/* in_common.c general input driver Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se] Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #ifdef HAVE_UNISTD_H # include #endif #define _BSD #include #include #include #include #include "QF/console.h" #include "QF/cvar.h" #include "QF/input.h" #include "QF/joystick.h" #include "QF/keys.h" #include "QF/mathlib.h" cvar_t *_windowed_mouse; cvar_t *m_filter; cvar_t *sensitivity; cvar_t *lookstrafe; cvar_t *in_freelook; kbutton_t in_mlook, in_klook; kbutton_t in_strafe; kbutton_t in_speed; qboolean in_mouse_avail; float in_mouse_x, in_mouse_y; static float in_old_mouse_x, in_old_mouse_y; void IN_Commands (void) { JOY_Command (); IN_LL_Commands (); } void IN_SendKeyEvents (void) { /* Get events from X server. */ IN_LL_SendKeyEvents (); } void IN_Move (void) { JOY_Move (); if (!in_mouse_avail) return; if (m_filter->int_val) { in_mouse_x = (in_mouse_x + in_old_mouse_x) * 0.5; in_mouse_y = (in_mouse_y + in_old_mouse_y) * 0.5; } in_old_mouse_x = in_mouse_x; in_old_mouse_y = in_mouse_y; in_mouse_x *= sensitivity->value; in_mouse_y *= sensitivity->value; if ((in_strafe.state & 1) || (lookstrafe->int_val && freelook)) viewdelta.position[0] += in_mouse_x; else viewdelta.angles[YAW] -= in_mouse_x; if (freelook && !(in_strafe.state & 1)) { viewdelta.angles[PITCH] += in_mouse_y; } else { viewdelta.position[2] -= in_mouse_y; } in_mouse_x = in_mouse_y = 0.0; } /* Called at shutdown */ void IN_Shutdown (void) { JOY_Shutdown (); Con_Printf ("IN_Shutdown\n"); IN_LL_Shutdown (); } void IN_Init (void) { IN_LL_Init (); JOY_Init (); in_mouse_x = in_mouse_y = 0.0; } void IN_Init_Cvars (void) { JOY_Init_Cvars (); _windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "With this set to 1, quake will grab the mouse from X"); m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "Toggle mouse input filtering."); in_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, NULL, "force +mlook"); lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, NULL, "when mlook/klook on player will strafe"); sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, NULL, "mouse sensitivity multiplier"); IN_LL_Init_Cvars (); } void IN_HandlePause (qboolean paused) { } void IN_ClearStates (void) { IN_LL_ClearStates (); Key_ClearStates (); }