/*
	vid_render_vulkan.c

	Vulkan version of the renderer

	Copyright (C) 2019 Bill Currie <bill@taniwha.org>

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

#include <stdlib.h>
#include <string.h>

#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"

#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"

#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_compose.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_output.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/qf_translucent.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/capture.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/staging.h"
#include "QF/Vulkan/swapchain.h"
#include "QF/ui/view.h"

#include "QF/scene/entity.h"
#include "QF/scene/scene.h"

#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_vulkan.h"
#include "vulkan/vkparse.h"

static vulkan_ctx_t *vulkan_ctx;

static struct psystem_s *
vulkan_ParticleSystem (void)
{
	return Vulkan_ParticleSystem (vulkan_ctx);
}

static void
vulkan_R_Init (void)
{
	QFV_Render_Init (vulkan_ctx);

	Vulkan_CreateStagingBuffers (vulkan_ctx);
	Vulkan_Texture_Init (vulkan_ctx);

	Vulkan_CreateSwapchain (vulkan_ctx);

	QFV_Capture_Init (vulkan_ctx);
	Vulkan_Output_Init (vulkan_ctx);

	Vulkan_Matrix_Init (vulkan_ctx);
	Vulkan_Scene_Init (vulkan_ctx);
	Vulkan_Alias_Init (vulkan_ctx);
	Vulkan_Bsp_Init (vulkan_ctx);
	Vulkan_IQM_Init (vulkan_ctx);
	Vulkan_Particles_Init (vulkan_ctx);
	Vulkan_Sprite_Init (vulkan_ctx);
	Vulkan_Draw_Init (vulkan_ctx);
	Vulkan_Lighting_Init (vulkan_ctx);
	Vulkan_Translucent_Init (vulkan_ctx);
	Vulkan_Compose_Init (vulkan_ctx);

	QFV_LoadRenderInfo (vulkan_ctx, "main_def");
	QFV_LoadSamplerInfo (vulkan_ctx, "smp_quake");
	QFV_BuildRender (vulkan_ctx);

	Vulkan_Texture_Setup (vulkan_ctx);
	Vulkan_Palette_Init (vulkan_ctx, vid.palette);
	Vulkan_Alias_Setup (vulkan_ctx);
	Vulkan_Bsp_Setup (vulkan_ctx);
	Vulkan_IQM_Setup (vulkan_ctx);
	Vulkan_Matrix_Setup (vulkan_ctx);
	Vulkan_Scene_Setup (vulkan_ctx);
	Vulkan_Sprite_Setup (vulkan_ctx);
	Vulkan_Output_Setup (vulkan_ctx);
	Vulkan_Compose_Setup (vulkan_ctx);
	Vulkan_Draw_Setup (vulkan_ctx);
	Vulkan_Particles_Setup (vulkan_ctx);
	Vulkan_Translucent_Setup (vulkan_ctx);
	Vulkan_Lighting_Setup (vulkan_ctx);

	Skin_Init ();

	SCR_Init ();
}

static void
vulkan_R_ClearState (void)
{
	QFV_DeviceWaitIdle (vulkan_ctx->device);
	//FIXME clear scene correctly
	r_refdef.worldmodel = 0;
	EntQueue_Clear (r_ent_queue);
	R_ClearDlights ();
	R_ClearParticles ();
	Vulkan_LoadLights (0, vulkan_ctx);
}

static void
vulkan_R_LoadSkys (const char *skyname)
{
	Vulkan_LoadSkys (skyname, vulkan_ctx);
}

static void
vulkan_R_NewScene (scene_t *scene)
{
	Vulkan_NewScene (scene, vulkan_ctx);
}

static void
vulkan_R_LineGraph (int x, int y, int *h_vals, int count, int height)
{
	Vulkan_LineGraph (x, y, h_vals, count, height, vulkan_ctx);
}

static void
vulkan_Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer)
{
	Vulkan_Draw_CharBuffer (x, y, buffer, vulkan_ctx);
}

static void
vulkan_Draw_SetScale (int scale)
{
	vulkan_ctx->twod_scale = max (1, scale);
}

static void
vulkan_Draw_Character (int x, int y, unsigned ch)
{
	Vulkan_Draw_Character (x, y, ch, vulkan_ctx);
}

static void
vulkan_Draw_String (int x, int y, const char *str)
{
	Vulkan_Draw_String (x, y, str, vulkan_ctx);
}

static void
vulkan_Draw_nString (int x, int y, const char *str, int count)
{
	Vulkan_Draw_nString (x, y, str, count, vulkan_ctx);
}

