/* view.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "client.h" #include "QF/compat.h" #include "QF/console.h" #include "draw.h" #include "host.h" #include "view.h" #include "QF/vid.h" extern byte gammatable[256]; extern qboolean V_CheckGamma (void); extern void V_CalcIntermissionRefdef (void); extern void V_CalcPowerupCshift (void); extern void V_CalcRefdef (void); extern cvar_t *crosshair; extern cvar_t *scr_ofsx; extern cvar_t *scr_ofsy; extern cvar_t *scr_ofsz; /* V_UpdatePalette */ void V_UpdatePalette (void) { int i, j; qboolean new; byte *basepal, *newpal; byte pal[768]; int r, g, b; qboolean force; V_CalcPowerupCshift (); new = false; for (i = 0; i < NUM_CSHIFTS; i++) { if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent) { new = true; cl.prev_cshifts[i].percent = cl.cshifts[i].percent; } for (j = 0; j < 3; j++) if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j]) { new = true; cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j]; } } // drop the damage value cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime * 150; if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0) cl.cshifts[CSHIFT_DAMAGE].percent = 0; // drop the bonus value cl.cshifts[CSHIFT_BONUS].percent -= host_frametime * 100; if (cl.cshifts[CSHIFT_BONUS].percent <= 0) cl.cshifts[CSHIFT_BONUS].percent = 0; force = V_CheckGamma (); if (!new && !force) return; basepal = vid_basepal; newpal = pal; for (i = 0; i < 256; i++) { r = basepal[0]; g = basepal[1]; b = basepal[2]; basepal += 3; for (j = 0; j < NUM_CSHIFTS; j++) { r += (cl.cshifts[j].percent * (cl.cshifts[j].destcolor[0] - r)) >> 8; g += (cl.cshifts[j].percent * (cl.cshifts[j].destcolor[1] - g)) >> 8; b += (cl.cshifts[j].percent * (cl.cshifts[j].destcolor[2] - b)) >> 8; } newpal[0] = gammatable[r]; newpal[1] = gammatable[g]; newpal[2] = gammatable[b]; newpal += 3; } VID_ShiftPalette (pal); } /* ================== V_RenderView The player's clipping box goes from (-16 -16 -24) to (16 16 32) from the entity origin, so any view position inside that will be valid ================== */ extern vrect_t scr_vrect; void V_RenderView (void) { if (!cl.worldmodel || cls.signon != SIGNONS) return; // don't allow cheats in multiplayer if (cl.maxclients > 1) { Cvar_Set (scr_ofsx, "0"); Cvar_Set (scr_ofsy, "0"); Cvar_Set (scr_ofsz, "0"); } if (cl.intermission) { // intermission / finale rendering V_CalcIntermissionRefdef (); } else { if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ ) V_CalcRefdef (); } R_PushDlights (vec3_origin); R_RenderView (); if (crosshair->int_val) Draw_Crosshair (); } void BuildGammaTable (float b, float c) { int i, j; int inf = 0; if ((b == 1.0) && (c == 1.0)) { for (i = 0; i < 256; i++) gammatable[i] = i; return; } for (i = 0; i < 256; i++) { if (!(i == 128)) { if (i < 128) { j = i + (int) ((128 - i) * (1 - c)); } else { j = i + (int) ((i - 128) * (1 - c)); } } else { j = i; } inf = (j * b); // gamma is brightness now, and // positive inf = bound (0, inf, 255); gammatable[i] = inf; } }