# vim:ts=4:et # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # copied from io_scene_obj # bl_info = { "name": "Quake map format", "author": "Bill Currie", "blender": (2, 6, 3), "api": 35622, "location": "File > Import-Export", "description": "Import-Export Quake maps", "warning": "not even alpha", "wiki_url": "", "tracker_url": "", # "support": 'OFFICIAL', "category": "Import-Export"} # To support reload properly, try to access a package var, if it's there, # reload everything if "bpy" in locals(): import imp if "import_map" in locals(): imp.reload(import_map) if "export_map" in locals(): imp.reload(export_map) from pprint import pprint import bpy from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty from bpy.props import FloatVectorProperty, PointerProperty from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion from bpy.app.handlers import persistent from .entityclass import EntityClassDict from . import entity from . import import_map #from . import export_map def ecm_draw(self, context): layout = self.layout for item in self.menu_items: if type(item[1]) is str: ec = context.scene.qfmap.entity_classes.entity_classes[item[1]] if ec.size: icon = 'OBJECT_DATA' else: icon = 'MESH_DATA' op = layout.operator("object.add_entity", text=item[0], icon=icon) op.entclass=item[1] if ec.comment: pass else: layout.menu(item[1].bl_idname) class EntityClassMenu: @classmethod def clear(cls): while cls.menu_items: if type(cls.menu_item[0][1]) is not str: bpy.utils.unregister_class(cls.menu_items[0][1]) cls.menu_items[0][1].clear() del cls.menu_items[0] @classmethod def build(cls, menudict, name="INFO_MT_entity_add", label="entity"): items = list(menudict.items()) items.sort() menu_items = [] for i in items: i = list(i) if type(i[1]) is dict: if i[0]: nm = "_".join((name, i[0])) else: nm = name i[1] = cls.build(i[1], nm, i[0]) menu_items.append(i) attrs = {} attrs["menu_items"] = menu_items attrs["draw"] = ecm_draw attrs["bl_idname"] = name attrs["bl_label"] = label attrs["clear"] = cls.clear menu = type(name, (bpy.types.Menu,), attrs) bpy.utils.register_class(menu) return menu @persistent def scene_load_handler(dummy): for scene in bpy.data.scenes: if hasattr(scene, "qfmap"): scene.qfmap.script_update(bpy.context) def ec_dir_update(self, context): self.entity_classes.from_source_tree(self.dirpath) name = context.scene.name + '-EntityClasses' if name in bpy.data.texts: txt = bpy.data.texts[name] else: txt = bpy.data.texts.new(name) txt.from_string(self.entity_classes.to_plist()) self.script = name def ec_script_update(self, context): self.script_update(context) class AddEntity(bpy.types.Operator): '''Add an entity''' bl_idname = "object.add_entity" bl_label = "Entity" entclass = StringProperty(name = "entclass") def execute(self, context): keywords = self.as_keywords() return entity.add_entity(self, context, **keywords) class QFEntityClasses(bpy.types.PropertyGroup): wadpath = StringProperty( name="wadpath", description="Path to search for wad files", subtype='DIR_PATH') dirpath = StringProperty( name="dirpath", description="Path to qc source tree", subtype='DIR_PATH', update=ec_dir_update) script = StringProperty( name="script", description="entity class storage", update=ec_script_update) entity_classes = EntityClassDict() ecm = EntityClassMenu.build({}) def script_update(self, context): if self.script in bpy.data.texts: script = bpy.data.texts[self.script].as_string() self.entity_classes.from_plist(script) menudict = {} entclasses = self.entity_classes.entity_classes.keys() for ec in entclasses: ecsub = ec.split("_") d = menudict for sub in ecsub[:-1]: if sub not in d: d[sub] = {} elif type(d[sub]) is str: d[sub] = {"":d[sub]} d = d[sub] sub = ecsub[-1] if sub in d: d[sub][""] = ec else: d[sub] = ec self.__class__.ecm = EntityClassMenu.build(menudict) class QFECPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = 'scene' bl_label = 'QF Entity Classes' @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout scene = context.scene layout.prop(scene.qfmap, "wadpath") layout.prop(scene.qfmap, "dirpath") layout.prop(scene.qfmap, "script") class ImportMap(bpy.types.Operator, ImportHelper): '''Load a Quake map File''' bl_idname = "import_mesh.quake_map" bl_label = "Import map" filename_ext = ".map" filter_glob = StringProperty(default="*.map", options={'HIDDEN'}) def execute(self, context): keywords = self.as_keywords (ignore=("filter_glob",)) return import_map.import_map(self, context, **keywords) class ExportMap(bpy.types.Operator, ExportHelper): '''Save a Quake map File''' bl_idname = "export_mesh.quake_map" bl_label = "Export map" filename_ext = ".map" filter_glob = StringProperty(default="*.map", options={'HIDDEN'}) @classmethod def poll(cls, context): return (context.active_object != None and type(context.active_object.data) == bpy.types.Mesh) def execute(self, context): keywords = self.as_keywords (ignore=("check_existing", "filter_glob")) return export_map.export_map(self, context, **keywords) def menu_func_import(self, context): self.layout.operator(ImportMap.bl_idname, text="Quake map (.map)") def menu_func_export(self, context): self.layout.operator(ExportMap.bl_idname, text="Quake map (.map)") def menu_func_add(self, context): self.layout.menu(context.scene.qfmap.ecm.bl_idname, icon='PLUGIN') def register(): bpy.utils.register_module(__name__) bpy.types.Scene.qfmap = PointerProperty(type=QFEntityClasses) bpy.types.INFO_MT_file_import.append(menu_func_import) bpy.types.INFO_MT_file_export.append(menu_func_export) bpy.types.INFO_MT_add.append(menu_func_add) bpy.app.handlers.load_post.append(scene_load_handler) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_import.remove(menu_func_import) bpy.types.INFO_MT_file_export.remove(menu_func_export) bpy.types.INFO_MT_add.remove(menu_func_add) if __name__ == "__main__": register()