/* gl_mesh.c gl_mesh.c: triangle model functions Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cvar.h" #include "QF/dstring.h" #include "QF/mdfour.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "mod_internal.h" #include "compat.h" // ALIAS MODEL DISPLAY LIST GENERATION ======================================== static model_t *aliasmodel; static aliashdr_t *paliashdr; static qboolean *used; static int used_size; // the command list holds counts and s/t values that are valid for every frame static int *commands; static int numcommands; static int commands_size; // all frames will have their vertexes rearranged and expanded // so they are in the order expected by the command list static int *vertexorder; static int numorder; static int vertexorder_size; static int allverts, alltris; static int *stripverts; static int *striptris; static int stripcount; static int strip_size; static inline void alloc_used (int size) { if (size <= used_size) return; size = (size + 1023) & ~1023; used = realloc (used, size * sizeof (used[0])); if (!used) Sys_Error ("gl_mesh: out of memory"); used_size = size; } static inline void add_command (int cmd) { if (numcommands + 1 > commands_size) { commands_size += 1024; commands = realloc (commands, commands_size * sizeof (commands[0])); if (!commands) Sys_Error ("gl_mesh: out of memory"); } commands[numcommands++] = cmd; } static inline void add_vertex (int vert) { if (numorder + 1 > vertexorder_size) { vertexorder_size += 1024; vertexorder = realloc (vertexorder, vertexorder_size * sizeof (vertexorder[0])); if (!vertexorder) Sys_Error ("gl_mesh: out of memory"); } vertexorder[numorder++] = vert; } static inline void add_strip (int vert, int tri) { if (stripcount + 1 > strip_size) { strip_size += 1024; stripverts = realloc (stripverts, strip_size * sizeof (stripverts[0])); striptris = realloc (striptris, strip_size * sizeof (striptris[0])); if (!stripverts || !striptris) Sys_Error ("gl_mesh: out of memory"); } stripverts[stripcount] = vert; striptris[stripcount] = tri; stripcount++; } static int StripLength (int starttri, int startv) { int m1, m2, j, k; mtriangle_t *last, *check; used[starttri] = 2; last = &triangles[starttri]; stripcount = 0; add_strip (last->vertindex[(startv) % 3], starttri); add_strip (last->vertindex[(startv + 1) % 3], starttri); add_strip (last->vertindex[(startv + 2) % 3], starttri); m1 = last->vertindex[(startv + 2) % 3]; m2 = last->vertindex[(startv + 1) % 3]; // look for a matching triangle nexttri: for (j = starttri + 1, check = &triangles[starttri + 1]; j < pheader->mdl.numtris; j++, check++) { if (check->facesfront != last->facesfront) continue; for (k = 0; k < 3; k++) { if (check->vertindex[k] != m1) continue; if (check->vertindex[(k + 1) % 3] != m2) continue; // this is the next part of the fan // if we can't use this triangle, this tristrip is done if (used[j]) goto done; // the new edge if (stripcount & 1) m2 = check->vertindex[(k + 2) % 3]; else m1 = check->vertindex[(k + 2) % 3]; add_strip (check->vertindex[(k + 2) % 3], j); used[j] = 2; goto nexttri; } } done: // clear the temp used flags for (j = starttri + 1; j < pheader->mdl.numtris; j++) if (used[j] == 2) used[j] = 0; return stripcount - 2; } static int FanLength (int starttri, int startv) { int m1, m2, j, k; mtriangle_t *last, *check; used[starttri] = 2; last = &triangles[starttri]; stripcount = 0; add_strip (last->vertindex[(startv) % 3], starttri); add_strip (last->vertindex[(startv + 1) % 3], starttri); add_strip (last->vertindex[(startv + 2) % 3], starttri); m1 = last->vertindex[(startv + 0) % 3]; m2 = last->vertindex[(startv + 2) % 3]; // look for a matching triangle nexttri: for (j = starttri + 1, check = &triangles[starttri + 1]; j < pheader->mdl.numtris; j++, check++) { if (check->facesfront != last->facesfront) continue; for (k = 0; k < 3; k++) { if (check->vertindex[k] != m1) continue; if (check->vertindex[(k + 1) % 3] != m2) continue; // this is the next part of the fan // if we can't