/* r_part.c Interface for particles Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/render.h" #include "compat.h" #include "r_dynamic.h" #include "r_local.h" unsigned int r_maxparticles, numparticles; particle_t *active_particles, *free_particles, *particles, **freeparticles; vec3_t r_pright, r_pup, r_ppn; void (*R_RocketTrail) (const struct entity_s *ent); void (*R_GrenadeTrail) (const struct entity_s *ent); void (*R_BloodTrail) (const struct entity_s *ent); void (*R_SlightBloodTrail) (const struct entity_s *ent); void (*R_WizTrail) (const struct entity_s *ent); void (*R_FlameTrail) (const struct entity_s *ent); void (*R_VoorTrail) (const struct entity_s *ent); void (*R_GlowTrail) (const struct entity_s *ent, int glow_color); void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir, int color, int count); void (*R_BloodPuffEffect) (const vec3_t org, int count); void (*R_GunshotEffect) (const vec3_t org, int count); void (*R_LightningBloodEffect) (const vec3_t org); void (*R_SpikeEffect) (const vec3_t org); void (*R_KnightSpikeEffect) (const vec3_t org); void (*R_SuperSpikeEffect) (const vec3_t org); void (*R_WizSpikeEffect) (const vec3_t org); void (*R_BlobExplosion) (const vec3_t org); void (*R_ParticleExplosion) (const vec3_t org); void (*R_ParticleExplosion2) (const vec3_t org, int colorStart, int colorLength); void (*R_LavaSplash) (const vec3_t org); void (*R_TeleportSplash) (const vec3_t org); void (*R_DarkFieldParticles) (const struct entity_s *ent); void (*R_EntityParticles) (const struct entity_s *ent); /* R_MaxParticlesCheck Misty-chan: Dynamically change the maximum amount of particles on the fly. Thanks to a LOT of help from Taniwha, Deek, Mercury, Lordhavoc, and lots of others. */ void R_MaxParticlesCheck (cvar_t *r_particles, cvar_t *r_particles_max) { /* Catchall. If the user changed the setting to a number less than zero *or* if we had a wacky cfg get past the init code check, this will make sure we don't have problems. Also note that grabbing the var->int_val is IMPORTANT: Prevents a segfault since if we grabbed the int_val of r_particles_max we'd sig11 right here at startup. */ if (r_particles && r_particles->int_val) r_maxparticles = r_particles_max ? r_particles_max->int_val : 0; else r_maxparticles = 0; /* Be very careful the next time we do something like this. calloc/free are IMPORTANT and the compiler doesn't know when we do bad things with them. */ if (particles) free (particles); if (freeparticles) free (freeparticles); particles = 0; freeparticles = 0; if (r_maxparticles) { particles = (particle_t *) calloc (r_maxparticles, sizeof (particle_t)); freeparticles = (particle_t **) calloc (r_maxparticles, sizeof (particle_t *)); } R_ClearParticles (); if (r_init) R_InitParticles (); }