/* quakefs.h quake virtual filesystem definitions Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __quakefs_h #define __quakefs_h #include "QF/qtypes.h" #include "QF/vfile.h" //============================================================================ #define MAX_OSPATH 128 // max length of a filesystem pathname extern struct cvar_s *fs_userpath; extern struct cvar_s *fs_sharepath; extern struct cvar_s *fs_basegame; extern struct cvar_s *fs_skinbase; extern int file_from_pak; extern int com_filesize; struct cache_user_s; extern char com_gamedir[MAX_OSPATH]; extern char gamedirfile[MAX_OSPATH]; void COM_WriteFile (const char *filename, void *data, int len); void COM_WriteBuffers (const char *filename, int count, ...); int _COM_FOpenFile (const char *filename, VFile **gzfile, char *foundname, int zip); int COM_FOpenFile (const char *filename, VFile **gzfile); void COM_CloseFile (VFile *h); int COM_filelength (VFile *f); void COM_FileBase (const char *in, char *out); void COM_DefaultExtension (char *path, char *extension); const char *COM_SkipPath (const char *pathname); void COM_StripExtension (const char *in, char *out); int COM_NextFilename (char *filename, const char *prefix, const char *ext); byte *COM_LoadFile (const char *path, int usehunk); byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize); byte *COM_LoadTempFile (const char *path); byte *COM_LoadHunkFile (const char *path); void COM_LoadCacheFile (const char *path, struct cache_user_s *cu); void COM_CreatePath (const char *path); void COM_Gamedir (const char *dir); void COM_Filesystem_Init (void); void COM_Filesystem_Init_Cvars (void); void COM_Path_f (void); void COM_Maplist_f (void); void COM_CreateGameDirectory (const char *gamename); #endif // __quakefs_h