/* base-vis.c PVS PHS generator tool Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2002 Colin Thompson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #ifdef HAVE_UNISTD_H # include #endif #ifdef HAVE_IO_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include #include #include "QF/bspfile.h" #include "QF/cmd.h" #include "QF/mathlib.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "tools/qfvis/include/vis.h" #include "tools/qfvis/include/options.h" /* This is a rough first-order aproximation that is used to trivially reject some of the final calculations. */ static void SimpleFlood (basethread_t *thread, portal_t *srcportal, int clusternum) { int i; cluster_t *cluster; portal_t *portal; if (set_is_member (srcportal->mightsee, clusternum)) return; set_add (srcportal->mightsee, clusternum); thread->clustersee++; cluster = &clusters[clusternum]; for (i = 0; i < cluster->numportals; i++) { portal = cluster->portals[i]; if (!set_is_member (thread->portalsee, portal - portals)) continue; SimpleFlood (thread, srcportal, portal->cluster); } } static inline int test_sphere (const vspheref_t *sphere, vec4f_t plane) { #ifdef __SSE3__ const vec4f_t zero = {}; float r = sphere->radius; vec4f_t eps = { r, r, r, r }; vec4f_t d = _mm_addsub_ps (zero, dotf (sphere->center, plane)); vec4i_t c = (d - eps) >= 0; c = (vec4i_t) _mm_hsub_epi32 ((__m128i) c, (__m128i) c); return c[0]; #else float d = DotProduct (sphere->center, plane) + plane[3]; int front = (d >= sphere->radius); int back = (d <= -sphere->radius); return front - back; #endif } void PortalBase (basethread_t *thread, portal_t *portal) { unsigned i, j, k; vec4f_t d; portal_t *tp; winding_t *winding; int tp_side, portal_side; i = portal - portals; for (j = 0, tp = portals; j < numportals * 2; j++, tp++) { if (j == i) continue; // If the target portal is behind the portals's plane, then it // can't possibly be seen by the portal. // // If the portal is in front of the target's plane, then the target // is of no interest as it is facing counter to the flow of // visibility. // First check using the bounding spheres of the two portals. tp_side = test_sphere (&tp->sphere, portal->plane); if (tp_side < 0) { // The test portal definitely is entirely behind the portal's // plane. thread->spherecull++; continue; // entirely behind } portal_side = test_sphere (&portal->sphere, tp->plane); if (portal_side > 0) { // The portal definitely is entirely in front of the test // portal's plane. thread->spherecull++; continue; // entirely in front } if (tp_side == 0) { // The test portal's sphere touches the portal's plane, so // do a more refined check. winding = tp->winding; for (k = 0; k < winding->numpoints; k++) { d = dotf (winding->points[k], portal->plane); if (d[0] > ON_EPSILON) break; } if (k == winding->numpoints) { thread->windingcull++; continue; // no points on front } } if (portal_side == 0) { // The portal's sphere touches the test portal's plane, so // do a more refined check. winding = portal->winding; for (k = 0; k < winding->numpoints; k++) { d = dotf (winding->points[k], tp->plane); if (d[0] < -ON_EPSILON) break; } if (k == winding->numpoints) { thread->windingcull++; continue; // no points on front } } set_add (thread->portalsee, j); } SimpleFlood (thread, portal, portal->cluster); portal->nummightsee = thread->clustersee; }