static void
vulkan_Draw_AltString (int x, int y, const char *str)
{
	Vulkan_Draw_AltString (x, y, str, vulkan_ctx);
}

static void
vulkan_Draw_ConsoleBackground (int lines, byte alpha)
{
	Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx);
}

static void
vulkan_Draw_Crosshair (void)
{
	Vulkan_Draw_Crosshair (vulkan_ctx);
}

static void
vulkan_Draw_CrosshairAt (int ch, int x, int y)
{
	Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx);
}

static void
vulkan_Draw_TileClear (int x, int y, int w, int h)
{
	Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx);
}

static void
vulkan_Draw_Fill (int x, int y, int w, int h, int c)
{
	Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx);
}

static void
vulkan_Draw_Line (int x0, int y0, int x1, int y1, int c)
{
	Vulkan_Draw_Line (x0, y0, x1, y1, c, vulkan_ctx);
}

static void
vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
	Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx);
}

static void
vulkan_Draw_FadeScreen (void)
{
	Vulkan_Draw_FadeScreen (vulkan_ctx);
}

static void
vulkan_Draw_BlendScreen (quat_t color)
{
	Vulkan_Draw_BlendScreen (color, vulkan_ctx);
}

static qpic_t *
vulkan_Draw_CachePic (const char *path, bool alpha)
{
	return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx);
}

static void
vulkan_Draw_UncachePic (const char *path)
{
	Vulkan_Draw_UncachePic (path, vulkan_ctx);
}

static qpic_t *
vulkan_Draw_MakePic (int width, int height, const byte *data)
{
	return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx);
}

static void
vulkan_Draw_DestroyPic (qpic_t *pic)
{
	Vulkan_Draw_DestroyPic (pic, vulkan_ctx);
}

static qpic_t *
vulkan_Draw_PicFromWad (const char *name)
{
	return Vulkan_Draw_PicFromWad (name, vulkan_ctx);
}

static void
vulkan_Draw_Pic (int x, int y, qpic_t *pic)
{
	Vulkan_Draw_Pic (x, y, pic, vulkan_ctx);
}

static void
vulkan_Draw_FitPic (int x, int y, int width, int height, qpic_t *pic)
{
	Vulkan_Draw_FitPic (x, y, width, height, pic, vulkan_ctx);
}

static void
vulkan_Draw_Picf (float x, float y, qpic_t *pic)
{
	Vulkan_Draw_Picf (x, y, pic, vulkan_ctx);
}

static void
vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
{
	Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx);
}

static int
vulkan_Draw_AddFont (struct font_s *font)
{
	return Vulkan_Draw_AddFont (font, vulkan_ctx);
}

static void
vulkan_Draw_Glyph (int x, int y, int fontid, int glyphid, int c)
{
	Vulkan_Draw_Glyph (x, y, fontid, glyphid, c, vulkan_ctx);
}

static void
vulkan_set_2d (int scaled)
{
	//FIXME this should not be done every frame
	__auto_type mctx = vulkan_ctx->matrix_context;
	__auto_type mat = &mctx->matrices;
	int         scale = vulkan_ctx->twod_scale;

	float       left = 0;
	float       top = 0;
	float       right = left + vid.width / scale;
	float       bottom = top + vid.height / scale;
	QFV_Orthographic (mat->Projection2d, left, right, top, bottom, 0, 99999);
	mat->ScreenSize = (vec2f_t) { 1.0 / vid.width, 1.0 / vid.height };
	mctx->dirty = mctx->frames.size;
}

static void
vulkan_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs)
{
	vulkan_set_2d (1);//FIXME
	Vulkan_SetScrFuncs (scr_funcs, vulkan_ctx);
	QFV_RunRenderJob (vulkan_ctx);
}

static void
vulkan_set_fov (float x, float y)
{
	if (!vulkan_ctx || !vulkan_ctx->matrix_context) {
		return;
	}
	__auto_type mctx = vulkan_ctx->matrix_context;
	__auto_type mat = &mctx->matrices;

