#ifndef InspectorControl_h #define InspectorControl_h #include #define MINIWINICON "DoomEdIcon" typedef enum { i_project, i_textures, i_things, i_prefs, i_settings, i_output, i_help, i_end } insp_e; @class InspectorControl; extern InspectorControl *inspcontrol_i; @interface InspectorControl: NSObject { IBOutlet NSView *inspectorView_i; // inspector view IBOutlet NSView *inspectorSubview_i; // inspector view's current subview // (gets replaced) id contentList; // List of contentviews (corresponds to // insp_e enum order) id windowList; // List of Windows (corresponds to // insp_e enum order) id obj_textures_i; // TexturePalette object (for // delegating) id obj_genkeypair_i; // GenKeyPair object NSPopUpButton *popUpButton_i; // PopUpList title button NSMatrix *popUpMatrix_i; // PopUpList matrix NSMutableArray *itemList; // List of popUp buttons IBOutlet NSTextView *helpView; insp_e currentInspectorType; // keep track of current inspector // // Add id's here for new inspectors // **NOTE: Make sure PopUpList has correct TAG value that // corresponds to the enums above! // Windows IBOutlet NSWindow *win_project_i; // project IBOutlet NSWindow *win_textures_i; // textures IBOutlet NSWindow *win_things_i; // things IBOutlet NSWindow *win_prefs_i; // preferences IBOutlet NSWindow *win_settings_i; // project settings IBOutlet NSWindow *win_output_i; // bsp output IBOutlet NSWindow *win_help_i; // documentation // PopUpList objs IBOutlet id itemProject_i; // project IBOutlet id itemTextures_i; // textures IBOutlet id itemThings_i; // things IBOutlet id itemPrefs_i; // preferences IBOutlet id itemSettings_i; // project settings IBOutlet id itemOutput_i; // bsp output IBOutlet id itemHelp_i; // docs } - (IBAction) changeInspector: (id)sender; - (void) setCurrentInspector: (insp_e)which; - (insp_e) currentInspector; @end @protocol InspectorControl - (void) windowResized; @end #endif // InspectorControl_h