ambient_fade         : How quickly ambient sounds fade in or out
     ambient_level        : Ambient sounds' volume
     baseskin             : default base skin name
 *   bgmvolume            : CD music volume
 *u  bottomcolor          : Players color on bottom
 *   cd_plugin            : CD Plugin to use
     chase_active         : None
     chase_back           : None
     chase_right          : None
     chase_up             : None
     cl_allow_cmd_pkt     : enables packets from the likes of gamespy
     cl_anglespeedkey     : turn `run' speed multiplier
r    cl_autoexec          : exec autoexec.cfg on gamedir change
 *   cl_backspeed         : backward speed
     cl_bob               : How much your weapon moves up and down when walking
     cl_bobcycle          : How quickly your weapon moves up and down when walking
     cl_bobup             : How long your weapon stays up before cycling when walking
     cl_camera_maxpitch   : highest camera pitch in spectator mode
     cl_camera_maxyaw     : highest camera yaw in spectator mode
     cl_chasecam          : get first person view of the person you are tracking in spectator mode
     cl_chatmode          : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
 *   cl_crossx            : Sets the position of the crosshair on the X-axis.
 *   cl_crossy            : Sets the position of the crosshair on the Y-axis.
 *   cl_cshift_bonus      : Show bonus flash on item pickup
 *   cl_cshift_content    : Shift view colors for contents (water, slime, etc)
 *   cl_cshift_damage     : Shift view colors on damage
 *   cl_cshift_powerup    : Shift view colors for powerups
     cl_deadbodyfilter    : Hide dead player models
     cl_demospeed         : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse
 *   cl_forwardspeed      : forward speed
     cl_freply            : Delay between replies to f_*.  Set to zero to disable.
     cl_gibfilter         : Hide gibs
     cl_hightrack         : view the player who has the most frags while you are in spectator mode.
 *   cl_hudswap           : new HUD on left side?
 *   cl_max_particles     : Maximum amount of particles to display. No maximum, minimum is 0.
 *   cl_maxfps            : maximum frames rendered in one second. 0 == 32
 *   cl_model_crcs        : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others.
     cl_movespeedkey      : move `run' speed multiplier
     cl_nodelta           : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings.
     cl_nofake            : Unhide fake messages
     cl_nopred            : Set to turn off client prediction
     cl_nostatpred        : Set to turn off static player prediction
     cl_parsesay          : Use .loc files to find your present location when you put %l in messages
     cl_pitchspeed        : look up/down speed
     cl_port              : UDP Port for client to use.
     cl_predict_players   : If this is 0, no player prediction is done
     cl_quakerc           : exec quake.rc on startup
     cl_rollangle         : How much your screen tilts when strafing
     cl_rollspeed         : How quickly you straighten out after strafing
 *   cl_sbar              : status bar mode
 *   cl_sbar_separator    : turns on status bar separator
     cl_shownet           : show network packets. 0=off, 1=basic, 2=verbose
     cl_showscoresuid     : show uid instead of ping on scores
     cl_sidespeed         : strafe speed
     cl_solid_players     : Are players solid? If off, you can walk through them with difficulty
 *   cl_timeframes        : write timestamps for every frame
 *   cl_timeout           : server connection timeout (since last packet received)
     cl_upspeed           : swim/fly up/down speed
     cl_verstring         : Client version string
     cl_writecfg          : write config files?
     cl_yawspeed          : turning speed
     cmd_highchars        : Toggles availability of special characters by proceeding letters by $ or #.  See the documentation for details.
     cmd_warncmd          : Toggles the display of error messages for unknown commands
     con_notifytime       : How long in seconds messages are displayed on screen
 *   confirm_quit         : confirm quit command
 *   crosshair            : Crosshair type. 0 off, 1 old white, 2 new with colors
 *   crosshaircolor       : Color of the new crosshair
     d_mipcap             : Detail level. 0 is highest, 3 is lowest.
     d_mipscale           : Detail level of objects. 0 is highest, 3 is lowest.
     d_subdiv16           : Set to enable extreme perspective correction
     developer            : set to enable extra debugging information
     fov                  : Your field of view in degrees. Smaller than 90 zooms in.
