#!/bin/bash . ~/.bash_profile set -e PATH=/usr/local/bin:$PATH cd ~/src/quakeforge cvs up ./bootstrap #begin linux cd linux.o rm -f quakeforge-*.tar.gz ../configure -C --without-clients --with-servers=master make install #begin rpm cd RPM make rpm cd .. #end rpm #begin deb DIR=`basename quakeforge-*.tar.gz .tar.gz` cd debian rm -rf $DIR tar zxvf ../${DIR}.tar.gz cd $DIR dpkg-buildpackage -rfakeroot -us -uc rm -rf $DIR cd ../.. #end deb cd .. #end linux #begin win32 cd qf-win32.o qf_win32=`pwd`/qf-win32 rm -rf qf-win32 qf-win32*.zip ./cross-configure.sh -C --with-sdl-prefix=/usr/local/cross-tools/i386-mingw32msvc --disable-debug --disable-shared --program-prefix= --disable-debug ../tools/cross/cross-make.sh prefix=${qf_win32} exec_prefix=${qf_win32} pkgdatadir=${qf_win32} PAK=pak QFCC=qfcc GENDEFS='$(top_srcdir)/linux.o/tools/qfdefs/source/gendefs' install /usr/local/cross-tools/bin/i386-mingw32msvc-strip --strip-unneeded qf-win32/bin/*.exe python ~/bin/qf-win32.py for p in {client-{sdl,sdl32,sgl,wgl},devel,server,tools}; do cp qf-win32-$p.zip /project/website/htdocs/files/qf-win32-$p.zip- mv /project/website/htdocs/files/qf-win32-$p.zip- /project/website/htdocs/files/qf-win32-$p.zip done touch /project/website/htdocs/files/qf-win32-*.zip #zip -r9 qf-win32.zip qf-win32 #cp qf-win32.zip /project/website/htdocs/files/qf-win32.zip- #mv /project/website/htdocs/files/qf-win32.zip- /project/website/htdocs/files/qf-win32.zip cd .. #end win32 cd ~/src/game-source cvs up for f in `find . -name 'Makefile'`; do make -C `dirname $f` clean all; done cd .. zip -r9 game-source.zip game-source tar zcf game-source.tar.gz game-source tar jcf game-source.tar.bz2 game-source if cmp game-source.zip /project/website/htdocs/files/game-source.zip; then echo no change else cp game-source.* /project/website/htdocs/files/ fi #cd ~/src/quakeforge/linux.o/doc #make doc