	QFV_PerspectiveTan (mat->Projection3d, x, y);

	mctx->dirty = mctx->frames.size;
}

static void
vulkan_capture_screen (capfunc_t callback, void *data)
{
	QFV_Capture_Screen (vulkan_ctx, callback, data);
}

static void
vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
{
	Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx);
}

static void
vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
{
}

static void
vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx)
{
	Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx);
}

static void
vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
									   void *_m, int _s, int extra)
{
	Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra,
										   vulkan_ctx);
}

static void
vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx)
{
	Vulkan_Mod_LoadAllSkins (alias_ctx, vulkan_ctx);
}

static void
vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
{
	Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx);
}

static void
vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
{
}

static void
vulkan_Mod_IQMFinish (model_t *mod)
{
	Vulkan_Mod_IQMFinish (mod, vulkan_ctx);
}

static void
vulkan_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx)
{
	Vulkan_Mod_SpriteLoadFrames (sprite_ctx, vulkan_ctx);
}

static void
vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap)
{
}

static void
vulkan_Skin_ProcessTranslation (int cmap, const byte *translation)
{
}

static void
vulkan_Skin_InitTranslations (void)
{
}

static void
set_palette (void *data, const byte *palette)
{
	if (vulkan_ctx->palette_context) {
		Vulkan_Palette_Update (vulkan_ctx, palette);
	}
}

static void
vulkan_vid_render_choose_visual (void *data)
{
	Vulkan_CreateDevice (vulkan_ctx);
	if (!vulkan_ctx->device) {
		Sys_Error ("Unable to create Vulkan device.%s",
				   vulkan_use_validation ? ""
					: "\nSet vulkan_use_validation for details");
	}
	vulkan_ctx->choose_visual (vulkan_ctx);
	vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device,
									 vulkan_ctx->device->queue.queueFamily,
									 0, 1);
	Sys_MaskPrintf (SYS_vulkan, "vk choose visual %p %p %d %#zx\n",
					vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue,
					vulkan_ctx->device->queue.queueFamily,
					(size_t) vulkan_ctx->cmdpool);
}

static void
vulkan_vid_render_create_context (void *data)
{
	vulkan_ctx->create_window (vulkan_ctx);
	vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
	Sys_MaskPrintf (SYS_vulkan, "vk create context: surface:%#zx\n",
					(size_t) vulkan_ctx->surface);
}

static vid_model_funcs_t model_funcs = {
	.texture_render_size  = sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t),

	.Mod_LoadLighting     = vulkan_Mod_LoadLighting,
	.Mod_SubdivideSurface = vulkan_Mod_SubdivideSurface,
	.Mod_ProcessTexture   = vulkan_Mod_ProcessTexture,

	.Mod_LoadIQM         = Mod_LoadIQM,
	.Mod_LoadAliasModel  = Mod_LoadAliasModel,
	.Mod_LoadSpriteModel = Mod_LoadSpriteModel,

	.Mod_MakeAliasModelDisplayLists = vulkan_Mod_MakeAliasModelDisplayLists,
	.Mod_LoadAllSkins               = vulkan_Mod_LoadAllSkins,
	.Mod_FinalizeAliasModel         = vulkan_Mod_FinalizeAliasModel,
	.Mod_LoadExternalSkins          = vulkan_Mod_LoadExternalSkins,
	.Mod_IQMFinish                  = vulkan_Mod_IQMFinish,
	.alias_cache                    = 0,
	.Mod_SpriteLoadFrames           = vulkan_Mod_SpriteLoadFrames,

	.Skin_Free               = Skin_Free,
	.Skin_SetColormap        = Skin_SetColormap,
	.Skin_SetSkin            = Skin_SetSkin,
	.Skin_SetupSkin          = vulkan_Skin_SetupSkin,
	.Skin_SetTranslation     = Skin_SetTranslation,
	.Skin_ProcessTranslation = vulkan_Skin_ProcessTranslation,
	.Skin_InitTranslations   = vulkan_Skin_InitTranslations,
};

static void
vulkan_vid_render_init (void)
{
	if (!vr_data.vid->vid_internal->vulkan_context) {
		Sys_Error ("Sorry, Vulkan not supported by this program.");
	}
	vid_internal_t *vi = vr_data.vid->vid_internal;
	vulkan_ctx = vi->vulkan_context (vi);
	vulkan_ctx->load_vulkan (vulkan_ctx);

	Vulkan_Init_Common (vulkan_ctx);

	vi->set_palette = set_palette;
	vi->choose_visual = vulkan_vid_render_choose_visual;
	vi->create_context = vulkan_vid_render_create_context;

	vr_funcs = &vulkan_vid_render_funcs;
	m_funcs = &model_funcs;
}

static void
vulkan_vid_render_shutdown (void)
{
	if (!vulkan_ctx || !vulkan_ctx->device) {
		return;
	}
	qfv_device_t *device = vulkan_ctx->device;
	qfv_devfuncs_t *df = device->funcs;
	VkDevice    dev = device->dev;
	QFV_DeviceWaitIdle (device);

	SCR_Shutdown ();
	Mod_ClearAll ();