 *   freelook             : force +mlook
r    fs_basegame          : game to use by default
r    fs_globalcfg         : global configuration file
r    fs_pluginpath        : Location of your plugin directory
r    fs_sharepath         : location of shared (read only) game directories
r    fs_skinbase          : location of skins dir for downloads
r    fs_usercfg           : user configuration file
r    fs_userpath          : location of your game directories
 *   gl_affinemodels      : Makes texture rendering quality better if set to 1
     gl_clear             : Set to 1 to make background black. Useful for removing HOM effect
 *   gl_conalpha          : alpha value for the console background
 *   gl_conspin           : speed at which the console spins
 *   gl_constretch        : toggle console between slide and stretch
 *   gl_dlight_polyblend  : Set to 1 to use a dynamic light effect faster on GL
 *   gl_dlight_smooth     : Smooth dynamic vertex lighting
r    gl_driver            : The OpenGL library to use. (path optional)
 *   gl_fb_bmodels        : Toggles fullbright color support for bmodels
 *   gl_fb_models         : Toggles fullbright color support for models
 *   gl_fires             : Toggles lavaball and rocket fireballs
 *   gl_keeptjunctions    : Set to 0 to turn off colinear vertexes upon level load
 *   gl_lerp_anim         : Toggles model animation interpolation
     gl_lightmap_align    : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise.
     gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap.
     gl_max_size          : Texture dimension
 *   gl_mesh_cache        : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
     gl_nocolors          : Set to 1, turns off all player colors
     gl_occlusion         : Toggles experimental alias model occlusion tests.
     gl_particle_mip      : Toggles particle texture mipmapping.
     gl_particle_size     : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square).
     gl_picmip            : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4
     gl_playermip         : Detail of player skins. 0 best, 4 worst.
     gl_reporttjunctions  : None
 *   gl_sky_clip          : controls amount of sky overdraw
 *   gl_sky_divide        : subdivide sky polys
 *   gl_skymultipass      : controls whether the skydome is single or double pass
 *   gl_subdivide_size    : Sets the division value for the sky brushes.
     gl_texsort           : None
 *   gl_triplebuffer      : Set to 1 by default. Fixes status bar flicker on some hardware
     host_speeds          : display host processing times
 *   in_amp               : global in_amp multiplier
 *   in_bind_imt          : imt parameter for the bind and unbind wrappers to in_bind and in_unbind
 *   in_grab              : With this set to 1, quake will grab the mouse from X
 *   in_mouse_amp         : mouse in_mouse_amp multiplier
 *   in_mouse_filter      : Toggle mouse input filtering.
 *   in_mouse_pre_amp     : mouse in_mouse_pre_amp multiplier
 *   in_pre_amp           : global in_pre_amp multiplier
 *   joy_amp              : Joystick amplification
r    joy_device           : Joystick device
 *   joy_enable           : Joystick enable flag
 *   joy_pre_amp          : Joystick pre-amplification
 *   joyaxis1             : Set joystick axes
 *   joyaxis2             : Set joystick axes
 *   joyaxis3             : Set joystick axes
 *   joyaxis4             : Set joystick axes
 *   joyaxis5             : Set joystick axes
 *   joyaxis6             : Set joystick axes
     localid              : FIXME: This has something to do with client authentication.No description
 *   lookspring           : Snap view to center when moving and no mlook/klook
 *   lookstrafe           : when mlook/klook on player will strafe
     m_forward            : mouse forward/back speed
 *   m_pitch              : mouse pitch (up/down) multipier
     m_side               : mouse strafe speed
     m_yaw                : mouse yaw (left/right) multiplier
 *u  msg                  : Determines the type of messages reported 0 is maximum, 4 is none
 *u  name                 : Player name
     net_loglevel         : Packet logging/parsing
     net_packetlog        : enable/disable packet logging
   s no_pogo_stick        : disable the ability to pogo stick
 *u  noaim                : Auto aim off switch. Set to 1 to turn off.
     noskins              : set to 1 to not download new skins
     nosound              : Set to turn sound off
  u  password             : Server password
     precache             : Toggle the use of a precache
     pushlatency          : How much prediction should the client make
     qport                : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
     r_aliastransadj      : Determines how much of an alias model is clipped away and how much is viewable.
     r_aliastransbase     : Determines how much of an alias model is clipped away and how much is viewable
     r_ambient            : Determines the ambient lighting for a level
     r_clearcolor         : This sets the color for areas outside of the current map
 *   r_dlight_lightmap    : Set to 1 for high quality dynamic lighting.
 *   r_dlight_max         : Number of dynamic lights.
     r_drawentities       : Toggles drawing of entities (almost everything but the world)
 *   r_drawexplosions     : Draw explosions.
     r_drawflat           : Toggles the drawing of textures
 *   r_drawviewmodel      : Toggles view model drawing (your weapons)
     r_dspeeds            : Toggles the display of drawing speed information
     r_dynamic            : Set to 0 to disable lightmap changes
 *   r_explosionclip      : Clip explosions.
