/* r_tent.c rendering entities Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include "QF/scene/entity.h" #include "r_internal.h" float R_EntityBlend (animation_t *animation, int pose, float interval) { float blend; if (animation->nolerp) { animation->nolerp = 0; animation->pose1 = pose; animation->pose2 = pose; return 0.0; } animation->frame_interval = interval; if (animation->pose2 != pose) { animation->frame_start_time = vr_data.realtime; if (animation->pose2 == -1) { animation->pose1 = pose; } else { animation->pose1 = animation->pose2; } animation->pose2 = pose; blend = 0.0; } else if (vr_data.paused) { blend = 1.0; } else { blend = (vr_data.realtime - animation->frame_start_time) / animation->frame_interval; blend = min (blend, 1.0); } return blend; }