/* game.c game specific support (notably hipnotic, rogue and abyss) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include #endif #include "QF/qargs.h" #include "QF/quakefs.h" #include "game.h" qboolean standard_quake = false; qboolean hipnotic, rogue, abyss; void Game_Init (void) { int i; // FIXME: make this dependant on QF metadata in the mission packs standard_quake = true; if ((i = COM_CheckParm ("-hipnotic"))) { COM_CreateGameDirectory ("hipnotic"); standard_quake = false; hipnotic = true; } if ((i = COM_CheckParm ("-rogue"))) { COM_CreateGameDirectory ("rogue"); standard_quake = false; rogue = true; } if ((i = COM_CheckParm ("-abyss"))) { COM_CreateGameDirectory ("abyss"); abyss = true; } }