 *   r_firecolor          : color of rocket and lava ball fires
     r_graphheight        : Set the number of lines displayed in the various graphs
r    r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
     r_maxedges           : Sets the maximum number of edges
     r_maxsurfs           : Sets the maximum number of surfaces
     r_mirroralpha        : None
     r_netgraph           : Toggle the display of a graph showing network performance
 *   r_netgraph_alpha     : Net graph translucency
 *   r_netgraph_box       : Draw box around net graph
     r_norefresh          : Set to 1 to disable display refresh
     r_novis              : Set to 1 to enable runtime visibility checking (SLOW)
     r_numedges           : Toggles the displaying of number of edges currently being viewed
     r_numsurfs           : Toggles the displaying of number of surfaces currently being viewed
 *   r_particles          : Toggles drawing of particles.
     r_polymodelstats     : Toggles the displays of number of polygon models current being viewed
     r_reportedgeout      : Toggle the display of how many edges were not displayed
     r_reportsurfout      : Toggle the display of how many surfaces were not displayed
 *   r_shadows            : Set to 1 to enable shadows for entities
     r_skyname            : name of the current skybox
     r_speeds             : Display drawing time and statistics of what is being viewed
     r_timegraph          : Toggle the display of a performance graph
     r_wateralpha         : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
     r_waterripple        : Set to make liquids ripple, try setting to 5
     r_waterwarp          : Toggles whether surfaces are warped in liquid.
     r_zgraph             : Toggle the graph that reports the changes of z-axis position
 *u  rate                 : Amount of bytes per second server will send/download to you
     rcon_address         : server IP address when client not connected - for sending rcon commands
     rcon_password        : remote control password
     registered           : Is the game the registered version. 1 yes 0 no
     scr_centertime       : How long in seconds screen hints are displayed
 *   scr_consize          : Fraction of the screen the console covers when down
     scr_conspeed         : How quickly the console scrolls up or down
     scr_printspeed       : How fast the text is displayed at the end of the single player episodes
     show_fps             : display realtime frames per second
     show_ping            : display current ping to server
     show_pl              : display current packet loss to server
     show_time            : display the current time
     showdrop             : Toggle the display of how many packets you are dropping
     showpackets          : Show all network packets
     showpause            : Toggles display of pause graphic
     showram              : Show RAM icon if game is running low on memory
     showturtle           : Show a turtle icon if your fps is below 10
 *u  skin                 : Players skin
     sl_filter            : enable server filter
 *   sl_game              : sets the serverlist game filter
 *   sl_ping              : sets the serverlist ping filter
 *   sl_sortby            : 0 = sort by name, 1 = sort by ping
r    snd_bits             : sound sample depth. 0 is system default
r    snd_device           : sound device. "" is system default
 *   snd_interp           : control sample interpolation
     snd_loadas8bit       : Load samples as 8-bit
 *   snd_mixahead         : Delay time for sounds
     snd_noextraupdate    : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
 *   snd_output           : Sound Output Plugin to use
 *   snd_phasesep         : max stereo phase separation in ms. 0.6 is for 20cm head
r    snd_rate             : sound playback rate. 0 is system default
 *   snd_render           : Sound Renderer Plugin to use
     snd_show             : Toggles display of sounds currently being played
r    snd_stereo           : sound stereo output
 *   snd_volumesep        : max stereo volume separation. 1.0 is max
  u  spectator            : Set to 1 before connecting to become a spectator
     sys_dead_sleep       : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
     sys_extrasleep       : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
     sys_nostdout         : Set to disable std out
     sys_sleep            : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
 *u  team                 : Team player is on.
 *u  topcolor             : Players color on top
     v_centermove         : How far the player must move forward before the view re-centers
     v_centerspeed        : How quickly you return to a center view after a lookup or lookdown
     v_idlescale          : Toggles whether the view remains idle
     v_ipitch_cycle       : How quickly you lean forwards and backwards when v_idlescale is enabled
     v_ipitch_level       : How far you lean forwards and backwards when v_idlescale is enabled
     v_iroll_cycle        : How quickly you tilt right and left when v_idlescale is enabled
     v_iroll_level        : How far you tilt right and left when v_idlescale is enabled
     v_iyaw_cycle         : How far you tilt right and left when v_idlescale is enabled
     v_iyaw_level         : How far you tilt right and left when v_idlescale is enabled
     v_kickpitch          : How much you look up when hit
     v_kickroll           : How much you lean when hit
     v_kicktime           : How long the kick from an attack lasts
r    vid_bitdepth         : Sets display bitdepth (supported modes: 8 16 32)
 *   vid_fullscreen       : Toggles fullscreen game mode
 *   vid_gamma            : Gamma correction
r    vid_height           : screen height
r    vid_width            : screen width
 *   viewsize             : Set the screen size 30 minimum, 120 maximum
 *   volume               : Volume level of sounds