## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include bin_PROGRAMS= @QW_TARGETS@ EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \ qw-client-glx qw-client-mgl qw-client-sdl \ qw-client-sgl qw-client-svga qw-client-wgl \ qw-client-x11 qw-server noinst_LIBRARIES= libqfnet.a common_SOURCES= buildnum.c com.c \ game.c model.c model_brush.c msg_ucmd.c \ pmove.c pmovetst.c \ sys_x86.S net_packetlog.c # ... Network type if NETTYPE_IPV6 libqfnet_a_SOURCES= net_chan.c net_udp6.c else libqfnet_a_SOURCES= net_chan.c net_udp.c endif EXTRA_libqfnet_a_SOURCES= net_chan.c net_udp.c net_udp6.c # Server builds # # ... System type if SYSTYPE_WIN32 syssv_SRC= fnmatch.c dirent.c sv_sys_win.c else syssv_SRC= sv_sys_unix.c endif server_SOURCES= sv_ccmds.c sv_cvar.c \ sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \ sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \ sv_user.c world.c worlda.S $(syssv_SRC) qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES) qw_server_LDADD= $(top_builddir)/libs/util/libQFutil.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \ -L. -lqfnet $(NET_LIBS) $(DL_LIBS) qw_server_DEPENDENCIES= libqfnet.a # Client builds # # ... System type if SYSTYPE_WIN32 syscl_SRC= cl_sys_win.c fnmatch.c dirent.c else syscl_SRC= cl_sys_unix.c endif client_LIBS= $(top_builddir)/libs/util/libQFutil.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/audio/cd/libQFcd.la \ $(top_builddir)/libs/audio/targets/libQFsound.la \ -L. -lqfnet $(SOUND_LIBS) $(NET_LIBS) client_LIB_DEPS= libqfnet.a client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la # libQFjs is seperate because it needs to be linked after when building statically client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \ cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \ console.c keys.c locs.c model_alias.c model_sprite.c nonintel.c \ pcx.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC) # Software-rendering clients # # ... Common stuff soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \ d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \ d_vars.c d_zpoint.c draw.c sw_raclip.c sw_ralias.c sw_rbsp.c \ sw_rdraw.c sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c \ sw_rpart.c sw_rsky.c sw_rsprite.c sw_rsurf.c sw_rvars.c sw_skin.c \ sw_view.c screen.c sw_model_alias.c sw_model_brush.c \ sw_model_sprite.c \ d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \ d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \ sw_rvarsa.S surf16.S surf8.S # ... Linux FBDev qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_fbdev_LDADD= $(client_LIBS) ../../libs/video/targets/libQFfbdev.la $(client_POST_LIBS) qw_client_fbdev_DEPENDENCIES= $(client_LIB_DEPS) # ... SciTech MGL qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_mgl_LDADD= $(MGL_LIBS) $(client_LIBS) ../../libs/video/targets/libQFmgl.la $(client_POST_LIBS) qw_client_mgl_DEPENDENCIES= $(client_LIB_DEPS) # ... Simple DirectMedia Layer, version 1.0 and higher qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_sdl_LDADD= $(SDL_LIBS) $(client_LIBS) ../../libs/video/targets/libQFsdl.la $(client_POST_LIBS) qw_client_sdl_DEPENDENCIES= $(client_LIB_DEPS) # ... Linux SVGAlib qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_svga_LDADD= $(SVGA_LIBS) $(client_LIBS) ../../libs/video/targets/libQFsvga.la $(client_POST_LIBS) qw_client_svga_DEPENDENCIES= $(client_LIB_DEPS) # ... X11 qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_x11_LDADD= $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(client_LIBS) ../../libs/video/targets/libQFx11.la $(client_POST_LIBS) qw_client_x11_DEPENDENCIES= $(client_LIB_DEPS) # OpenGL-using clients # # ... Common stuff ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \ gl_dyn_part.c gl_dyn_textures.c gl_mesh.c gl_ngraph.c \ gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \ gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \ gl_warp.c gl_model_alias.c gl_model_brush.c \ gl_model_fullbright.c gl_model_sprite.c # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFtdfx.la $(client_POST_LIBS) qw_client_3dfx_DEPENDENCIES= $(client_LIB_DEPS) # ... OpenGL in X Window qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFglx.la $(client_POST_LIBS) qw_client_glx_DEPENDENCIES= $(client_LIB_DEPS) # ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFsgl.la $(client_POST_LIBS) qw_client_sgl_DEPENDENCIES= $(client_LIB_DEPS) # ... SGI/Microsoft WGL (Windows OpenGL) qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_wgl_LDADD= $(client_LIBS) ../../libs/video/targets/libQFwgl.la $(client_POST_LIBS) $(GLX_LIBS) -lgdi32 -lwinmm qw_client_wgl_DEPENDENCIES= $(client_LIB_DEPS) # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' EXTRA_DIST= makefile.mgw makefile.win \ qf-server.mak qw_server.dsp \ qf-client-sdl.mak qf-client-win.mak qw_client.dsp \ qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)