; ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN); ShowWindow (mainwindow, SW_SHOWNORMAL); } } else if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val && key_dest == key_game) { IN_ActivateMouse (); IN_HideMouse (); } } if (!fActive) { if (modestate == MS_FULLDIB) { IN_DeactivateMouse (); IN_ShowMouse (); if (vid_canalttab) { ChangeDisplaySettings (NULL, 0); vid_wassuspended = true; } } else if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val) { IN_DeactivateMouse (); IN_ShowMouse (); } } } LONG CDAudio_MessageHandler (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); /* main window procedure */ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LONG lRet = 1; int fActive, fMinimized, temp; extern unsigned int uiWheelMessage; if (uMsg == uiWheelMessage) uMsg = WM_MOUSEWHEEL; switch (uMsg) { case WM_KILLFOCUS: if (modestate == MS_FULLDIB) ShowWindow (mainwindow, SW_SHOWMINNOACTIVE); break; case WM_CREATE: break; case WM_MOVE: window_x = (int) LOWORD (lParam); window_y = (int) HIWORD (lParam); VID_UpdateWindowStatus (); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: Key_Event (MapKey (lParam), 0, true); break; case WM_KEYUP: case WM_SYSKEYUP: Key_Event (MapKey (lParam), 0, false); break; case WM_SYSCHAR: // keep Alt-Space from happening break; // this is complicated because Win32 seems to pack multiple mouse // events into // one update sometimes, so we always check all states and look for // events case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_MOUSEMOVE: temp = 0; if (wParam & MK_LBUTTON) temp |= 1; if (wParam & MK_RBUTTON) temp |= 2; if (wParam & MK_MBUTTON) temp |= 4; IN_MouseEvent (temp); break; // JACK: This is the mouse wheel with the Intellimouse // Its delta is either positive or neg, and we generate the proper // Event. case WM_MOUSEWHEEL: if ((short) HIWORD (wParam) > 0) { Key_Event (K_MWHEELUP, 0, true); Key_Event (K_MWHEELUP, 0, false); } else { Key_Event (K_MWHEELDOWN, 0, true); Key_Event (K_MWHEELDOWN, 0, false); } break; case WM_SIZE: break; case WM_CLOSE: if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) { Sys_Quit (); } break; case WM_ACTIVATE: fActive = LOWORD (wParam); fMinimized = (BOOL) HIWORD (wParam); AppActivate (!(fActive == WA_INACTIVE), fMinimized); // fix the leftover Alt from any Alt-Tab or the like that switched us // // // away ClearAllStates (); break; case WM_DESTROY: { if (dibwindow) DestroyWindow (dibwindow); PostQuitMessage (0); } break; case MM_MCINOTIFY: lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); break; default: /* pass all unhandled messages to DefWindowProc */ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); break; } /* return 1 if handled message, 0 if not */ return lRet; } /* ================= VID_NumModes ================= */ int VID_NumModes (void) { return nummodes; } /* ================= VID_GetModePtr ================= */ vmode_t * VID_GetModePtr (int modenum) { if ((modenum >= 0) && (modenum < nummodes)) return &modelist[modenum]; else return &badmode; } /* ================= VID_GetModeDescription ================= */ char * VID_GetModeDescription (int mode) { char *pinfo; vmode_t *pv; static char temp[100]; if ((mode < 0) || (mode >= nummodes)) return NULL; if (!leavecurrentmode) { pv = VID_GetModePtr (mode); pinfo = pv->modedesc; } else { snprintf (temp, sizeof (temp), "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); pinfo = temp; } return pinfo; } // KJB: Added this to return the mode driver name in description for console char * VID_GetExtModeDescription (int mode) { static char pinfo[40]; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; pv = VID_GetModePtr (mode); if (modelist[mode].type == MS_FULLDIB) { if (!leavecurrentmode) { snprintf (pinfo, sizeof (pinfo), "%s fullscreen", pv->modedesc); } else { snprintf (pinfo, sizeof (pinfo), "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); } } else { if (modestate == MS_WINDOWED) snprintf (pinfo, sizeof (pinfo), "%s windowed", pv->modedesc); else snprintf (pinfo, sizeof (pinfo), "windowed"); } return pinfo; } /* ================= VID_DescribeCurrentMode_f ================= */ void VID_DescribeCurrentMode_f (void) { Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); } /* ================= VID_NumModes_f ================= */ void VID_NumModes_f (void) { if (nummodes == 1) Con_Printf ("%d video mode is available\n", nummodes); else Con_Printf ("%d video modes are available\n", nummodes); } /* ================= VID_DescribeMode_f ================= */ void VID_DescribeMode_f (void) { int t, modenum; modenum = atoi (Cmd_Argv (1)); t = leavecurrentmode; leavecurrentmode = 0; Con_Printf ("%s\n", VID_GetExtModeDescription (modenum)); leavecurrentmode = t; } /* ================= VID_DescribeModes_f ================= */ void VID_DescribeModes_f (void) { int i, lnummodes, t; char *pinfo; vmode_t *pv; lnummodes = VID_NumModes (); t = leavecurrentmode; leavecurrentmode = 0; for (i = 1; i < lnummodes; i++) { pv = VID_GetModePtr (i); pinfo = VID_GetExtModeDescription (i); Con_Printf ("%2d: %s\n", i, pinfo); } leavecurrentmode = t; } void VID_InitDIB (HINSTANCE hInstance) { WNDCLASS wc; /* Register the frame class */ wc.style = 0; wc.lpfnWndProc = (WNDPROC) MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = 0; wc.hCursor = LoadCursor (NULL, IDC_ARROW); wc.hbrBackground = NULL; wc.lpszMenuName = 0; wc.lpszClassName = "WinQuake"; if (!RegisterClass (&wc)) Sys_Error ("Couldn't register window class"); modelist[0].type = MS_WINDOWED; if (COM_CheckParm ("-width")) modelist[0].width = atoi (com_argv[COM_CheckParm ("-width") + 1]); else modelist[0].width = 640; if (modelist[0].width < 320) modelist[0].width = 320; if (COM_CheckParm ("-height")) modelist[0].height = atoi (com_argv[COM_CheckParm ("-height") + 1]); else modelist[0].height = modelist[0].width * 240 / 320; if (modelist[0].height < 240) modelist[0].height = 240; snprintf (modelist[0].modedesc, sizeof (modelist[0].modedesc), "%dx%d", modelist[0].width, modelist[0].height); modelist[0].modenum = MODE_WINDOWED; modelist[0].dib = 1; modelist[0].fullscreen = 0; modelist[0].halfscreen = 0; modelist[0].bpp = 0; nummodes = 1; } /* ================= VID_InitFullDIB ================= */ void VID_InitFullDIB (HINSTANCE hInstance) { DEVMODE devmode; int i, modenum, originalnummodes, existingmode, numlowresmodes; int j, bpp, done; BOOL stat; // enumerate >8 bpp modes originalnummodes = nummodes; modenum = 0; do { stat = EnumDisplaySettings (NULL, modenum, &devmode); if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) { devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); // if the width is more than twice the height, reduce it by // half because this // is probably a dual-screen monitor if (!COM_CheckParm ("-noadjustaspect")) { if (modelist[nummodes].width > (modelist[nummodes].height << 1)) { modelist[nummodes].width >>= 1; modelist[nummodes].halfscreen = 1; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%dx%dx%d", modelist[nummodes].width, modelist[nummodes].height, modelist[nummodes].bpp); } } for (i = originalnummodes, existingmode = 0; i < nummodes; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) { nummodes++; } } } modenum++; } while (stat); // see if there are any low-res modes that aren't being reported numlowresmodes = sizeof (lowresmodes) / sizeof (lowresmodes[0]); bpp = 16; done = 0; do { for (j = 0; (j < numlowresmodes) && (nummodes < MAX_MODE_LIST); j++) { devmode.dmBitsPerPel = bpp; devmode.dmPelsWidth = lowresmodes[j].width; devmode.dmPelsHeight = lowresmodes[j].height; devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); for (i = originalnummodes, existingmode = 0; i < nummodes; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) { nummodes++; } } } switch (bpp) { case 16: bpp = 32; break; case 32: bpp = 24; break; case 24: done = 1; break; } } while (!done); if (nummodes == originalnummodes) Con_Printf ("No fullscreen DIB modes found\n"); } qboolean VID_Is8bit () { return is8bit; } #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB void VID_Init8bitPalette () { // Check for 8bit Extensions and initialize them. int i; char thePalette[256 * 3]; char *oldPalette, *newPalette; glColorTableEXT = (void *) wglGetProcAddress ("glColorTableEXT"); if (!glColorTableEXT || strstr (gl_extensions, "GL_EXT_shared_texture_palette") || COM_CheckParm ("-no8bit")) return; Con_Printf ("8-bit GL extensions enabled.