	Vulkan_Compose_Shutdown (vulkan_ctx);
	Vulkan_Translucent_Shutdown (vulkan_ctx);
	Vulkan_Lighting_Shutdown (vulkan_ctx);
	Vulkan_Draw_Shutdown (vulkan_ctx);
	Vulkan_Sprite_Shutdown (vulkan_ctx);
	Vulkan_Particles_Shutdown (vulkan_ctx);
	Vulkan_IQM_Shutdown (vulkan_ctx);
	Vulkan_Bsp_Shutdown (vulkan_ctx);
	Vulkan_Alias_Shutdown (vulkan_ctx);
	Vulkan_Scene_Shutdown (vulkan_ctx);
	Vulkan_Matrix_Shutdown (vulkan_ctx);

	QFV_Capture_Shutdown (vulkan_ctx);
	Vulkan_Output_Shutdown (vulkan_ctx);

	Vulkan_Palette_Shutdown (vulkan_ctx);
	Vulkan_Texture_Shutdown (vulkan_ctx);

	QFV_Render_Shutdown (vulkan_ctx);

	QFV_DestroyStagingBuffer (vulkan_ctx->staging);
	df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0);

	Vulkan_Shutdown_Common (vulkan_ctx);
}

vid_render_funcs_t vulkan_vid_render_funcs = {
	.init = vulkan_vid_render_init,

	.UpdateScreen = vulkan_UpdateScreen,

	.Draw_CharBuffer        = vulkan_Draw_CharBuffer,
	.Draw_SetScale          = vulkan_Draw_SetScale,
	.Draw_Character         = vulkan_Draw_Character,
	.Draw_String            = vulkan_Draw_String,
	.Draw_nString           = vulkan_Draw_nString,
	.Draw_AltString         = vulkan_Draw_AltString,
	.Draw_ConsoleBackground = vulkan_Draw_ConsoleBackground,
	.Draw_Crosshair         = vulkan_Draw_Crosshair,
	.Draw_CrosshairAt       = vulkan_Draw_CrosshairAt,
	.Draw_TileClear         = vulkan_Draw_TileClear,
	.Draw_Fill              = vulkan_Draw_Fill,
	.Draw_Line              = vulkan_Draw_Line,
	.Draw_TextBox           = vulkan_Draw_TextBox,
	.Draw_FadeScreen        = vulkan_Draw_FadeScreen,
	.Draw_BlendScreen       = vulkan_Draw_BlendScreen,
	.Draw_CachePic          = vulkan_Draw_CachePic,
	.Draw_UncachePic        = vulkan_Draw_UncachePic,
	.Draw_MakePic           = vulkan_Draw_MakePic,
	.Draw_DestroyPic        = vulkan_Draw_DestroyPic,
	.Draw_PicFromWad        = vulkan_Draw_PicFromWad,
	.Draw_Pic               = vulkan_Draw_Pic,
	.Draw_FitPic            = vulkan_Draw_FitPic,
	.Draw_Picf              = vulkan_Draw_Picf,
	.Draw_SubPic            = vulkan_Draw_SubPic,
	.Draw_AddFont           = vulkan_Draw_AddFont,
	.Draw_Glyph             = vulkan_Draw_Glyph,

	.ParticleSystem   = vulkan_ParticleSystem,
	.R_Init           = vulkan_R_Init,
	.R_ClearState     = vulkan_R_ClearState,
	.R_LoadSkys       = vulkan_R_LoadSkys,
	.R_NewScene       = vulkan_R_NewScene,
	.R_LineGraph      = vulkan_R_LineGraph,

	.set_fov              = vulkan_set_fov,

	.capture_screen = vulkan_capture_screen,

	.model_funcs = &model_funcs
};

static general_funcs_t plugin_info_general_funcs = {
	.shutdown = vulkan_vid_render_shutdown,
};

static general_data_t plugin_info_general_data;

static plugin_funcs_t plugin_info_funcs = {
	.general = &plugin_info_general_funcs,
	.vid_render = &vulkan_vid_render_funcs,
};

static plugin_data_t plugin_info_data = {
	.general = &plugin_info_general_data,
	.vid_render = &vid_render_data,
};

static plugin_t plugin_info = {
	qfp_vid_render,
	0,
	QFPLUGIN_VERSION,
	"0.1",
	"Vulkan Renderer",
	"Copyright (C) 2019 Bill Currie <bill@taniwha.org>\n"
	"Please see the file \"AUTHORS\" for a list of contributors",
	&plugin_info_funcs,
	&plugin_info_data,
};

PLUGIN_INFO(vid_render, vulkan)
{
	return &plugin_info;
}