#include "key.h" #include "sound.h" #include "string.h" #include "gui/Text.h" #include "CvarToggleView.h" #include "CvarToggle.h" @implementation CvarToggleView -(void)update { [value setText:[toggle value] ? "On" : "Off"]; } -(id)initWithBounds:(Rect)aRect title:(string)_title :(CvarToggle *)_toggle { local Rect rect; self = [super initWithBounds:aRect]; toggle = _toggle; rect = makeRect (0, 0, strlen (_title) * 8, 8); title = [[Text alloc] initWithBounds:rect text:_title]; rect.size.width = 3 * 8; rect.origin.x = xlen - rect.size.width; value = [[Text alloc] initWithBounds:rect]; [self addView:title]; [self addView:value]; [self update]; return self; } -(void)toggle { [toggle toggle]; [self update]; S_LocalSound ("misc/menu3.wav"); } - (int) keyEvent:(int)key unicode:(int)unicode down:(int)down { switch (key) { case QFK_RETURN: case QFM_BUTTON1: [self toggle]; return 1; default: return 0; } } @end