/* cl_ents.c entity parsing and management Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/locs.h" #include "QF/msg.h" #include "QF/render.h" #include "QF/skin.h" #include "QF/sys.h" #include "qw/msg_ucmd.h" #include "qw/bothdefs.h" #include "cl_cam.h" #include "cl_ents.h" #include "cl_main.h" #include "cl_parse.h" #include "cl_pred.h" #include "cl_tent.h" #include "compat.h" #include "d_iface.h" #include "host.h" #include "qw/pmove.h" #include "r_cvar.h" #include "r_dynamic.h" #include "clview.h" static struct predicted_player { int flags; qboolean active; vec3_t origin; // predicted origin } predicted_players[MAX_CLIENTS]; // PACKET ENTITY PARSING / LINKING ============================================ /* CL_ParseDelta Can go from either a baseline or a previous packet_entity */ static void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits) { int i; // set everything to the state we are delta'ing from *to = *from; to->number = bits & 511; bits &= ~511; if (bits & U_MOREBITS) { // read in the low order bits i = MSG_ReadByte (net_message); bits |= i; } // LordHavoc: Endy neglected to mark this as being part of the QSG // version 2 stuff... if (bits & U_EXTEND1) { bits |= MSG_ReadByte (net_message) << 16; if (bits & U_EXTEND2) bits |= MSG_ReadByte (net_message) << 24; } to->flags = bits; if (bits & U_MODEL) to->modelindex = MSG_ReadByte (net_message); if (bits & U_FRAME) to->frame = MSG_ReadByte (net_message); if (bits & U_COLORMAP) to->colormap = MSG_ReadByte (net_message); if (bits & U_SKIN) to->skinnum = MSG_ReadByte (net_message); if (bits & U_EFFECTS) to->effects = MSG_ReadByte (net_message); if (bits & U_ORIGIN1) to->origin[0] = MSG_ReadCoord (net_message); if (bits & U_ANGLE1) to->angles[0] = MSG_ReadAngle (net_message); if (bits & U_ORIGIN2) to->origin[1] = MSG_ReadCoord (net_message); if (bits & U_ANGLE2) to->angles[1] = MSG_ReadAngle (net_message); if (bits & U_ORIGIN3) to->origin[2] = MSG_ReadCoord (net_message); if (bits & U_ANGLE3) to->angles[2] = MSG_ReadAngle (net_message); if (bits & U_SOLID) { // FIXME } if (!(bits & U_EXTEND1)) return; // LordHavoc: Endy neglected to mark this as being part of the QSG // version 2 stuff... rearranged it and implemented missing effects // Ender (QSG - Begin) if (bits & U_ALPHA) to->alpha = MSG_ReadByte (net_message); if (bits & U_SCALE) to->scale = MSG_ReadByte (net_message); if (bits & U_EFFECTS2) to->effects = (to->effects & 0xFF) | (MSG_ReadByte (net_message) << 8); if (bits & U_GLOWSIZE) to->glow_size = MSG_ReadByte (net_message); if (bits & U_GLOWCOLOR) to->glow_color = MSG_ReadByte (net_message); if (bits & U_COLORMOD) to->colormod = MSG_ReadByte (net_message); if (!(bits & U_EXTEND2)) return; if (bits & U_FRAME2) to->frame = (to->frame & 0xFF) | (MSG_ReadByte (net_message) << 8); // Ender (QSG - End) } static void FlushEntityPacket (void) { entity_state_t olde, newe; int word; Sys_MaskPrintf (SYS_DEV, "FlushEntityPacket\n"); memset (&olde, 0, sizeof (olde)); cl.validsequence = 0; // can't render a frame cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK].invalid = true; // read it all, but ignore it while (1) { word = MSG_ReadShort (net_message); if (net_message->badread) { // something didn't parse right... Host_Error ("msg_badread in packetentities"); return; } if (!word) break; // done CL_ParseDelta (&olde, &newe, word); } } void CL_ParsePacketEntities (qboolean delta) { byte from; int oldindex, newindex, newnum, oldnum, oldpacket, newpacket, word; packet_entities_t *oldp, *newp, dummy; qboolean full; newpacket = cls.netchan.incoming_sequence & UPDATE_MASK; newp = &cl.frames[newpacket].packet_entities; cl.frames[newpacket].invalid = false; if (delta) { from = MSG_ReadByte (net_message); oldpacket = cl.frames[newpacket].delta_sequence; if (cls.demoplayback2) from = oldpacket = (cls.netchan.incoming_sequence - 1); if ((from & UPDATE_MASK) != (oldpacket & UPDATE_MASK)) Sys_MaskPrintf (SYS_DEV, "WARNING: from mismatch\n"); } else oldpacket = -1; full = false; if (oldpacket != -1) { if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP - 1) { // we can't use this, it is too old FlushEntityPacket (); return; } cl.validsequence = cls.netchan.incoming_sequence; oldp = &cl.frames[oldpacket & UPDATE_MASK].packet_entities; } else { // a full update that we can start delta compressing from now oldp = &dummy; dummy.num_entities = 0; cl.validsequence = cls.netchan.incoming_sequence; full = true; } oldindex = 0; newindex = 0; newp->num_entities = 0; while (1) { word = MSG_ReadShort (net_message); if (net_message->badread) { // something didn't parse right... Host_Error ("msg_badread in packetentities"); return; } if (!word) { // copy rest of ents from old packet while (oldindex < oldp->num_entities) { if (newindex >= MAX_DEMO_PACKET_ENTITIES) Host_Error ("CL_ParsePacketEntities: newindex == " "MAX_DEMO_PACKET_ENTITIES"); newp->entities[newindex] = oldp->entities[oldindex]; newindex++; oldindex++; } break; } newnum = word & 511; oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number; while (newnum > oldnum) { if (full) { Sys_Printf ("WARNING: oldcopy on full update"); FlushEntityPacket (); return; } // copy one of the old entities over to the new packet unchanged if (newindex >= MAX_DEMO_PACKET_ENTITIES) Host_Error ("CL_ParsePacketEntities: newindex == " "MAX_DEMO_PACKET_ENTITIES"); newp->entities[newindex] = oldp->entities[oldindex]; newindex++; oldindex++; oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number; } if (newnum < oldnum) { // new from baseline if (word & U_REMOVE) { if (full) { cl.validsequence = 0; Sys_Printf ("WARNING: U_REMOVE on full update\n"); FlushEntityPacket (); return; } continue; } if (newindex >= MAX_DEMO_PACKET_ENTITIES) Host_Error ("CL_ParsePacketEntities: newindex == " "MAX_DEMO_PACKET_ENTITIES"); CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex], word); newindex++; continue; } if (newnum == oldnum) { // delta from previous if (full) { cl.validsequence = 0; Sys_Printf ("WARNING: delta on full update"); } if (word & U_REMOVE) { // Clear the entity entity_t *ent = &cl_packet_ents[newnum]; if (ent->efrag) R_RemoveEfrags (ent); memset (ent, 0, sizeof (entity_t)); oldindex++; continue; } CL_ParseDelta (&oldp->entities[oldindex], &newp->entities[newindex], word); newindex++; oldindex++; } } newp->num_entities = newindex; } static int TranslateFlags (int src) { int dst = 0; if (src & DF_EFFECTS) dst |= PF_EFFECTS; if (src & DF_SKINNUM) dst |= PF_SKINNUM; if (src & DF_DEAD) dst |= PF_DEAD; if (src & DF_GIB) dst |= PF_GIB; if (src & DF_WEAPONFRAME) dst |= PF_WEAPONFRAME; if (src & DF_MODEL) dst |= PF_MODEL; return dst; } static void CL_ParseDemoPlayerinfo (int num) { int flags, i; player_info_t *info; player_state_t *state, *prevstate; static player_state_t dummy; info = &cl.players[num]; state = &cl.frames[parsecountmod].playerstate[num]; state->pls.number = num; if (info->prevcount > cl.parsecount || !cl.parsecount) { prevstate = &dummy; } else { if (cl.parsecount - info->prevcount >= UPDATE_BACKUP-1) prevstate = &dummy; else prevstate = &cl.frames[info->prevcount & UPDATE_MASK].playerstate[num]; } info->prevcount = cl.parsecount; if (cls.findtrack && info->stats[STAT_HEALTH] != 0) { autocam = CAM_TRACK; Cam_Lock (num); ideal_track = num; cls.findtrack = false; } memcpy (state, prevstate, sizeof (player_state_t)); flags = MSG_ReadShort (net_message); state->pls.flags = TranslateFlags (flags); state->messagenum = cl.parsecount; state->pls.cmd.msec = 0; state->pls.frame = MSG_ReadByte (net_message); state->state_time = parsecounttime; for (i=0; i <3; i++) if (flags & (DF_ORIGIN << i)) state->pls.origin[i] = MSG_ReadCoord (net_message); for (i=0; i <3; i++) if (flags & (DF_ANGLES << i)) state->pls.cmd.angles[i] = MSG_ReadAngle16 (net_message); if (flags & DF_MODEL) state->pls.modelindex = MSG_ReadByte (net_message); if (flags & DF_SKINNUM) state->pls.skinnum = MSG_ReadByte (net_message); if (flags & DF_EFFECTS) state->pls.effects = MSG_ReadByte (net_message); if (flags & DF_WEAPONFRAME) state->pls.weaponframe = MSG_ReadByte (net_message); VectorCopy (state->pls.cmd.angles, state->viewangles); } void CL_ParsePlayerinfo (void) { int flags, msec, num, i; player_state_t *state; num = MSG_ReadByte (net_message); if (num > MAX_CLIENTS) Host_Error ("CL_ParsePlayerinfo: bad num"); if (cls.demoplayback2) { CL_ParseDemoPlayerinfo (num); return; } state = &cl.frames[parsecountmod].playerstate[num]; state->pls.number = num; flags = state->pls.flags = MSG_ReadShort (net_message); state->messagenum = cl.parsecount; MSG_ReadCoordV (net_message, state->pls.origin); state->pls.frame = MSG_ReadByte (net_message); // the other player's last move was likely some time // before the packet was sent out, so accurately track // the exact time it was valid at if (flags & PF_MSEC) { msec = MSG_ReadByte (net_message); state->state_time = parsecounttime - msec * 0.001; } else state->state_time = parsecounttime; if (flags & PF_COMMAND) MSG_ReadDeltaUsercmd (net_message, &nullcmd, &state->pls.cmd); for (i = 0; i < 3; i++) { if (flags & (PF_VELOCITY1 << i)) state->pls.velocity[i] = (short) MSG_ReadShort (net_message); else state->pls.velocity[i] = 0; } if (flags & PF_MODEL) i = MSG_ReadByte (net_message); else i = cl_playerindex; state->pls.modelindex = i; if (flags & PF_SKINNUM) state->pls.skinnum = MSG_ReadByte (net_message); else state->pls.skinnum = 0; if (flags & PF_EFFECTS) state->pls.effects = MSG_ReadByte (net_message); else state->pls.effects = 0; if (flags & PF_WEAPONFRAME) state->pls.weaponframe = MSG_ReadByte (net_message); else state->pls.weaponframe = 0; VectorCopy (state->pls.cmd.angles, state->viewangles); if (cl.stdver >= 2.0 && (flags & PF_QF)) { // QSG2 int bits; byte val; entity_t *ent; ent = &cl_player_ents[num]; bits = MSG_ReadByte (net_message); if (bits & PF_ALPHA) { val = MSG_ReadByte (net_message); ent->colormod[3] = val / 255.0; } if (bits & PF_SCALE) { val = MSG_ReadByte (net_message); ent->scale = val / 16.0; } if (bits & PF_EFFECTS2) { state->pls.effects |= MSG_ReadByte (net_message) << 8; } if (bits & PF_GLOWSIZE) { state->pls.glow_size = MSG_ReadByte (net_message); } if (bits & PF_GLOWCOLOR) { state->pls.glow_color = MSG_ReadByte (net_message); } if (bits & PF_COLORMOD) { float r = 1.0, g = 1.0, b = 1.0; val = MSG_ReadByte (net_message); if (val != 255) { r = (float) ((val >> 5) & 7) * (1.0 / 7.0); g = (float) ((val >> 2) & 7) * (1.0 / 7.0); b = (float) (val & 3) * (1.0 / 3.0); } VectorSet (r, g, b, ent->colormod); } if (bits & PF_FRAME2) { state->pls.frame |= MSG_ReadByte (net_message) << 8; } } } /* CL_SetSolid Builds all the pmove physents for the current frame */ void CL_SetSolidEntities (void) { int i; entity_state_t *state; frame_t *frame; packet_entities_t *pak; pmove.physents[0].model = cl.worldmodel; VectorZero (pmove.physents[0].origin); VectorZero (pmove.physents[0].angles); pmove.physents[0].info = 0; pmove.numphysent = 1; frame = &cl.frames[parsecountmod]; pak = &frame->packet_entities; for (i = 0; i < pak->num_entities; i++) { state = &pak->entities[i]; if (!state->modelindex) continue; if (!cl.model_precache[state->modelindex]) continue; if (cl.model_precache[state->modelindex]->hulls[1].firstclipnode || cl.model_precache[state->modelindex]->clipbox) { if (pmove.numphysent == MAX_PHYSENTS) { Sys_Printf ("WARNING: entity physent overflow, email " "quakeforge-devel@lists.quakeforge.net\n"); break; } pmove.physents[pmove.numphysent].model = cl.model_precache[state->modelindex]; VectorCopy (state->origin, pmove.physents[pmove.numphysent].origin); VectorCopy (state->angles, pmove.physents[pmove.numphysent].angles); pmove.numphysent++; } } } void CL_ClearPredict (void) { memset (predicted_players, 0, sizeof (predicted_players)); //fixangle = 0; } /* Calculate the new position of players, without other player clipping We do this to set up real player prediction. Players are predicted twice, first without clipping other players, then with clipping against them. This sets up the first phase. */ void CL_SetUpPlayerPrediction (qboolean dopred) { double playertime; frame_t *frame; int msec, j; player_state_t exact; player_state_t *state; struct predicted_player *pplayer; playertime = realtime - cls.latency + 0.02; if (playertime > realtime) playertime = realtime; frame = &cl.frames[cl.parsecount & UPDATE_MASK]; for (j = 0, pplayer = predicted_players, state = frame->playerstate; j < MAX_CLIENTS; j++, pplayer++, state++) { pplayer->active = false; if (state->messagenum != cl.parsecount) continue; // not present this frame if (!state->pls.modelindex) continue; pplayer->active = true; pplayer->flags = state->pls.flags; // note that the local player is special, since he moves locally // we use his last predicted postition if (j == cl.playernum) { VectorCopy (cl.frames[cls.netchan.outgoing_sequence & UPDATE_MASK]. playerstate[cl.playernum].pls.origin, pplayer->origin); } else { // predict only half the move to minimize overruns msec = 500 * (playertime - state->state_time); if (msec <= 0 || !dopred) { VectorCopy (state->pls.origin, pplayer->origin); // Sys_MaskPrintf (SYS_DEV, "nopredict\n"); } else { // predict players movement state->pls.cmd.msec = msec = min (msec, 255); // Sys_MaskPrintf (SYS_DEV, "predict: %i\n", msec); CL_PredictUsercmd (state, &exact, &state->pls.cmd, false); VectorCopy (exact.pls.origin, pplayer->origin); } } } } /* CL_SetSolid Builds all the pmove physents for the current frame Note that CL_SetUpPlayerPrediction () must be called first! pmove must be setup with world and solid entity hulls before calling (via CL_PredictMove) */ void CL_SetSolidPlayers (int playernum) { int j; physent_t *pent; struct predicted_player *pplayer; if (!cl_solid_players->int_val) return; pent = pmove.physents + pmove.numphysent; for (j = 0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) { if (!pplayer->active) continue; // not present this frame // the player object never gets added if (j == playernum) continue; if (pplayer->flags & PF_DEAD) continue; // dead players aren't solid if (pmove.numphysent == MAX_PHYSENTS) { Sys_Printf ("WARNING: player physent overflow, email " "quakeforge-devel@lists.quakeforge.net\n"); break; } pent->model = 0; VectorCopy (pplayer->origin, pent->origin); VectorCopy (player_mins, pent->mins); VectorCopy (player_maxs, pent->maxs); pmove.numphysent++; pent++; } }