use this triangle, this tristrip is done if (used[j]) goto done; // the new edge m2 = check->vertindex[(k + 2) % 3]; add_strip (m2, j); used[j] = 2; goto nexttri; } } done: // clear the temp used flags for (j = starttri + 1; j < pheader->mdl.numtris; j++) if (used[j] == 2) used[j] = 0; return stripcount - 2; } /* BuildTris Generate a list of trifans or strips for the model, which holds for all frames */ static void BuildTris (void) { float s, t; int bestlen, len, startv, type, i, j, k; int besttype = 0; int *bestverts = 0, *besttris = 0; // build tristrips numorder = 0; numcommands = 0; stripcount = 0; alloc_used (pheader->mdl.numtris); memset (used, 0, used_size * sizeof (used[0])); for (i = 0; i < pheader->mdl.numtris; i++) { // pick an unused triangle and start the trifan if (used[i]) continue; bestlen = 0; for (type = 0; type < 2; type++) { // type = 1; for (startv = 0; startv < 3; startv++) { if (type == 1) len = StripLength (i, startv); else len = FanLength (i, startv); if (len > bestlen) { besttype = type; bestlen = len; if (bestverts) free (bestverts); if (besttris) free (besttris); bestverts = stripverts; besttris = striptris; stripverts = striptris = 0; strip_size = 0; } } } // mark the tris on the best strip as used for (j = 0; j < bestlen; j++) used[besttris[j + 2]] = 1; if (besttype == 1) add_command (bestlen + 2); else add_command (-(bestlen + 2)); for (j = 0; j < bestlen + 2; j++) { int tmp; // emit a vertex into the reorder buffer k = bestverts[j]; add_vertex (k); // emit s/t coords into the commands stream s = stverts[k].s; t = stverts[k].t; if (!triangles[besttris[0]].facesfront && stverts[k].onseam) s += pheader->mdl.skinwidth / 2; // on back side s = (s + 0.5) / pheader->mdl.skinwidth; t = (t + 0.5) / pheader->mdl.skinheight; memcpy (&tmp, &s, 4); add_command (tmp); memcpy (&tmp, &t, 4); add_command (tmp); } } add_command (0); // end of list marker Sys_MaskPrintf (SYS_DEV, "%3i tri %3i vert %3i cmd\n", pheader->mdl.numtris, numorder, numcommands); allverts += numorder; alltris += pheader->mdl.numtris; if (bestverts) free (bestverts); if (besttris) free (besttris); } void gl_Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s, int extra) { dstring_t *cache, *fullpath; unsigned char model_digest[MDFOUR_DIGEST_BYTES]; unsigned char mesh_digest[MDFOUR_DIGEST_BYTES]; int i, j; int *cmds; QFile *f; qboolean remesh = true; qboolean do_cache = false; aliasmodel = m; paliashdr = hdr; cache = dstring_new (); fullpath = dstring_new (); if (!gl_alias_render_tri->int_val) { if (gl_mesh_cache->int_val && gl_mesh_cache->int_val <= paliashdr->mdl.numtris) { do_cache = true; mdfour (model_digest, (unsigned char *) _m, _s); // look for a cached version dstring_copystr (cache, "glquake/"); dstring_appendstr (cache, m->name); QFS_StripExtension (m->name + strlen ("progs/"), cache->str + strlen ("glquake/")); dstring_appendstr (cache, ".qfms"); QFS_FOpenFile (cache->str, &f); if (f) { unsigned char d1[MDFOUR_DIGEST_BYTES]; unsigned char d2[MDFOUR_DIGEST_BYTES]; struct mdfour md; int len, vers; int nc = 0, no = 0; int *c = 0, *vo = 0; memset (d1, 0, sizeof (d1)); memset (d2, 0, sizeof (d2)); Qread (f, &vers, sizeof (int)); Qread (f, &len, sizeof (int)); Qread (f, &nc, sizeof (int)); Qread (f, &no, sizeof (int)); if (vers == 1 && (nc + no) == len) { c = malloc (((nc + 1023) & ~1023) * sizeof (c[0])); vo = malloc (((no + 1023) & ~1023) * sizeof (vo[0])); if (!c || !vo) Sys_Error ("gl_mesh.c: out of memory"); Qread (f, c, nc * sizeof (c[0])); Qread (f, vo, no * sizeof (vo[0])); Qread (f, d1, MDFOUR_DIGEST_BYTES); Qread (f, d2, MDFOUR_DIGEST_BYTES); Qclose (f); mdfour_begin (&md); mdfour_update (&md, (unsigned char *) &vers, sizeof(int)); mdfour_update (&md, (unsigned char *) &len, sizeof(int)); mdfour_update (&md, (unsigned char *) &nc, sizeof(int)); mdfour_update (&md, (unsigned char *) &no, sizeof(int)); mdfour_update (&md, (unsigned char *) c, nc * sizeof (c[0])); mdfour_update (&md, (unsigned char *) vo, no * sizeof (vo[0])); mdfour_update (&md, d1, MDFOUR_DIGEST_BYTES); mdfour_result (&md, mesh_digest); if (memcmp (d2, mesh_digest, MDFOUR_DIGEST_BYTES) == 0 && memcmp (d1, model_digest, MDFOUR_DIGEST_BYTES) == 0) { remesh = false; numcommands = nc; numorder = no; if (numcommands > commands_size) { if (commands) free (commands); commands_size = (numcommands + 1023) & ~1023; commands = c; } else { memcpy (commands, c, numcommands * sizeof (c[0])); free(c); } if (numorder > vertexorder_size) { if (vertexorder) free (vertexorder); vertexorder_size = (numorder + 1023) & ~1023; vertexorder = vo; } else { memcpy (vertexorder, vo, numorder * sizeof (vo[0])); free (vo); } } } } } if (remesh) { // build it from scratch Sys_MaskPrintf (SYS_DEV, "meshing %s...\n", m->name); BuildTris (); // trifans or lists if (do_cache) { // save out the cached version dsprintf (fullpath, "%s/%s", qfs_gamedir->dir.def, cache->str); f = QFS_WOpen (fullpath->str, 9); if (f) { struct mdfour md; int vers = 1; int len = numcommands + numorder; mdfour_begin (&md); mdfour_update (&md, (unsigned char *) &vers, sizeof (int)); mdfour_update (&md, (unsigned char *) &len, sizeof (int)); mdfour_update (&md, (unsigned char *) &numcommands, sizeof (int)); mdfour_update (&md, (unsigned char *) &numorder, sizeof (int)); mdfour_update (&md, (unsigned char *) commands, numcommands * sizeof (commands[0])); mdfour_update (&md, (unsigned char *) vertexorder, numorder * sizeof (vertexorder[0])); mdfour_update (&md, model_digest, MDFOUR_DIGEST_BYTES); mdfour_result (&md, mesh_digest); Qwrite (f, &vers, sizeof (int)); Qwrite (f, &len, sizeof (int)); Qwrite (f, &numcommands, sizeof (int)); Qwrite (f, &numorder, sizeof (int)); Qwrite (f, commands, numcommands * sizeof (commands[0])); Qwrite (f, vertexorder, numorder * sizeof (vertexorder[0])); Qwrite (f, model_digest, MDFOUR_DIGEST_BYTES); Qwrite (f, mesh_digest, MDFOUR_DIGEST_BYTES); Qclose (f); } } } // save the data out paliashdr->poseverts = numorder; cmds = Hunk_Alloc (numcommands * sizeof (int)); paliashdr->commands = (byte *) cmds - (byte *) paliashdr; memcpy (cmds, commands, numcommands * sizeof (int)); } else { tex_coord_t *tex_coord; numorder = 0; for (i=0; i < pheader->mdl.numtris; i++) { add_vertex(triangles[i].vertindex[0]); add_vertex(triangles[i].vertindex[1]); add_vertex(triangles[i].vertindex[2]); } paliashdr->poseverts = numorder; tex_coord = Hunk_Alloc (numorder * sizeof(tex_coord_t)); paliashdr->tex_coord = (byte *) tex_coord - (byte *) paliashdr; for (i=0; i < numorder; i++) { float s, t; int k; k = vertexorder[i]; s = stverts[k].s; t = stverts[k].t; if (!triangles[i/3].facesfront && stverts[k].onseam) s += pheader->mdl.skinwidth / 2; // on back side s = (s + 0.5) / pheader->mdl.skinwidth; t = (t + 0.5) / pheader->mdl.skinheight; tex_coord[i].st[0] = s; tex_coord[i].st[1] = t; } } if (extra) { trivertx16_t *verts; verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts * sizeof (trivertx16_t)); paliashdr->posedata = (byte *) verts - (byte *) paliashdr; for (i = 0; i < paliashdr->numposes; i++) { trivertx_t *pv = poseverts[i]; for (j = 0; j < numorder; j++) { trivertx16_t v; // convert MD16's split coordinates into something a little // saner. The first chunk of vertices is fully compatible with // IDPO alias models (even the scale). The second chunk is the // fractional bits of the vertex, giving 8.8. However, it's // easier for us to multiply everything by 256 and adjust the // model scale appropriately VectorMultAdd (pv[vertexorder[j] + hdr->mdl.numverts].v, 256, pv[vertexorder[j]].v, v.v); v.lightnormalindex = poseverts[i][vertexorder[j]].lightnormalindex; *verts++ = v; } } } else { trivertx_t *verts; verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts * sizeof (trivertx_t)); paliashdr->posedata = (byte *) verts - (byte *) paliashdr; for (i = 0; i < paliashdr->numposes; i++) { for (j = 0; j < numorder; j++) *verts++ = poseverts[i][vertexorder[j]]; } } dstring_delete (cache); dstring_delete (fullpath); }