\n"); glEnable (GL_SHARED_TEXTURE_PALETTE_EXT); oldPalette = (char *) d_8to24table; // d_8to24table3dfx; newPalette = thePalette; for (i = 0; i < 256; i++) { *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; oldPalette++; } glColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette); is8bit = TRUE; } /* =================== VID_Init =================== */ void VID_Init (unsigned char *palette) { int i, existingmode; int basenummodes, width, height=640, bpp, findbpp, done; char gldir[MAX_OSPATH]; HDC hdc; DEVMODE devmode; memset (&devmode, 0, sizeof (devmode)); Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "No Description"); Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "No Description"); Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "No Description"); Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "No Description"); hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2)); InitCommonControls (); VID_InitDIB (global_hInstance); basenummodes = nummodes = 1; VID_InitFullDIB (global_hInstance); if (COM_CheckParm ("-window")) { hdc = GetDC (NULL); if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) { Sys_Error ("Can't run in non-RGB mode"); } ReleaseDC (NULL, hdc); windowed = true; vid_default = MODE_WINDOWED; } else { if (nummodes == 1) Sys_Error ("No RGB fullscreen modes available"); windowed = false; if (COM_CheckParm ("-mode")) { vid_default = atoi (com_argv[COM_CheckParm ("-mode") + 1]); } else { if (COM_CheckParm ("-current")) { modelist[MODE_FULLSCREEN_DEFAULT].width = GetSystemMetrics (SM_CXSCREEN); modelist[MODE_FULLSCREEN_DEFAULT].height = GetSystemMetrics (SM_CYSCREEN); vid_default = MODE_FULLSCREEN_DEFAULT; leavecurrentmode = 1; } else { if (COM_CheckParm ("-width")) { width = atoi (com_argv[COM_CheckParm ("-width") + 1]); } else { width = 640; } if (COM_CheckParm ("-bpp")) { bpp = atoi (com_argv[COM_CheckParm ("-bpp") + 1]); findbpp = 0; } else { bpp = 15; findbpp = 1; } if (COM_CheckParm ("-height")) height = atoi (com_argv[COM_CheckParm ("-height") + 1]); // if they want to force it, add the specified mode to the // list if (COM_CheckParm ("-force") && (nummodes < MAX_MODE_LIST)) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = width; modelist[nummodes].height = height; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = bpp; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); for (i = nummodes, existingmode = 0; i < nummodes; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) { nummodes++; } } done = 0; do { if (COM_CheckParm ("-height")) { height = atoi (com_argv[COM_CheckParm ("-height") + 1]); for (i = 1, vid_default = 0; i < nummodes; i++) { if ((modelist[i].width == width) && (modelist[i].height == height) && (modelist[i].bpp == bpp)) { vid_default = i; done = 1; break; } } } else { for (i = 1, vid_default = 0; i < nummodes; i++) { if ((modelist[i].width == width) && (modelist[i].bpp == bpp)) { vid_default = i; done = 1; break; } } } if (!done) { if (findbpp) { switch (bpp) { case 15: bpp = 16; break; case 16: bpp = 32; break; case 32: bpp = 24; break; case 24: done = 1; break; } } else { done = 1; } } } while (!done); if (!vid_default) { Sys_Error ("Specified video mode not available"); } } } } vid_initialized = true; if ((i = COM_CheckParm ("-conwidth")) != 0) vid.conwidth = atoi (com_argv[i + 1]); else vid.conwidth = 640; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth * 3 / 4; if ((i = COM_CheckParm ("-conheight")) != 0) vid.conheight = atoi (com_argv[i + 1]); if (vid.conheight < 200) vid.conheight = 200; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048)); #ifdef SPLASH_SCREEN DestroyWindow (hwnd_dialog); #endif // GL_CheckBrightness (palette); VID_SetPalette (palette); VID_SetMode (vid_default, palette); maindc = GetDC (mainwindow); bSetupPixelFormat (maindc); baseRC = wglCreateContext (maindc); if (!baseRC) Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window."); if (!wglMakeCurrent (maindc, baseRC)) Sys_Error ("wglMakeCurrent failed"); GL_Init (); snprintf (gldir, sizeof (gldir), "%s/glquake", com_gamedir); Sys_mkdir (gldir); vid_realmode = vid_modenum; // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette (); strcpy (badmode.modedesc, "Bad mode"); vid_canalttab = true; if (COM_CheckParm ("-nofullsbar")) fullsbardraw = false; } void VID_Init_Cvars () { _windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "None"); } //======================================================== // Video menu stuff //======================================================== typedef struct { int modenum; char *desc; int iscur; } modedesc_t; #define MAX_COLUMN_SIZE 9 #define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2) #define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) //static modedesc_t modedescs[MAX_MODEDESCS]; void VID_SetCaption (char *text) { if (text && *text) { char *temp = strdup (text); SetWindowText (mainwindow, (LPSTR) va ("%s %s: %s", PROGRAM, VERSION, temp)); free (temp); } else { SetWindowText (mainwindow, (LPSTR) va ("%s %s", PROGRAM, VERSION)); } }