/* gl_model_brush.c gl support routines for model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/model.h" #include "QF/qendian.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "QF/texture.h" #include "QF/tga.h" #include "QF/va.h" #include "QF/GL/qf_textures.h" #include "compat.h" int mod_lightmap_bytes = 3; void Mod_ProcessTexture (miptex_t *mt, texture_t *tx) { char name[32]; snprintf (name, sizeof (name), "fb_%s", mt->name); tx->gl_fb_texturenum = Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name); tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *) (tx + 1), true, false, 1); } void Mod_LoadExternalTextures (model_t *mod) { char *filename; int i; tex_t *targa; texture_t *tx; QFile *f; for (i = 0; i < mod->numtextures; i++) { tx = mod->textures[i]; if (!tx) continue; // replace special flag characters with underscores if (tx->name[0] == '*') { // FIXME: translate to # or _? filename = va ("maps/#%s.tga", tx->name + 1); } else { filename = va ("maps/%s.tga", tx->name); } COM_FOpenFile (filename, &f); if (!f) { if (tx->name[0] == '*') { filename = va ("textures/#%s.tga", tx->name + 1); } else { filename = va ("textures/%s.tga", tx->name); } COM_FOpenFile (filename, &f); } if (f) { targa = LoadTGA (f); Qclose (f); tx->gl_texturenum = GL_LoadTexture (tx->name, targa->width, targa->height, targa->data, true, false, 3); } } } void Mod_LoadLighting (lump_t *l) { byte d; byte *in, *out, *data; char litfilename[1024]; int i; loadmodel->lightdata = NULL; if (mod_lightmap_bytes > 1) { // LordHavoc: check for a .lit file to load strcpy (litfilename, loadmodel->name); COM_StripExtension (litfilename, litfilename); strncat (litfilename, ".lit", sizeof (litfilename) - strlen (litfilename)); data = (byte *) COM_LoadHunkFile (litfilename); if (data) { if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') { i = LittleLong (((int *) data)[1]); if (i == 1) { Sys_DPrintf ("%s loaded", litfilename); loadmodel->lightdata = data + 8; return; } else Sys_Printf ("Unknown .lit file version (%d)\n", i); } else Sys_Printf ("Corrupt .lit file (old version?), ignoring\n"); } } // LordHavoc: oh well, expand the white lighting data if (!l->filelen) return; loadmodel->lightdata = Hunk_AllocName (l->filelen * mod_lightmap_bytes, litfilename); in = mod_base + l->fileofs; out = loadmodel->lightdata; if (mod_lightmap_bytes > 1) for (i = 0; i < l->filelen ; i++) { d = *in++; *out++ = d; *out++ = d; *out++ = d; } else for (i = 0; i < l->filelen ; i++) *out++ = *in++; }