#include "Frame.h" #include "Array.h" #include "gui/Point.h" #include "gui/Size.h" @interface HUDObject : Object { Point origin; BOOL visible; int handle; } - (id) initWithComponents: (int) x : (int) y; - (void) dealloc; - (int) handle; - (Point) origin; - (Size) size; - (void) setOrigin: (Point) newPoint; - (void) translate: (Point) addPoint; - (BOOL) isVisible; - (void) setVisible: (BOOL) _visible; - (void) display; @end @interface HUDText : HUDObject { string text; } - (id) initWithComponents: (int) x :(int) y :(string) _text; - (Size) size; - (string) text; - (void) setText: (string) _text; - (void) display; @end @interface HUDGraphic : HUDObject { QPic *picture; } - (id) initWithComponents: (int)x :(int)y :(string) _file; - (void) dealloc; - (Size) size; - (void) setFile: (string) _file; - (void) display; @end @extern void () HUD_Init; @extern int HUDHandleClass; @interface HUDAnimation : HUDObject { Array *frames; int currentFrame; float nextFrameTime; BOOL looping; } - (id) initWithComponents: (int) x :(int) y; - (void) dealloc; - (Size) size; - (void) addFrame: (Frame *) frame; - (void) changeFrame; - (void) display; - (void) start; - (void) stop; - (void) setLooping: (BOOL) _looping; @end