/* scene.h Entity management Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/02/26 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_scene_scene_h #define __QF_scene_scene_h #include "QF/darray.h" #include "QF/scene/types.h" /** \defgroup scene Scene management \ingroup utils */ ///@{ typedef struct scene_s { struct scene_resources_s *const resources; struct hierarchy_s *hierarchies; } scene_t; scene_t *Scene_NewScene (void); void Scene_DeleteScene (scene_t *scene); struct entity_s *Scene_CreateEntity (scene_t *scene); struct entity_s *Scene_GetEntity (scene_t *scene, int id) __attribute__((pure)); struct transform_s *Scene_GetTransform (scene_t *scene, int id) __attribute__((pure)); void Scene_DestroyEntity (scene_t *scene, struct entity_s *entity); void Scene_FreeAllEntities (scene_t *scene); ///@} #endif//__QF_scene_scene_h