#include "math.h" vector v_forward, v_up, v_right; float () random = #7; integer (float f) ftoi = #0x000f0000 + 110; float (integer i) itof = #0x000f0000 + 111; vector (vector v) normalize = #9; float (vector v) vlen = #12; float (vector v) vectoyaw = #13; float (float v) rint = #36; float (float v) floor = #37; float (float v) ceil = #38; float (float f) fabs = #43; vector (vector v) vectoangles = #51; float (float x) sin = #0; float (float x) cos = #0; float (float x) tan = #0; float (float x) asin = #0; float (float x) acos = #0; float (float x) atan = #0; float (float y, float x) atan2 = #0; float (float x) log = #0; float (float x) log10 = #0; float (float x, float y) pow = #0; float (float x) sinh = #0; float (float x) cosh = #0; float (float x) tanh = #0; float (float x) asinh = #0; float (float x) acosh = #0; float (float x) atanh = #0;