/* gl_rmisc.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #define NH_DEFINE #include "namehack.h" #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #if defined(_WIN32) && defined(HAVE_MALLOC_H) #include #endif #include #include #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/quakefs.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/vid.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_rmain.h" #include "QF/GL/qf_rsurf.h" #include "QF/GL/qf_textures.h" #include "QF/GL/qf_vid.h" #include "mod_internal.h" #include "r_internal.h" #include "varrays.h" /* R_Envmap_f Grab six views for environment mapping tests */ static void R_Envmap_f (void) { byte buffer[256 * 256 * 4]; qfglDrawBuffer (GL_FRONT); qfglReadBuffer (GL_FRONT); gl_envmap = true; r_refdef.vrect.x = 0; r_refdef.vrect.y = 0; r_refdef.vrect.width = 256; r_refdef.vrect.height = 256; r_refdef.viewangles[0] = 0; r_refdef.viewangles[1] = 0; r_refdef.viewangles[2] = 0; gl_R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); QFS_WriteFile ("env0.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 90; gl_R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); QFS_WriteFile ("env1.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 180; gl_R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); QFS_WriteFile ("env2.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 270; gl_R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); QFS_WriteFile ("env3.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[0] = -90; r_refdef.viewangles[1] = 0; gl_R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); QFS_WriteFile ("env4.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[0] = 90; r_refdef.viewangles[1] = 0; gl_R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); QFS_WriteFile ("env5.rgb", buffer, sizeof (buffer)); gl_envmap = false; qfglDrawBuffer (GL_BACK); qfglReadBuffer (GL_BACK); vid.end_rendering (); } void gl_R_LoadSky_f (void) { if (Cmd_Argc () != 2) { Sys_Printf ("loadsky : load a skybox\n"); return; } gl_R_LoadSkys (Cmd_Argv (1)); } void gl_R_Init (void) { Cmd_AddCommand ("timerefresh", gl_R_TimeRefresh_f, "Tests the current refresh rate for the current location"); Cmd_AddCommand ("envmap", R_Envmap_f, "No Description"); Cmd_AddCommand ("pointfile", gl_R_ReadPointFile_f, "Load a pointfile to determine map leaks"); Cmd_AddCommand ("loadsky", gl_R_LoadSky_f, "Load a skybox"); Draw_Init (); SCR_Init (); gl_R_InitBubble (); GDT_Init (); gl_texture_number = gl_R_InitGraphTextures (gl_texture_number); gl_texture_number = gl_Skin_Init_Textures (gl_texture_number); r_init = 1; gl_R_InitParticles (); gl_R_InitSprites (); gl_Fog_Init (); } static void register_textures (model_t *model) { int i; texture_t *tex; for (i = 0; i < model->numtextures; i++) { tex = model->textures[i]; if (!tex) continue; gl_R_AddTexture (tex); } } void gl_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models) { int i; texture_t *tex; for (i = 0; i < 256; i++) d_lightstylevalue[i] = 264; // normal light value memset (&r_worldentity, 0, sizeof (r_worldentity)); r_worldentity.model = worldmodel; R_FreeAllEntities (); // clear out efrags in case the level hasn't been reloaded for (i = 0; i < r_worldentity.model->numleafs; i++) r_worldentity.model->leafs[i].efrags = NULL; // Force a vis update r_viewleaf = NULL; R_MarkLeaves (); gl_R_ClearParticles (); GL_BuildLightmaps (models, num_models); // identify sky texture gl_mirrortexturenum = -1; gl_R_ClearTextures (); for (i = 0; i < r_worldentity.model->numtextures; i++) { tex = r_worldentity.model->textures[i]; if (!tex) continue; if (!strncmp (tex->name, "sky", 3)) { gl_R_InitSky (tex); } if (!strncmp (tex->name, "window02_1", 10)) gl_mirrortexturenum = i; } gl_R_InitSurfaceChains (r_worldentity.model); gl_R_AddTexture (r_notexture_mip); register_textures (r_worldentity.model); for (i = 0; i < num_models; i++) { if (!models[i]) continue; if (*models[i]->name == '*') continue; if (models[i] != r_worldentity.model && models[i]->type == mod_brush) register_textures (models[i]); } } void gl_R_ViewChanged (float aspect) { } /* R_TimeRefresh_f For program optimization LordHavoc: improved appearance and accuracy of timerefresh */ void gl_R_TimeRefresh_f (void) { double start, stop, time; int i; vid.end_rendering (); start = Sys_DoubleTime (); for (i = 0; i < 128; i++) { r_refdef.viewangles[1] = i * (360.0 / 128.0); gl_R_RenderView (); vid.end_rendering (); } stop = Sys_DoubleTime (); time = stop - start; Sys_MaskPrintf (SYS_DEV, "%f seconds (%f fps)\n", time, 128 / time); }