/* vulkan_sprite.c Vulkan sprite model pipeline Copyright (C) 2012 Bill Currie Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2012/1/7 Date: 2021/12/14 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "qfalloca.h" #include "QF/cvar.h" #include "QF/darray.h" #include "QF/image.h" #include "QF/render.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/scene/entity.h" #include "QF/Vulkan/qf_matrices.h" #include "QF/Vulkan/qf_sprite.h" #include "QF/Vulkan/qf_texture.h" #include "QF/Vulkan/buffer.h" #include "QF/Vulkan/command.h" #include "QF/Vulkan/debug.h" #include "QF/Vulkan/descriptor.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/dsmanager.h" #include "QF/Vulkan/instance.h" #include "QF/Vulkan/render.h" #include "r_internal.h" #include "vid_vulkan.h" static void emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite, int numPC, qfv_push_constants_t *constants, qfv_taskctx_t *taskctx, entity_t ent) { auto ctx = taskctx->ctx; auto device = ctx->device; auto dfunc = device->funcs; auto layout = taskctx->pipeline->layout; Vulkan_BeginEntityLabel (ctx, cmd, ent); QFV_PushConstants (device, cmd, layout, numPC, constants); VkDescriptorSet sets[] = { sprite->descriptors, }; dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1, sets, 0, 0); dfunc->vkCmdDraw (cmd, 4, 1, 0, 0); QFV_CmdEndLabel (device, cmd); } static VkDescriptorBufferInfo base_buffer_info = { .range = VK_WHOLE_SIZE, }; static VkDescriptorImageInfo base_image_info = { .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, }; static VkWriteDescriptorSet base_buffer_write = { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstBinding = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, }; static VkWriteDescriptorSet base_image_write = { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstBinding = 1, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, }; void Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; spritectx_t *sctx = ctx->sprite_context; if (!sctx->dsmanager) { sctx->dsmanager = QFV_Render_DSManager (ctx, "sprite_set"); } sprite->descriptors = QFV_DSManager_AllocSet (sctx->dsmanager); VkDescriptorBufferInfo bufferInfo[1]; bufferInfo[0] = base_buffer_info; bufferInfo[0].buffer = sprite->verts; VkDescriptorImageInfo imageInfo[1]; imageInfo[0] = base_image_info; imageInfo[0].sampler = sctx->sampler; imageInfo[0].imageView = sprite->view; VkWriteDescriptorSet write[2]; write[0] = base_buffer_write; write[0].dstSet = sprite->descriptors; write[0].pBufferInfo = bufferInfo; write[1] = base_image_write; write[1].dstSet = sprite->descriptors; write[1].pImageInfo = imageInfo; dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0); } void Vulkan_Sprite_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite) { spritectx_t *sctx = ctx->sprite_context; QFV_DSManager_FreeSet (sctx->dsmanager, sprite->descriptors); } static void sprite_draw_ent (qfv_taskctx_t *taskctx, entity_t ent) { renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg); auto model = renderer->model; msprite_t *sprite = model->cache.data; mat4f_t mat = {}; uint32_t frame; qfv_push_constants_t push_constants[] = { { VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat }, { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 64, sizeof (frame), &frame }, }; animation_t *animation = Ent_GetComponent (ent.id, scene_animation, ent.reg); frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation); transform_t transform = Entity_Transform (ent); mat[3] = Transform_GetWorldPosition (transform); vec4f_t cameravec = r_refdef.frame.position - mat[3]; R_BillboardFrame (transform, sprite->type, cameravec, &mat[2], &mat[1], &mat[0]); mat[0] = -mat[0]; emit_commands (taskctx->cmd, (qfv_sprite_t *) ((byte *) sprite + sprite->data), 2, push_constants, taskctx, ent); } static void sprite_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx) { auto taskctx = (qfv_taskctx_t *) ectx; auto ctx = taskctx->ctx; auto device = ctx->device; auto dfunc = device->funcs; auto layout = taskctx->pipeline->layout; auto cmd = taskctx->cmd; VkDescriptorSet sets[] = { Vulkan_Matrix_Descriptors (ctx, ctx->curFrame), }; dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, sets, 0, 0); auto queue = r_ent_queue; //FIXME fetch from scene for (size_t i = 0; i < queue->ent_queues[mod_sprite].size; i++) { entity_t ent = queue->ent_queues[mod_sprite].a[i]; sprite_draw_ent (taskctx, ent); } } static exprfunc_t sprite_draw_func[] = { { .func = sprite_draw }, {} }; static exprsym_t sprite_task_syms[] = { { "sprite_draw", &cexpr_function, sprite_draw_func }, {} }; void Vulkan_Sprite_Init (vulkan_ctx_t *ctx) { qfvPushDebug (ctx, "sprite init"); QFV_Render_AddTasks (ctx, sprite_task_syms); spritectx_t *sctx = calloc (1, sizeof (spritectx_t)); ctx->sprite_context = sctx; qfvPopDebug (ctx); } void Vulkan_Sprite_Setup (vulkan_ctx_t *ctx) { auto sctx = ctx->sprite_context; sctx->sampler = QFV_Render_Sampler (ctx, "sprite_sampler"); } void Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx) { spritectx_t *sctx = ctx->sprite_context; free (sctx); }