INSTALL for Linux Quake ----------------------- Quake for Linux provides several different binary executables to support different hardware and drivers. Included with Linux Quake are: - SVGALib Quake (squake) This is a software renderer Quake that runs at the text console in Linux. - GLQuake (glquake, glquake.glx and glquake.3dfxgl) This is a hardware renderer Quake that runs using hardware 3D acceleration. - X11 Quake (quake.x11) Software rendering in a window under X11. Installation ------------ Mount the Quake CD as one would usually mount a CDROM, this can be accomplished by using the command: mount /dev/cdrom /mnt As root. Once the CD is mounted, run the setup script on the CD as root. $ su Password: # mount /dev/cdrom /mnt # /bin/sh /mnt/setup The script will ask some questions about what options you want to install and automatically install the software into /usr/local/games/quake. Requirements ------------ Requirements for SVGALib Quake: - SVGALib 1.20 or later (/lib/libvga.so.1.2.10) - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) or glibc (libc6) for the glibc version - CD-ROM for CDAudio - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. - SVGALib supported mouse (usually if it works with X, it'll work with squake). - Kernel 2.0.24 or later - untested with 2.1 kernels, your mileage may vary Requirements for GLQuake: - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 at this writing. In order to use 3DFX hardware, you must have 3DFX's GLIDE drivers installed. RPMs for these drivers are available at: http://glide.xxedgexx.com/3DfxRPMS.html - For the glX version, an OpenGL implementation that includes hardware glX support. - CD-ROM for CDAudio - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. - SVGALib compatible mouse for glquake or X11 for glquake.glx - Kernel 2.0.24 or later - untested with 2.1 kernels, your mileage may vary Requirements for X11 Quake: - X11R5 later, tested only with XFree86, should work with most X Servers - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) or glibc (libc6) for the glibc version - CD-ROM for CDAudio - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. - SVGALib supported mouse (usually if it works with X, it'll work with squake). - Kernel 2.0.24 or later - untested with 2.1 kernels, your mileage may vary Additional notes for SVGALib Quake ---------------------------------- SVGALib may not detect a 3-button mouse properly (it will use only two buttons). Check your /etc/vga/libvga.config and set it up for your mouse type. Also, newer versions of SVGALib have an mouse_accel_type option. Most users will want to set this to "off" in /etc/vga/libvga.config. Additional notes for GLQuake ---------------------------- There are three different ways to execute GLQuake: 1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled with 3DFX support (fxMesa..() function interface). It also requires svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console application. Mesa 3-D requires GLIDE to be installed. 2. The shell script "glquake.3dfxgl" runs the "glquake" binary after preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D since it was written specifically with supporting GLQuake in mind. lib3dfxgl.so requires that GLIDE be installed. 3. The binary "glquake.glx" is linked against standard OpenGL libraries. It should run on many different hardward OpenGL implementations under Linux and X11. This binary is an X11 application and must be run under X11. It will work with Mesa 3-D as a standard glX based OpenGL applications. If the Mesa 3-D library is compiled with 3DFX support, you can have Mesa 3-D support 3DFX hardware under X11 by setting the enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh or "setenv MESA_GLX_FX fullscreen" for csh. For glquake, you must also have SVGALib or later installed (1.3.0 or later prefered). GLQuake uses SVGALib for mouse and keyboard handling. If you have gpm and/or selection running, you will have to terminate them before running GLQuake since they will not give up the mouse when GLQuake attempts to run. You can kill gpm by typing 'killall gpm' as root. You must run GLQuake as root or setuid root since it needs to access things such as sound, keyboard, mouse and the 3DFX video. Future versions may not require root permissions. Additional notes for X11 Quake ------------------------------ This is a windowed version that is generic for X11. It runs in a window and can be resized. You can specify a starting window size with: -width -height -winsize Default is 320x200. It works in 16bit modes, but it's slower (twice as many bytes to copy). No other video modes are supported (just runs windowed). Mouse is read, but not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab the mouse and use it in the game (or type "_windowed_mouse 1" at the console). Command Line Options for Linux Quake ------------------------------------ -mem Specify memory in megabytes to allocate (default is 8MB, which should be fine for most needs). -nostdout Don't do any output to stdout -mdev (SVGALib based versions only) Mouse device, default is /dev/mouse -mrate (SVGALib based versions only) Mouse baud rate, default is 1200 -cddev CD device, default is /dev/cdrom -mode Use indicated video mode -nokdb Don't initialize keyboard -sndbits <8 or 16> Set sound bit sample size. Default is 16 if supported. -sndspeed Set sound speed. Usual values are 8000, 11025, 22051 and 44100. Default is 11025. -sndmono Set mono sound -sndstereo Set stereo sound (default if supported)