/* zone.h (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __zone_h #define __zone_h /** \defgroup zone Memory Management \ingroup utils H_??? The hunk manages the entire memory block given to quake. It must be contiguous. Memory can be allocated from either the low or high end in a stack fashion. The only way memory is released is by resetting one of the pointers. Hunk allocations should be given a name, so the Hunk_Print () function can display usage. Hunk allocations are guaranteed to be 16 byte aligned. The video buffers are allocated high to avoid leaving a hole underneath server allocations when changing to a higher video mode. Z_??? Zone memory functions used for small, dynamic allocations like text strings from command input. There is only about 48K for it, allocated at the very bottom of the hunk. Cache_??? Cache memory is for objects that can be dynamically loaded and can usefully stay persistant between levels. The size of the cache fluctuates from level to level. To allocate a cachable object Temp_??? Temp memory is used for file loading and surface caching. The size of the cache memory is adjusted so that there is a minimum of 512k remaining for temp memory. ------ Top of Memory ------- high hunk allocations <--- high hunk reset point held by vid video buffer z buffer surface cache <--- high hunk used cachable memory <--- low hunk used client and server low hunk allocations <-- low hunk reset point held by host startup hunk allocations Zone block ----- Bottom of Memory ----- */ //@{ typedef struct memzone_s memzone_t; void Memory_Init (void *buf, int size); void Z_ClearZone (memzone_t *zone, int size, int zone_offset, int ele_size); void Z_Free (memzone_t *zone, void *ptr); void *Z_Malloc (memzone_t *zone, int size); // returns 0 filled memory void *Z_TagMalloc (memzone_t *zone, int size, int tag); void *Z_Realloc (memzone_t *zone, void *ptr, int size); void Z_Print (memzone_t *zone); void Z_CheckHeap (memzone_t *zone); void Z_SetError (memzone_t *zone, void (*err) (void *data, const char *msg), void *data); void Z_CheckPointer (const memzone_t *zone, const void *ptr, int size); void *Hunk_Alloc (int size); // returns 0 filled memory void *Hunk_AllocName (int size, const char *name); int Hunk_LowMark (void) __attribute__((pure)); void Hunk_FreeToLowMark (int mark); void *Hunk_TempAlloc (int size); void Hunk_Check (void); struct cache_user_s; typedef void *(*cache_allocator_t) (struct cache_user_s *c, int size, const char *name); typedef void (*cache_loader_t) (void *object, cache_allocator_t allocator); typedef struct cache_user_s { void *data; void *object; cache_loader_t loader; } cache_user_t; void Cache_Flush (void); void *Cache_Check (cache_user_t *c); // returns the cached data, and moves to the head of the LRU list // if present, otherwise returns NULL void Cache_Free (cache_user_t *c); void *Cache_Alloc (cache_user_t *c, int size, const char *name); // Returns NULL if all purgable data was tossed and there still // wasn't enough room. void Cache_Report (void); void Cache_Add (cache_user_t *c, void *object, cache_loader_t loader); void Cache_Remove (cache_user_t *c); void *Cache_TryGet (cache_user_t *c); void *Cache_Get (cache_user_t *c); void Cache_Release (cache_user_t *c); int Cache_ReadLock (cache_user_t *c) __attribute__((pure)); //@} #endif // __zone_h