/* cmd.h Command buffer and command execution Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __cmd_h #define __cmd_h #include "QF/qtypes.h" #include "QF/dstring.h" typedef struct cmd_buffer_s { dstring_t *buffer; // Actual text qboolean wait; // Execution stopped until next frame qboolean legacy; // Backwards compatible with old command buffer style unsigned int argc, maxargc; // Number of args, number of args allocated dstring_t **argv; // Array of arguments dstring_t *realline; // Actual command being processed dstring_t *line; // Tokenized and reassembled command int *args; // Array of positions of each token in above string int *argspace; // Amount of space before each token struct cmd_buffer_s *prev, *next; // Next buffer in the stack } cmd_buffer_t; //=========================================================================== /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ void Cbuf_Init (void); // allocates an initial text buffer that will grow as needed void Cbuf_AddTextTo (cmd_buffer_t *buffer, const char *text); void Cbuf_AddText (const char *text); // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. void Cbuf_InsertText (const char *text); // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. void Cbuf_Execute_Sets (void); void Cbuf_Execute (void); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. Commands can come from three sources, but the handler functions may choose to dissallow the action or forward it to a remote server if the source is not apropriate. */ typedef void (*xcommand_t) (void); typedef enum { src_client, // came in over a net connection as a clc_stringcmd // host_client will be valid during this state. src_command, // from the command buffer } cmd_source_t; extern cmd_source_t cmd_source; void Cmd_Init_Hash (void); void Cmd_Init (void); void cl_Cmd_Init (void); void Cmd_AddCommand (const char *cmd_name, xcommand_t function, const char *description); // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory // if function is NULL, the command will be forwarded to the server // as a clc_stringcmd instead of executed locally qboolean Cmd_Exists (const char *cmd_name); // used by the cvar code to check for cvar / command name overlap const char *Cmd_CompleteCommand (const char *partial); // attempts to match a partial command for automatic command line completion // returns NULL if nothing fits int Cmd_CompleteAliasCountPossible (const char *partial); const char **Cmd_CompleteAliasBuildList (const char *partial); int Cmd_CompleteCountPossible (const char *partial); const char **Cmd_CompleteBuildList (const char *partial); const char *Cmd_CompleteAlias (const char *partial); // Enhanced console completion by Fett erich@heintz.com // Added by EvilTypeGuy eviltypeguy@qeradiant.com int Cmd_Argc (void); const char *Cmd_Argv (int arg); const char *Cmd_Args (int start); // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are always safe. int Cmd_CheckParm (const char *parm); // Returns the position (1 to argc-1) in the command's argument list // where the given parameter apears, or 0 if not present void Cmd_TokenizeString (const char *text, qboolean filter); // Takes a null terminated string. Does not need to be /n terminated. // breaks the string up into arg tokens. void Cmd_ExecuteString (const char *text, cmd_source_t src); // Parses a single line of text into arguments and tries to execute it. // The text can come from the command buffer, a remote client, or stdin. void Cmd_ForwardToServer (void); // adds the current command line as a clc_stringcmd to the client message. // things like godmode, noclip, etc, are commands directed to the server, // so when they are typed in at the console, they will need to be forwarded. void Cmd_StuffCmds_f (void); void Cmd_Exec_File (const char *path); extern char *com_token; const char *COM_Parse (const char *data); extern struct cvar_s *cmd_warncmd; extern cmd_buffer_t *cmd_legacybuffer; // Allow access to the legacy buffer as an alternate console buffer #endif // __cmd_h