/* r_billboard.c Billboard frame setup Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/render.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "r_internal.h" int R_BillboardFrame (transform_t transform, int orientation, vec4f_t cameravec, vec4f_t *bbup, vec4f_t *bbright, vec4f_t *bbfwd) { vec4f_t tvec; float dot; switch (orientation) { case SPR_FACING_UPRIGHT: // the billboard has its up vector parallel with world up, and // its right vector perpendicular to cameravec. // Undefined if the camera is too close to the entity. tvec = -normalf (cameravec); dot = tvec[2]; // DotProduct (tvec, world up) if ((dot > 0.999848) || (dot < -0.999848)) // cos(1 degree) return 0; *bbup = (vec4f_t) { 0, 0, 1, 0 }; //CrossProduct(bbup, -cameravec, bbright) *bbright = normalf ((vec4f_t) { tvec[1], -tvec[0], 0, 0 }); //CrossProduct (bbright, bbup, bbfwd) *bbfwd = (vec4f_t) { -(*bbright)[1], (*bbright)[0], 0, 0}; break; case SPR_VP_PARALLEL: // the billboard always has the same orientation as the camera *bbup = r_refdef.frame.up; *bbright = r_refdef.frame.right; *bbfwd = r_refdef.frame.forward; break; case SPR_VP_PARALLEL_UPRIGHT: // the billboar has its up vector parallel with world up, and // its right vector parallel with the view plane. // Undefined if the camera is looking straight up or down. dot = r_refdef.frame.forward[2]; if ((dot > 0.999848) || (dot < -0.999848)) // cos(1 degree) return 0; *bbup = (vec4f_t) { 0, 0, 1, 0 }; *bbright = normalf ((vec4f_t) {r_refdef.frame.forward[1], -r_refdef.frame.forward[0], 0, 0 }); *bbfwd = (vec4f_t) { -(*bbright)[1], (*bbright)[0], 0, 0}; break; case SPR_ORIENTED: { // The billboard's orientation is fully specified by the // entity's orientation. mat4f_t mat; Transform_GetWorldMatrix (transform, mat); *bbfwd = mat[0]; *bbright = mat[1]; *bbup = mat[2]; } break; case SPR_VP_PARALLEL_ORIENTED: { // The billboard is rotated relative to the camera using // the entity's local rotation. mat4f_t entmat; mat4f_t spmat; Transform_GetLocalMatrix (transform, entmat); // FIXME needs proper testing (need to find, make, or fake a // parallel oriented sprite) mmulf (spmat, r_refdef.camera, entmat); *bbfwd = spmat[0]; *bbright = spmat[1]; *bbup = spmat[2]; } break; default: Sys_Error ("R_BillboardFrame: Bad orientation %d", orientation); } return 1; }