/* r_surf.c surface-related refresh code Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/render.h" #include "QF/sys.h" #include "r_local.h" drawsurf_t r_drawsurf; int lightleft, sourcesstep, blocksize, sourcetstep; int lightdelta, lightdeltastep; int lightright, lightleftstep, lightrightstep, blockdivshift; unsigned int blockdivmask; void *prowdestbase; unsigned char *pbasesource; int surfrowbytes; // used by ASM files unsigned int *r_lightptr; int r_stepback; int r_lightwidth; int r_numhblocks, r_numvblocks; unsigned char *r_source, *r_sourcemax; void R_DrawSurfaceBlock8_mip0 (void); void R_DrawSurfaceBlock8_mip1 (void); void R_DrawSurfaceBlock8_mip2 (void); void R_DrawSurfaceBlock8_mip3 (void); static void (*surfmiptable[4]) (void) = { R_DrawSurfaceBlock8_mip0, R_DrawSurfaceBlock8_mip1, R_DrawSurfaceBlock8_mip2, R_DrawSurfaceBlock8_mip3}; unsigned int blocklights[18 * 18]; void R_AddDynamicLights (void) { msurface_t *surf; int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local, lightorigin; int s, t; int i; int smax, tmax; mtexinfo_t *tex; surf = r_drawsurf.surf; smax = (surf->extents[0] >> 4) + 1; tmax = (surf->extents[1] >> 4) + 1; tex = surf->texinfo; for (lnum = 0; lnum < MAX_DLIGHTS; lnum++) { if (!(surf->dlightbits & (1 << lnum))) continue; // not lit by this light VectorSubtract (r_dlights[lnum].origin, currententity->origin, lightorigin); rad = r_dlights[lnum].radius; dist = DotProduct (lightorigin, surf->plane->normal) - surf->plane->dist; rad -= fabs (dist); minlight = r_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i = 0; i < 3; i++) impact[i] = lightorigin[i] - surf->plane->normal[i] * dist; local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0; t < tmax; t++) { td = local[1] - t * 16; if (td < 0) td = -td; for (s = 0; s < smax; s++) { sd = local[0] - s * 16; if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td >> 1); else dist = td + (sd >> 1); if (dist < minlight) blocklights[t * smax + s] += (rad - dist) * 256; } } } } /* R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights */ void R_BuildLightMap (void) { int smax, tmax; int t; int i, size; byte *lightmap; unsigned int scale; int maps; msurface_t *surf; surf = r_drawsurf.surf; smax = (surf->extents[0] >> 4) + 1; tmax = (surf->extents[1] >> 4) + 1; size = smax * tmax; lightmap = surf->samples; if (!r_worldentity.model->lightdata) { for (i = 0; i < size; i++) blocklights[i] = 0; return; } // clear to ambient for (i = 0; i < size; i++) blocklights[i] = r_refdef.ambientlight << 8; // add all the lightmaps if (lightmap) for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++) { scale = r_drawsurf.lightadj[maps]; // 8.8 fraction for (i = 0; i < size; i++) blocklights[i] += lightmap[i] * scale; lightmap += size; // skip to next lightmap } // add all the dynamic lights if (surf->dlightframe == r_framecount) R_AddDynamicLights (); // bound, invert, and shift for (i = 0; i < size; i++) { t = (255 * 256 - (int) blocklights[i]) >> (8 - VID_CBITS); if (t < (1 << 6)) t = (1 << 6); blocklights[i] = t; } } /* R_TextureAnimation Returns the proper texture for a given time and base texture */ texture_t * R_TextureAnimation (texture_t *base) { int reletive; int count; if (currententity->frame) { if (base->alternate_anims) base = base->alternate_anims; } if (!base->anim_total) return base; reletive = (int) (r_realtime * 10) % base->anim_total; count = 0; while (base->anim_min > reletive || base->anim_max <= reletive) { base = base->anim_next; if (!base) Sys_Error ("R_TextureAnimation: broken cycle"); if (++count > 100) Sys_Error ("R_TextureAnimation: infinite cycle"); } return base; } void R_DrawSurface (void) { unsigned char *basetptr; int smax, tmax, twidth; int u; int soffset, basetoffset, texwidth; int horzblockstep; unsigned char *pcolumndest; void (*pblockdrawer) (void); texture_t *mt; // calculate the lightings R_BuildLightMap (); surfrowbytes = r_drawsurf.rowbytes; mt = r_drawsurf.texture; r_source = (byte *) mt + mt->offsets[r_drawsurf.surfmip]; // the fractional light values should range from 0 to // (VID_GRADES - 1) << 16 from a source range of 0 - 255 texwidth = mt->width >> r_drawsurf.surfmip; blocksize = 16 >> r_drawsurf.surfmip; blockdivshift = 4 - r_drawsurf.surfmip; blockdivmask = (1 << blockdivshift) - 1; r_lightwidth = (r_drawsurf.surf->extents[0] >> 4) + 1; r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; r_numvblocks = r_drawsurf.surfheight >> blockdivshift; //============================== if (r_pixbytes == 1) { pblockdrawer = surfmiptable[r_drawsurf.surfmip]; // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize; } else { pblockdrawer = R_DrawSurfaceBlock16; // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize << 1; } smax = mt->width >> r_drawsurf.surfmip; twidth = texwidth; tmax = mt->height >> r_drawsurf.surfmip; sourcetstep = texwidth; r_stepback = tmax * twidth; r_sourcemax = r_source + (tmax * smax); soffset = r_drawsurf.surf->texturemins[0]; basetoffset = r_drawsurf.surf->texturemins[1]; // << 16 components are to guarantee positive values for % soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax; basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) + (tmax << 16)) % tmax) * twidth)]; pcolumndest = r_drawsurf.surfdat; for (u = 0; u < r_numhblocks; u++) { r_lightptr = blocklights + u; prowdestbase = pcolumndest; pbasesource = basetptr + soffset; (*pblockdrawer) (); soffset = soffset + blocksize; if (soffset >= smax) soffset = 0; pcolumndest += horzblockstep; } } #ifdef PIC #undef USE_INTEL_ASM //XXX asm pic hack #endif #ifndef USE_INTEL_ASM void R_DrawSurfaceBlock8_mip0 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 4; lightrightstep = (r_lightptr[1] - lightright) >> 4; for (i = 0; i < 16; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 4; light = lightright; for (b = 15; b >= 0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *) vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } void R_DrawSurfaceBlock8_mip1 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 3; lightrightstep = (r_lightptr[1] - lightright) >> 3; for (i = 0; i < 8; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 3; light = lightright; for (b = 7; b >= 0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *) vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } void R_DrawSurfaceBlock8_mip2 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 2; lightrightstep = (r_lightptr[1] - lightright) >> 2; for (i = 0; i < 4; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 2; light = lightright; for (b = 3; b >= 0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *) vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } void R_DrawSurfaceBlock8_mip3 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 1; lightrightstep = (r_lightptr[1] - lightright) >> 1; for (i = 0; i < 2; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 1; light = lightright; for (b = 1; b >= 0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *) vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* R_DrawSurfaceBlock16 FIXME: make this work */ void R_DrawSurfaceBlock16 (void) { int k; unsigned char *psource; int lighttemp, lightstep, light; unsigned short *prowdest; prowdest = (unsigned short *) prowdestbase; for (k = 0; k < blocksize; k++) { unsigned short *pdest; unsigned char pix; int b; psource = pbasesource; lighttemp = lightright - lightleft; lightstep = lighttemp >> blockdivshift; light = lightleft; pdest = prowdest; for (b = 0; b < blocksize; b++) { pix = *psource; *pdest = vid.colormap16[(light & 0xFF00) + pix]; psource += sourcesstep; pdest++; light += lightstep; } pbasesource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest = (unsigned short *) ((long) prowdest + surfrowbytes); } prowdestbase = prowdest; } #endif void R_GenTurbTile (pixel_t *pbasetex, void *pdest) { int *turb; int i, j, s, t; byte *pd; turb = sintable + ((int) (r_realtime * SPEED) & (CYCLE - 1)); pd = (byte *) pdest; for (i = 0; i < TILE_SIZE; i++) { for (j = 0; j < TILE_SIZE; j++) { s = (((j << 16) + turb[i & (CYCLE - 1)]) >> 16) & 63; t = (((i << 16) + turb[j & (CYCLE - 1)]) >> 16) & 63; *pd++ = *(pbasetex + (t << 6) + s); } } } void R_GenTurbTile16 (pixel_t *pbasetex, void *pdest) { int *turb; int i, j, s, t; unsigned short *pd; turb = sintable + ((int) (r_realtime * SPEED) & (CYCLE - 1)); pd = (unsigned short *) pdest; for (i = 0; i < TILE_SIZE; i++) { for (j = 0; j < TILE_SIZE; j++) { s = (((j << 16) + turb[i & (CYCLE - 1)]) >> 16) & 63; t = (((i << 16) + turb[j & (CYCLE - 1)]) >> 16) & 63; *pd++ = d_8to16table[*(pbasetex + (t << 6) + s)]; } } } void R_GenTile (msurface_t *psurf, void *pdest) { if (psurf->flags & SURF_DRAWTURB) { if (r_pixbytes == 1) { R_GenTurbTile ((pixel_t *) ((byte *) psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest); } else { R_GenTurbTile16 ((pixel_t *) ((byte *) psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest); } } else if (psurf->flags & SURF_DRAWSKY) { if (r_pixbytes == 1) { R_GenSkyTile (pdest); } else { R_GenSkyTile16 (pdest); } } else { Sys_Error ("Unknown tile type"); } } void R_ForceLightUpdate (void) { }