/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // brush.c #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/sys.h" #include "compat.h" #include "bsp5.h" int numbrushplanes; plane_t planes[MAX_MAP_PLANES]; int numbrushfaces; mface_t faces[128]; // beveled clipping hull can generate // many extra /* ================= CheckFace Note: this will not catch 0 area polygons ================= */ void CheckFace (face_t * f) { int i, j; vec_t *p1, *p2; vec_t d, edgedist; vec3_t dir, edgenormal, facenormal; if (f->numpoints < 3) Sys_Error ("CheckFace: %i points", f->numpoints); VectorCopy (planes[f->planenum].normal, facenormal); if (f->planeside) { VectorSubtract (vec3_origin, facenormal, facenormal); } for (i = 0; i < f->numpoints; i++) { p1 = f->pts[i]; for (j = 0; j < 3; j++) if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE) Sys_Error ("CheckFace: BUGUS_RANGE: %f", p1[j]); j = i + 1 == f->numpoints ? 0 : i + 1; // check the point is on the face plane d = DotProduct (p1, planes[f->planenum].normal) - planes[f->planenum].dist; if (d < -ON_EPSILON || d > ON_EPSILON) Sys_Error ("CheckFace: point off plane"); // check the edge isn't degenerate p2 = f->pts[j]; VectorSubtract (p2, p1, dir); if (VectorLength (dir) < ON_EPSILON) Sys_Error ("CheckFace: degenerate edge"); CrossProduct (facenormal, dir, edgenormal); VectorNormalize (edgenormal); edgedist = DotProduct (p1, edgenormal); edgedist += ON_EPSILON; // all other points must be on front side for (j = 0; j < f->numpoints; j++) { if (j == i) continue; d = DotProduct (f->pts[j], edgenormal); if (d > edgedist) Sys_Error ("CheckFace: non-convex"); } } } //=========================================================================== /* ================= ClearBounds ================= */ void ClearBounds (brushset_t * bs) { int i, j; for (j = 0; j < NUM_HULLS; j++) for (i = 0; i < 3; i++) { bs->mins[i] = 99999; bs->maxs[i] = -99999; } } /* ================= AddToBounds ================= */ void AddToBounds (brushset_t * bs, vec3_t v) { int i; for (i = 0; i < 3; i++) { if (v[i] < bs->mins[i]) bs->mins[i] = v[i]; if (v[i] > bs->maxs[i]) bs->maxs[i] = v[i]; } } //=========================================================================== int PlaneTypeForNormal (vec3_t normal) { float ax, ay, az; // NOTE: should these have an epsilon around 1.0? if (normal[0] == 1.0) return PLANE_X; if (normal[1] == 1.0) return PLANE_Y; if (normal[2] == 1.0) return PLANE_Z; if (normal[0] == -1.0 || normal[1] == -1.0 || normal[2] == -1.0) Sys_Error ("PlaneTypeForNormal: not a canonical vector"); ax = fabs (normal[0]); ay = fabs (normal[1]); az = fabs (normal[2]); if (ax >= ay && ax >= az) return PLANE_ANYX; if (ay >= ax && ay >= az) return PLANE_ANYY; return PLANE_ANYZ; } #define DISTEPSILON 0.01 #define ANGLEEPSILON 0.00001 void NormalizePlane (plane_t *dp) { vec_t ax, ay, az; if (dp->normal[0] == -1.0) { dp->normal[0] = 1.0; dp->dist = -dp->dist; } if (dp->normal[1] == -1.0) { dp->normal[1] = 1.0; dp->dist = -dp->dist; } if (dp->normal[2] == -1.0) { dp->normal[2] = 1.0; dp->dist = -dp->dist; } if (dp->normal[0] == 1.0) { dp->type = PLANE_X; return; } if (dp->normal[1] == 1.0) { dp->type = PLANE_Y; return; } if (dp->normal[2] == 1.0) { dp->type = PLANE_Z; return; } ax = fabs (dp->normal[0]); ay = fabs (dp->normal[1]); az = fabs (dp->normal[2]); if (ax >= ay && ax >= az) dp->type = PLANE_ANYX; else if (ay >= ax && ay >= az) dp->type = PLANE_ANYY; else dp->type = PLANE_ANYZ; if (dp->normal[dp->type - PLANE_ANYX] < 0) { VectorSubtract (vec3_origin, dp->normal, dp->normal); dp->dist = -dp->dist; } } /* =============== FindPlane Returns a global plane number and the side that will be the front =============== */ int FindPlane (plane_t *dplane, int *side) { int i; plane_t *dp, pl; vec_t dot; dot = VectorLength (dplane->normal); if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON) Sys_Error ("FindPlane: normalization error"); pl = *dplane; NormalizePlane (&pl); if (DotProduct (pl.normal, dplane->normal) > 0) *side = 0; else *side = 1; dp = planes; for (i = 0; i < numbrushplanes; i++, dp++) { dot = DotProduct (dp->normal, pl.normal); if (dot > 1.0 - ANGLEEPSILON && fabs (dp->dist - pl.dist) < DISTEPSILON) { // regular // match return i; } } if (numbrushplanes == MAX_MAP_PLANES) Sys_Error ("numbrushplanes == MAX_MAP_PLANES"); planes[numbrushplanes] = pl; numbrushplanes++; return numbrushplanes - 1; } /* =============== FindPlane_old Returns a global plane number and the side that will be the front =============== */ int FindPlane_old (plane_t *dplane, int *side) { int i; plane_t *dp; vec_t dot, ax, ay, az; dot = VectorLength (dplane->normal); if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON) Sys_Error ("FindPlane: normalization error"); dp = planes; for (i = 0; i < numbrushplanes; i++, dp++) { dot = DotProduct (dplane->normal, dp->normal); if (dot > 1.0 - ANGLEEPSILON && fabs (dplane->dist - dp->dist) < DISTEPSILON) { // regular // match *side = 0; return i; } if (dot < -1.0 + ANGLEEPSILON && fabs (dplane->dist + dp->dist) < DISTEPSILON) { // inverse // of // vector *side = 1; return i; } } // allocate a new plane, flipping normal to a consistant direction // if needed *dp = *dplane; if (numbrushplanes == MAX_MAP_PLANES) Sys_Error ("numbrushplanes == MAX_MAP_PLANES"); numbrushplanes++; *side = 0; // NOTE: should these have an epsilon around 1.0? if (dplane->normal[0] == 1.0) dp->type = PLANE_X; else if (dplane->normal[1] == 1.0) dp->type = PLANE_Y; else if (dplane->normal[2] == 1.0) dp->type = PLANE_Z; else if (dplane->normal[0] == -1.0) { dp->type = PLANE_X; dp->normal[0] = 1.0; dp->dist = -dp->dist; *side = 1; } else if (dplane->normal[1] == -1.0) { dp->type = PLANE_Y; dp->normal[1] = 1.0; dp->dist = -dp->dist; *side = 1; } else if (dplane->normal[2] == -1.0) { dp->type = PLANE_Z; dp->normal[2] = 1.0; dp->dist = -dp->dist; *side = 1; } else { ax = fabs (dplane->normal[0]); ay = fabs (dplane->normal[1]); az = fabs (dplane->normal[2]); if (ax >= ay && ax >= az) dp->type = PLANE_ANYX; else if (ay >= ax && ay >= az) dp->type = PLANE_ANYY; else dp->type = PLANE_ANYZ; if (dplane->normal[dp->type - PLANE_ANYX] < 0) { VectorSubtract (vec3_origin, dp->normal, dp->normal); dp->dist = -dp->dist; *side = 1; } } return i; } /* ============================================================================= TURN