#ifndef __system_h #define __system_h @extern void (string s) precache_sound; @extern void (string s) precache_model; @extern void (entity client, string s) stuffcmd; @extern float (string s) cvar; @extern void (string s) localcmd; @extern void (string s) changelevel; @extern void (string var, string val) cvar_set; @extern string (string s) precache_file; @extern string (string s) precache_model2; @extern string (string s) precache_sound2; @extern string (string s) precache_file2; @extern float () checkextension; @extern string () gametype; #endif//__system_h