AUTOMAKE_OPTIONS= foreign AM_CFLAGS= @PREFER_PIC@ AM_CPPFLAGS= -I$(top_srcdir)/include $(GLX_CFLAGS) shader_src= \ iqm.frag iqm.vert \ quake2d.frag quakebsp.frag quakebsp.vert quakeico.vert quakemdl.frag \ quakemdl.vert quakepar.frag quakepar.vert quakepnt.frag quakepnt.vert \ quakeskb.frag quakeski.frag quakesky.vert quakespr.frag quakespr.vert \ quaketrb.frag quaketxt.vert shader_gen= \ iqm.fc iqm.vc \ quake2d.fc quakebsp.fc quakebsp.vc quakeico.vc quakemdl.fc quakemdl.vc \ quakepar.fc quakepar.vc quakepnt.fc quakepnt.vc quakeskb.fc quakeski.fc \ quakesky.vc quakespr.fc quakespr.vc quaketrb.fc quaketxt.vc glsl_src = \ glsl_alias.c glsl_bsp.c glsl_draw.c glsl_fog.c glsl_iqm.c glsl_lightmap.c \ glsl_main.c glsl_particles.c glsl_screen.c glsl_shader.c glsl_sprite.c \ glsl_textures.c qfglsl.c vid_common_glsl.c noinst_LTLIBRARIES= libglsl.la BUILT_SOURCES= $(shader_gen) SUFFICES=.frag .vert .fc .vc .frag.fc: sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@ .vert.vc: sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@ libglsl_la_SOURCES= $(glsl_src) EXTRA_DIST = $(glsl_src) $(shader_src) namehack.h CLEANFILES= *.vc *.fc