BRUSHES INTO GROUPS OF FACES ============================================================================= */ vec3_t brush_mins, brush_maxs; face_t *brush_faces; /* ================= CreateBrushFaces ================= */ #define ZERO_EPSILON 0.001 void CreateBrushFaces (void) { int i, j, k; vec_t r; face_t *f; winding_t *w; plane_t plane; mface_t *mf; brush_mins[0] = brush_mins[1] = brush_mins[2] = 99999; brush_maxs[0] = brush_maxs[1] = brush_maxs[2] = -99999; brush_faces = NULL; for (i = 0; i < numbrushfaces; i++) { mf = &faces[i]; w = BaseWindingForPlane (&mf->plane); for (j = 0; j < numbrushfaces && w; j++) { if (j == i) continue; // flip the plane, because we want to keep the back side VectorSubtract (vec3_origin, faces[j].plane.normal, plane.normal); plane.dist = -faces[j].plane.dist; w = ClipWinding (w, &plane, false); } if (!w) continue; // overcontrained plane // this face is a keeper f = AllocFace (); f->numpoints = w->numpoints; if (f->numpoints > MAXEDGES) Sys_Error ("f->numpoints > MAXEDGES"); for (j = 0; j < w->numpoints; j++) { for (k = 0; k < 3; k++) { r = (int) (w->points[j][k] + 0.5); if (fabs (w->points[j][k] - r) < ZERO_EPSILON) f->pts[j][k] = r; else f->pts[j][k] = w->points[j][k]; if (f->pts[j][k] < brush_mins[k]) brush_mins[k] = f->pts[j][k]; if (f->pts[j][k] > brush_maxs[k]) brush_maxs[k] = f->pts[j][k]; } } FreeWinding (w); f->texturenum = mf->texinfo; f->planenum = FindPlane (&mf->plane, &f->planeside); f->next = brush_faces; brush_faces = f; CheckFace (f); } } /* ============================================================================== BEVELED CLIPPING HULL GENERATION This is done by brute force, and could easily get a lot faster if anyone cares. ============================================================================== */ vec3_t hull_size[3][2] = { {{0, 0, 0}, {0, 0, 0}}, {{-16, -16, -32}, {16, 16, 24}}, {{-32, -32, -64}, {32, 32, 24}} }; #define MAX_HULL_POINTS 32 #define MAX_HULL_EDGES 64 int num_hull_points; vec3_t hull_points[MAX_HULL_POINTS]; vec3_t hull_corners[MAX_HULL_POINTS * 8]; int num_hull_edges; int hull_edges[MAX_HULL_EDGES][2]; /* ============ AddBrushPlane ============= */ void AddBrushPlane (plane_t *plane) { int i; plane_t *pl; float l; if (numbrushfaces == MAX_FACES) Sys_Error ("AddBrushPlane: numbrushfaces == MAX_FACES"); l = VectorLength (plane->normal); if (l < 0.999 || l > 1.001) Sys_Error ("AddBrushPlane: bad normal"); for (i = 0; i < numbrushfaces; i++) { pl = &faces[i].plane; if (VectorCompare (pl->normal, plane->normal) && fabs (pl->dist - plane->dist) < ON_EPSILON) return; } faces[i].plane = *plane; faces[i].texinfo = faces[0].texinfo; numbrushfaces++; } /* ============ TestAddPlane Adds the given plane to the brush description if all of the original brush vertexes can be put on the front side ============= */ void TestAddPlane (plane_t *plane) { int i, c; vec_t d; vec_t *corner; plane_t flip; vec3_t inv; int counts[3]; plane_t *pl; // see if the plane has allready been added for (i = 0; i < numbrushfaces; i++) { pl = &faces[i].plane; if (VectorCompare (plane->normal, pl->normal) && fabs (plane->dist - pl->dist) < ON_EPSILON) return; VectorSubtract (vec3_origin, plane->normal, inv); if (VectorCompare (inv, pl->normal) && fabs (plane->dist + pl->dist) < ON_EPSILON) return; } // check all the corner points counts[0] = counts[1] = counts[2] = 0; c = num_hull_points * 8; corner = hull_corners[0]; for (i = 0; i < c; i++, corner += 3) { d = DotProduct (corner, plane->normal) - plane->dist; if (d < -ON_EPSILON) { if (counts[0]) return; counts[1]++; } else if (d > ON_EPSILON) { if (counts[1]) return; counts[0]++; } else counts[2]++; } // the plane is a seperator if (counts[0]) { VectorSubtract (vec3_origin, plane->normal, flip.normal); flip.dist = -plane->dist; plane = &flip; } AddBrushPlane (plane); } /* ============ AddHullPoint Doesn't add if duplicated ============= */ int AddHullPoint (vec3_t p, int hullnum) { int i; vec_t *c; int x, y, z; for (i = 0; i < num_hull_points; i++) if (VectorCompare (p, hull_points[i])) return i; VectorCopy (p, hull_points[num_hull_points]); c = hull_corners[i * 8]; for (x = 0; x < 2; x++) for (y = 0; y < 2; y++) for (z = 0; z < 2; z++) { c[0] = p[0] + hull_size[hullnum][x][0]; c[1] = p[1] + hull_size[hullnum][y][1]; c[2] = p[2] + hull_size[hullnum][z][2]; c += 3; } if (num_hull_points == MAX_HULL_POINTS) Sys_Error ("MAX_HULL_POINTS"); num_hull_points++; return i; } /* ============ AddHullEdge Creates all of the hull planes around the given edge, if not done allready ============= */ void AddHullEdge (vec3_t p1, vec3_t p2, int hullnum) { int pt1, pt2; int i; int a, b, c, d, e; vec3_t edgevec, planeorg, planevec; plane_t plane; vec_t l; pt1 = AddHullPoint (p1, hullnum); pt2 = AddHullPoint (p2, hullnum); for (i = 0; i < num_hull_edges; i++) if ((hull_edges[i][0] == pt1 && hull_edges[i][1] == pt2) || (hull_edges[i][0] == pt2 && hull_edges[i][1] == pt1)) return; // allread added if (num_hull_edges == MAX_HULL_EDGES) Sys_Error ("MAX_HULL_EDGES"); hull_edges[i][0] = pt1; hull_edges[i][1] = pt2; num_hull_edges++; VectorSubtract (p1, p2, edgevec); VectorNormalize (edgevec); for (a = 0; a < 3; a++) { b = (a + 1) % 3; c = (a + 2) % 3; for (d = 0; d <= 1; d++) for (e = 0; e <= 1; e++) { VectorCopy (p1, planeorg); planeorg[b] += hull_size[hullnum][d][b]; planeorg[c] += hull_size[hullnum][e][c]; VectorCopy (vec3_origin, planevec); planevec[a] = 1; CrossProduct (planevec, edgevec, plane.normal); l = VectorLength (plane.normal); if (l < 1 - ANGLEEPSILON || l > 1 + ANGLEEPSILON) continue; plane.dist = DotProduct (planeorg, plane.normal); TestAddPlane (&plane); } } } /* ============ ExpandBrush ============= */ void ExpandBrush (int hullnum) { int i, x, s; vec3_t corner; face_t *f; plane_t plane, *p; num_hull_points = 0; num_hull_edges = 0; // create all the hull points for (f = brush_faces; f; f = f->next) for (i = 0; i < f->numpoints; i++) AddHullPoint (f->pts[i], hullnum); // expand all of the planes for (i = 0; i < numbrushfaces; i++) { p = &faces[i].plane; VectorCopy (vec3_origin, corner); for (x = 0; x < 3; x++) { if (p->normal[x] > 0) corner[x] = hull_size[hullnum][1][x]; else if (p->normal[x] < 0) corner[x] = hull_size[hullnum][0][x]; } p->dist += DotProduct (corner, p->normal); } // add any axis planes not contained in the brush to bevel off corners for (x = 0; x < 3; x++) for (s = -1; s <= 1; s += 2) { // add the plane VectorCopy (vec3_origin, plane.normal); plane.normal[x] = s; if (s == -1) plane.dist = -brush_mins[x] + -hull_size[hullnum][0][x]; else plane.dist = brush_maxs[x] + hull_size[hullnum][1][x]; AddBrushPlane (&plane); } // add all of the edge bevels for (f = brush_faces; f; f = f->next) for (i = 0; i < f->numpoints; i++) AddHullEdge (f->pts[i], f->pts[(i + 1) % f->numpoints], hullnum); } //============================================================================ /* =============== LoadBrush Converts a mapbrush to a bsp brush =============== */ brush_t * LoadBrush (mbrush_t * mb, int hullnum) { brush_t *b; int contents; char *name; mface_t *f; // // check texture name for attributes // name = miptex[bsp->texinfo[mb->faces->texinfo].miptex]; if (!strcasecmp (name, "clip") && hullnum == 0) return NULL; // "clip" brushes don't show up in // the draw hull if (name[0] == '*' && worldmodel) // entities never use water merging { if (!strncasecmp (name + 1, "lava", 4)) contents = CONTENTS_LAVA; else if (!strncasecmp (name + 1, "slime", 5)) contents = CONTENTS_SLIME; else contents = CONTENTS_WATER; } else if (!strncasecmp (name, "sky", 3) && worldmodel && hullnum == 0) contents = CONTENTS_SKY; else contents = CONTENTS_SOLID; if (hullnum && contents != CONTENTS_SOLID && contents != CONTENTS_SKY) return NULL; // water brushes don't show up in // clipping hulls // no seperate textures on clip hull // // create the faces // brush_faces = NULL; numbrushfaces = 0; for (f = mb->faces; f; f = f->next) { faces[numbrushfaces] = *f; if (hullnum) faces[numbrushfaces].texinfo = 0; numbrushfaces++; } CreateBrushFaces (); if (!brush_faces) { printf ("WARNING: couldn't create brush faces\n"); return NULL; } if (hullnum) { ExpandBrush (hullnum); CreateBrushFaces (); } // // create the brush // b = AllocBrush (); b->contents = contents; b->faces = brush_faces; VectorCopy (brush_mins, b->mins); VectorCopy (brush_maxs, b->maxs); return b; } //============================================================================= /* ============ Brush_DrawAll ============ */ void Brush_DrawAll (brushset_t * bs) { brush_t *b; face_t *f; for (b = bs->brushes; b; b = b->next) for (f = b->faces; f; f = f->next) Draw_DrawFace (f); } /* ============ Brush_LoadEntity ============ */ brushset_t * Brush_LoadEntity (entity_t *ent, int hullnum) { brush_t *b, *next, *water, *other; mbrush_t *mbr; int numbrushes; brushset_t *bset; bset = malloc (sizeof (brushset_t)); memset (bset, 0, sizeof (brushset_t)); ClearBounds (bset); numbrushes = 0; other = water = NULL; qprintf ("--- Brush_LoadEntity ---\n"); for (mbr = ent->brushes; mbr; mbr = mbr->next) { b = LoadBrush (mbr, hullnum); if (!b) continue; numbrushes++; if (b->contents != CONTENTS_SOLID) { b->next = water; water = b; } else { b->next = other; other = b; } AddToBounds (bset, b->mins); AddToBounds (bset, b->maxs); } // add all of the water textures at the start for (b = water; b; b = next) { next = b->next; b->next = other; other = b; } bset->brushes = other; brushset = bset; Brush_DrawAll (bset); qprintf ("%i brushes read\n", numbrushes); return bset; }