/* r_billboard.c Billboard frame setup Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/render.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "r_internal.h" int R_BillboardFrame (entity_t *ent, int orientation, const vec3_t cameravec, vec3_t bbup, vec3_t bbright, vec3_t bbpn) { vec3_t tvec; float dot; switch (orientation) { case SPR_FACING_UPRIGHT: // the billboard has its up vector parallel with world up, and // its right vector perpendicular to cameravec. // Undefined if the camera is too close to the entity. VectorNegate (cameravec, tvec); VectorNormalize (tvec); dot = tvec[2]; // DotProduct (tvec, world up) if ((dot > 0.999848) || (dot < -0.999848)) // cos(1 degree) return 0; VectorSet (0, 0, 1, bbup); //CrossProduct(bbup, -cameravec, bbright) VectorSet (tvec[1], -tvec[0], 0, bbright); VectorNormalize (bbright); //CrossProduct (bbright, bbup, bbpn) VectorSet (-bbright[1], bbright[0], 0, bbpn); break; case SPR_VP_PARALLEL: // the billboard always has the same orientation as the camera VectorCopy (vup, bbup); VectorCopy (vright, bbright); VectorCopy (vpn, bbpn); break; case SPR_VP_PARALLEL_UPRIGHT: // the billboar has its up vector parallel with world up, and // its right vector parallel with the view plane. // Undefined if the camera is looking straight up or down. dot = vpn[2]; // DotProduct (vpn, world up) if ((dot > 0.999848) || (dot < -0.999848)) // cos(1 degree) return 0; VectorSet (0, 0, 1, bbup); //CrossProduct(bbup, vpn, bbright) VectorSet (vpn[1], -vpn[0], 0, bbright); VectorNormalize (bbright); //CrossProduct (bbright, bbup, bbpn) VectorSet (-bbright[1], bbright[0], 0, bbpn); break; case SPR_ORIENTED: { // The billboard's orientation is fully specified by the // entity's orientation. mat4f_t mat; Transform_GetWorldMatrix (ent->transform, mat); VectorCopy (mat[0], bbpn); VectorNegate (mat[1], bbright); VectorCopy (mat[2], bbup); } break; case SPR_VP_PARALLEL_ORIENTED: { // The billboard is rotated relative to the camera using // the entity's local rotation. vec4f_t rot = Transform_GetLocalRotation (ent->transform); // FIXME needs proper testing (need to find, make, or fake a // parallel oriented sprite) rot = qmulf (r_refdef.viewrotation, rot); QuatMultVec (&rot[0], vpn, bbpn); QuatMultVec (&rot[0], vright, bbright); QuatMultVec (&rot[0], vup, bbup); } break; default: Sys_Error ("R_BillboardFrame: Bad orientation %d", orientation); } return 1; }