/* qf_bsp.h GLSL specific brush model stuff Copyright (C) 2012 Bill Currie Author: Bill Currie Date: 2012/1/7 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __QF_GLSL_qf_bsp_h #define __QF_GLSL_qf_bsp_h #include "QF/GLSL/types.h" typedef struct bspvert_s { quat_t vertex; quat_t tlst; } bspvert_t; typedef struct elements_s { struct elements_s *_next; struct elements_s *next; byte *base; struct dstring_s *list; } elements_t; typedef struct elechain_s { struct elechain_s *_next; struct elechain_s *next; int index; elements_t *elements; vec_t *transform; } elechain_t; void R_ClearElements (void); void R_DrawWorld (void); void R_DrawSky (void); void R_RegisterTextures (model_t **models, int num_models); void R_BuildDisplayLists (model_t **models, int num_models); void R_InitBsp (void); #endif//__QF_GLSL_qf_bsp_h