/* pmovetst.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/console.h" #include "QF/model.h" #include "QF/qtypes.h" #include "QF/sys.h" #include "compat.h" #include "pmove.h" static hull_t box_hull; static dclipnode_t box_clipnodes[6]; static mplane_t box_planes[6]; /* PM_InitBoxHull Set up the planes and clipnodes so that the six floats of a bounding box can just be stored out and get a proper hull_t structure. */ void PM_InitBoxHull (void) { int side, i; box_hull.clipnodes = box_clipnodes; box_hull.planes = box_planes; box_hull.firstclipnode = 0; box_hull.lastclipnode = 5; for (i = 0; i < 6; i++) { box_clipnodes[i].planenum = i; side = i & 1; box_clipnodes[i].children[side] = CONTENTS_EMPTY; if (i != 5) box_clipnodes[i].children[side ^ 1] = i + 1; else box_clipnodes[i].children[side ^ 1] = CONTENTS_SOLID; box_planes[i].type = i >> 1; box_planes[i].normal[i >> 1] = 1; } } /* PM_HullForBox To keep everything totally uniform, bounding boxes are turned into small BSP trees instead of being compared directly. */ static hull_t * PM_HullForBox (const vec3_t mins, const vec3_t maxs) { box_planes[0].dist = maxs[0]; box_planes[1].dist = mins[0]; box_planes[2].dist = maxs[1]; box_planes[3].dist = mins[1]; box_planes[4].dist = maxs[2]; box_planes[5].dist = mins[2]; return &box_hull; } inline int PM_HullPointContents (hull_t *hull, int num, const vec3_t p) { dclipnode_t *node; float d; mplane_t *plane; while (num >= 0) { node = hull->clipnodes + num; plane = hull->planes + node->planenum; if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } return num; } int PM_PointContents (const vec3_t p) { dclipnode_t *node; float d; hull_t *hull; int num; mplane_t *plane; hull = &pmove.physents[0].model->hulls[0]; num = hull->firstclipnode; while (num >= 0) { node = hull->clipnodes + num; plane = hull->planes + node->planenum; if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } return num; } /* LINE TESTING IN HULLS */ // 1/32 epsilon to keep floating point happy #define DIST_EPSILON (0.03125) #if 1 static inline void visit_leaf (int num, pmtrace_t *trace) { if (num != CONTENTS_SOLID) { trace->allsolid = false; if (num == CONTENTS_EMPTY) trace->inopen = true; else trace->inwater = true; } else trace->startsolid = true; } static inline void fill_trace (hull_t *hull, int num, int side, const vec3_t p1, const vec3_t p2, float p1f, float p2f, float t1, float t2, pmtrace_t *trace) { mplane_t *plane; float frac; int i; // the other side of the node is solid, this is the impact point // put the crosspoint DIST_EPSILON pixels on the near side to guarantee // mid is on the correct side of the plane plane = hull->planes + hull->clipnodes[num].planenum; if (!side) { VectorCopy (plane->normal, trace->plane.normal); trace->plane.dist = plane->dist; frac = (t1 - DIST_EPSILON) / (t1 - t2); } else { VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); trace->plane.dist = -plane->dist; frac = (t1 + DIST_EPSILON) / (t1 - t2); } frac = bound (0, frac, 1); trace->fraction = p1f + (p2f - p1f) * frac; for (i = 0; i < 3; i++) trace->endpos[i] = p1[i] + frac * (p2[i] - p1[i]); } static inline float calc_mid (float t1, float t2, const vec3_t p1, const vec3_t p2, float p1f, float p2f, vec3_t mid) { float frac = t1 / (t1 - t2); int i; for (i=0 ; i<3 ; i++) mid[i] = p1[i] + frac*(p2[i] - p1[i]); return p1f + (p2f - p1f)*frac; } static inline void calc_dists (const mplane_t *plane, const vec3_t p1, const vec3_t p2, float *t1, float *t2) { if (plane->type < 3) { *t1 = p1[plane->type] - plane->dist; *t2 = p2[plane->type] - plane->dist; } else { *t1 = DotProduct (plane->normal, p1) - plane->dist; *t2 = DotProduct (plane->normal, p2) - plane->dist; } } qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2, pmtrace_t *trace) { int front, back; dclipnode_t *node; float t1, t2, midf; int side; vec3_t mid; vec3_t _p1; while (1) { while (num >= 0) { node = hull->clipnodes + num; calc_dists (hull->planes + node->planenum, p1, p2, &t1, &t2); side = (t1 < 0); if (t1 >= 0 != t2 >= 0) break; num = node->children[side]; } if (num < 0) { visit_leaf (num, trace); return true; } midf = calc_mid (t1, t2, p1, p2, p1f, p2f, mid); front = node->children[side]; if (!PM_RecursiveHullCheck (hull, front, p1f, midf, p1, mid, trace)) return false; back = node->children[side ^ 1]; if (PM_HullPointContents (hull, back, mid) == CONTENTS_SOLID) { // got out of the solid area? if (!trace->allsolid) fill_trace (hull, num, side, p1, p2, p1f, p2f, t1, t2, trace); return false; } num = back; VectorCopy (mid, _p1); p1f = midf; p1 = _p1; } } #else qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2, pmtrace_t *trace) { dclipnode_t *node; float frac, midf, t1, t2; int side, i; mplane_t *plane; vec3_t mid; loc0: // check for empty if (num < 