Source: quakeforge Section: contrib/games Priority: optional Maintainer: Jeff Teunissen Standards-Version: 3.1.1 Build-Depends: automake1.8, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, xlibs-dev (>= 4), libasound2-dev Package: quakeforge Architecture: any Depends: quakeforge-common, quakeforge-client, quake-game Suggests: quakeforge-server Description: QuakeForge 3D game engine - Fake package QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package only exists to depend on a client and suggest a server. Package: quakeforge-common Architecture: any Depends: quake-game, ${shlibs:Depends} Description: QuakeForge 3D game engine - common files QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains files and shared libraries common to all QuakeForge packages. Package: quakeforge-stub Provides: quake-game Architecture: any Description: QuakeForge 3D game engine - common files QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This sub-package provides the quake-game pseudo package. Package: quakeforge-dev Architecture: any Depends: quakeforge-common Description: QuakeForge 3D game engine - development files QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains headers and static libraries for the development of utilities and applications for QuakeForge. Package: quakeforge-sdl Architecture: i386 Conflicts: quake-sdl Depends: quake-game, ${shlibs:Depends} Provides: quakeforge-client Suggests: joystick Description: QuakeForge 3D game engine - SDL client QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains the SDL versions of the QuakeWorld client and standalone engine. Package: quakeforge-x11 Architecture: any Conflicts: quake-x11 Depends: quake-game, ${shlibs:Depends} Provides: quakeforge-client Suggests: joystick Description: QuakeForge 3D game engine - X11 client QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains the X11 versions of the QuakeForge client and standalone engine. Package: quakeforge-glx Architecture: any Conflicts: quake-gl Depends: quake-game, libgl1, ${shlibs:Depends} Provides: quakeforge-client Suggests: joystick Description: QuakeForge 3D game engine - GLX Client QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains the GLX versions of the QuakeForge client and standalone engine. Package: quakeforge-sgl Architecture: any Conflicts: quake-sdl Depends: quake-game, libgl1, ${shlibs:Depends} Provides: quakeforge-client Suggests: joystick Description: QuakeForge 3D game engine - SDL-GL client QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains the SDL-GL versions of the QuakeForge client and standalone engine. Package: quakeforge-servers Architecture: any Depends: quake-game, ${shlibs:Depends} Provides: quakeforge-server Description: QuakeForge 3D game engine - Servers QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains both the QuakeWorld-compatible and NetQuake-compatible dedicated servers, as well as a simple QuakeWorld-compatible master server. Package: quakeforge-libs-sw Architecture: any Depends: quakeforge-common, ${shlibs:Depends} Section: contrib/libs Description: QuakeForge 3D game engine - Software renderer libraries QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains the shared libraries needed to use the software rendering targets. Package: quakeforge-libs-gl Architecture: any Depends: quakeforge-common, ${shlibs:Depends} Section: contrib/libs Description: QuakeForge 3D game engine - OpenGL renderer libraries QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. . This package contains the shared libraries needed to use the OpenGL rendering targets. Package: quakeforge-oss Architecture: any Depends: quakeforge-common, ${shlibs:Depends} Description: OSS digital audio output plugin for QuakeForge The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux, OSS/Free, or kernel sound) for QuakeForge targets that contain clients. . NOTE: This plugin does not work on all systems, since it uses memory-mapped I/O for the output device. If you have trouble, try the quakeforge-alsa package. Package: quakeforge-alsa Architecture: any Depends: quakeforge-common, ${shlibs:Depends} Description: ALSA 0.9 digital audio output plugin for QuakeForge The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge targets that contain clients. Package: quakeforge-utils Architecture: any Depends: ${shlibs:Depends} Description: QuakeForge utility programs This package contains several tools for use with QuakeForge: . * pak, a pakfile management tool. * zpak, a script for compressing pakfiles. * qfprogs, a "nm" tool for examining progs data files. * qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg Vorbis. Package: quakeforge-maptools Architecture: any Depends: qfcc, ${shlibs:Depends} Description: Quake mapping tools from the QuakeForge Project This package contains QuakeForge's versions of the tools Id Software used to create maps for the Quake engine. Included are: . * qfbsp, a program for compiling a map file into a BSP tree. * qflight, a program for generating lightmaps from the static lights in a BSP file. * qfvis, a program for generating the Possibly-Visible Set information from a BSP and a portal information file (generated by qfbsp). Package: qfcc Architecture: any Depends: cpp, ${shlibs:Depends} Description: The QuakeForge Code Compiler QFCC is an optimizing byte-code compiler for the Ruamoko language, a language based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC and Ruamoko is located inside the Quake engine (though there is a standalone interpreter available). . QFCC is designed to work with the QuakeForge engines, but will work with most non-QuakeForge servers with a couple of changes to its command-line options.