/* vis.c PVS support to speed lighting calcs Copyright (C) 2003 Bill Currie Author: Bill Currie Date: 2003/9/8 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #if defined(_WIN32) && defined(HAVE_MALLOC_H) # include #endif #include "qfalloca.h" #include "QF/bspfile.h" #include "QF/mathlib.h" #include "entities.h" #include "light.h" #include "options.h" #include "threads.h" static struct { int empty; int solid; int water; int slime; int lava; int sky; int misc; int lights; int cast; } counts; static lightchain_t *free_lightchains; lightchain_t **surfacelightchain; vec3_t *surfaceorgs; entity_t **alllights; int num_alllights; entity_t **novislights; int num_novislights; static __attribute__((pure)) dleaf_t * Light_PointInLeaf (vec3_t point) { int num = 0, side; dnode_t *node; dplane_t *plane; while (num >= 0) { node = bsp->nodes + num; plane = bsp->planes + node->planenum; side = DotProduct (point, plane->normal) < plane->dist; num = node->children[side]; } return bsp->leafs + (-1 - num); } static void DecompressVis (byte *in, byte *out, int size) { byte *end = out + size; int n; while (out < end) { n = *in++; if (n) { *out++ = n; } else { n = *in++; while (n-- && out < end) *out++ = 0; } } } static lightchain_t * get_lightchain (void) { lightchain_t *lc; int i; if (!free_lightchains) { lc = free_lightchains = malloc (1024 * sizeof (lightchain_t)); for (i = 0; i < 1023; i++, lc++) lc->next = lc + 1; lc->next = 0; } lc = free_lightchains; free_lightchains = lc->next; return lc; } static inline void mark_face (int surfnum, byte *surfacehit, entity_t *entity) { lightchain_t *lc; if (surfacehit[surfnum >> 3] & (1 << (surfnum & 7))) return; surfacehit[surfnum >> 3] |= (1 << (surfnum & 7)); counts.cast++; lc = get_lightchain (); lc->next = surfacelightchain[surfnum]; lc->light = entity; surfacelightchain[surfnum] = lc; } void VisEntity (int ent_index) { entity_t *entity = entities + ent_index; dleaf_t *leaf; int ignorevis = false; int i; unsigned j; uint32_t *mark; byte *vis, *surfacehit; int vis_size; if (!entity->light) return; counts.lights++; leaf = Light_PointInLeaf (entity->origin); switch (leaf->contents) { case CONTENTS_EMPTY: counts.empty++; break; case CONTENTS_SOLID: counts.solid++; ignorevis = true; break; case CONTENTS_WATER: counts.water++; break; case CONTENTS_SLIME: counts.slime++; break; case CONTENTS_LAVA: counts.lava++; break; case CONTENTS_SKY: counts.sky++; ignorevis = true; break; default: counts.misc++; break; } if (leaf->visofs == -1 || ignorevis || options.novis) { counts.cast += bsp->numfaces; novislights[num_novislights++] = entity; } else { vis_size = (bsp->numleafs + 7) / 8; vis = alloca (vis_size + (bsp->numfaces + 7) / 8); surfacehit = vis + vis_size; memset (surfacehit, 0, (bsp->numfaces + 7) / 8); DecompressVis (bsp->visdata + leaf->visofs, vis, vis_size); for (i = 0, leaf = bsp->leafs + 1; i < bsp->models[0].visleafs; i++, leaf++) { if (!leaf->nummarksurfaces) continue; if (vis[i >> 3] & (1 << (i & 7))) { for (j = 0, mark = bsp->marksurfaces + leaf->firstmarksurface; j < leaf->nummarksurfaces; j++, mark++) { mark_face (*mark, surfacehit, entity); } } } for (i = 1; i < bsp->nummodels; i++) { for (j = 0; (int) j < bsp->models[i].numfaces; j++) { //FIXME vis mark_face (bsp->models[i].firstface + j, surfacehit, entity); } } } } void VisStats (void) { int i, count; printf ("%4i lights\n", counts.lights); printf ("%4i air\n", counts.empty); printf ("%4i solid\n", counts.solid); printf ("%4i water\n", counts.water); printf ("%4i slime\n", counts.slime); printf ("%4i lava\n", counts.lava); printf ("%4i sky\n", counts.sky); printf ("%4i unknown\n", counts.misc); for (i = count = 0; i < bsp->numfaces; i++) if (surfacelightchain[i]) count++; printf ("%i faces, %i (%i%%) may receive light\n", bsp->numfaces, count, count * 100 / bsp->numfaces); if (counts.solid || counts.sky) printf ("warning: %i lights of %i lights (%i%%) were found in sky\n" "or solid and will not be accelerated using vis, move them\n" "out of the solid or sky to accelerate compiling\n", counts.solid + counts.sky, counts.lights, (counts.solid + counts.sky) * 100 / counts.lights); printf ("%i lights will be cast onto %i surfaces, %i casts will " "be performed\n", counts.lights, bsp->numfaces, counts.cast); }