0) { if (num != CONTENTS_SOLID) { trace->allsolid = false; if (num == CONTENTS_EMPTY) trace->inopen = true; else trace->inwater = true; } else trace->startsolid = true; return true; // empty } // find the point distances node = hull->clipnodes + num; plane = hull->planes + node->planenum; if (plane->type < 3) { t1 = p1[plane->type] - plane->dist; t2 = p2[plane->type] - plane->dist; } else { t1 = DotProduct (plane->normal, p1) - plane->dist; t2 = DotProduct (plane->normal, p2) - plane->dist; } // LordHavoc: recursion optimization if (t1 >= 0 && t2 >= 0) { num = node->children[0]; goto loc0; } if (t1 < 0 && t2 < 0) { num = node->children[1]; goto loc0; } side = (t1 < 0); frac = t1 / (t1 - t2); //frac = bound (0, frac, 1); // is this needed? midf = p1f + (p2f - p1f) * frac; for (i = 0; i < 3; i++) mid[i] = p1[i] + frac * (p2[i] - p1[i]); // move up to the node if (!PM_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace)) return false; if (PM_HullPointContents (hull, node->children[side ^ 1], mid) != CONTENTS_SOLID) { // go past the node return PM_RecursiveHullCheck (hull, node->children[side ^ 1], midf, p2f, mid, p2, trace); } if (trace->allsolid) return false; // never got out of the solid area // the other side of the node is solid, this is the impact point if (!side) { VectorCopy (plane->normal, trace->plane.normal); trace->plane.dist = plane->dist; } else { // invert plane paramterers trace->plane.normal[0] = -plane->normal[0]; trace->plane.normal[1] = -plane->normal[1]; trace->plane.normal[2] = -plane->normal[2]; trace->plane.dist = -plane->dist; } // put the crosspoint DIST_EPSILON pixels on the near side to guarantee // mid is on the correct side of the plane if (side) frac = (t1 + DIST_EPSILON) / (t1 - t2); else frac = (t1 - DIST_EPSILON) / (t1 - t2); frac = bound (0, frac, 1); midf = p1f + (p2f - p1f) * frac; for (i = 0; i < 3; i++) mid[i] = p1[i] + frac * (p2[i] - p1[i]); trace->fraction = midf; VectorCopy (mid, trace->endpos); return false; } #endif /* PM_TestPlayerPosition Returns false if the given player position is not valid (in solid) */ qboolean PM_TestPlayerPosition (const vec3_t pos) { hull_t *hull; int i; physent_t *pe; vec3_t mins, maxs, test; for (i = 0; i < pmove.numphysent; i++) { pe = &pmove.physents[i]; // get the clipping hull if (pe->model) hull = &pmove.physents[i].model->hulls[1]; else { VectorSubtract (pe->mins, player_maxs, mins); VectorSubtract (pe->maxs, player_mins, maxs); hull = PM_HullForBox (mins, maxs); } VectorSubtract (pos, pe->origin, test); if (PM_HullPointContents (hull, hull->firstclipnode, test) == CONTENTS_SOLID) return false; } return true; } static inline int bboxes_touch (const vec3_t min1, const vec3_t max1, const vec3_t min2, const vec3_t max2) { if (min1[0] > max2[0] || max1[0] < min2[0]) return 0; if (min1[1] > max2[1] || max1[1] < min2[1]) return 0; if (min1[2] > max2[2] || max1[2] < min2[2]) return 0; return 1; } /* PM_PlayerMove */ pmtrace_t PM_PlayerMove (const vec3_t start, const vec3_t end) { hull_t *hull; int i, check_box; physent_t *pe; pmtrace_t trace, total; vec3_t maxs, mins, offset, start_l, end_l; vec3_t move[2]; // fill in a default trace memset (&total, 0, sizeof (pmtrace_t)); total.fraction = 1; total.ent = -1; VectorCopy (end, total.endpos); for (i = 0; i < pmove.numphysent; i++) { pe = &pmove.physents[i]; // get the clipping hull if (pe->hull) { hull = pe->hull; check_box = 0; } else { check_box = 1; if (pe->model) { hull = &pe->model->hulls[1]; VectorSubtract (pe->model->mins, player_maxs, mins); VectorSubtract (pe->model->maxs, player_mins, maxs); } else { VectorSubtract (pe->mins, player_maxs, mins); VectorSubtract (pe->maxs, player_mins, maxs); hull = PM_HullForBox (mins, maxs); } } // PM_HullForEntity (ent, mins, maxs, offset); VectorCopy (pe->origin, offset); VectorSubtract (start, offset, start_l); VectorSubtract (end, offset, end_l); move[0][0] = min (start_l[0], end_l[0]); move[0][1] = min (start_l[1], end_l[1]); move[0][2] = min (start_l[2], end_l[2]); move[1][0] = max (start_l[0], end_l[0]); move[1][1] = max (start_l[1], end_l[1]); move[1][2] = max (start_l[2], end_l[2]); if (check_box && !bboxes_touch (move[0], move[1], mins, maxs)) continue; // fill in a default trace memset (&trace, 0, sizeof (pmtrace_t)); trace.fraction = 1; trace.allsolid = true; // trace.startsolid = true; VectorCopy (end, trace.endpos); // trace a line through the appropriate clipping hull PM_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace); if (trace.allsolid) trace.startsolid = true; if (trace.startsolid) trace.fraction = 0; // did we clip the move? if (trace.fraction < total.fraction) { // fix trace up by the offset VectorAdd (trace.endpos, offset, trace.endpos); total = trace; total.ent = i; } } return total; }