#ifndef __physics_h #define __physics_h @extern float trace_allsolid; @extern float trace_startsolid; @extern float trace_fraction; @extern vector trace_endpos; @extern vector trace_plane_normal; @extern float trace_plane_dist; @extern entity trace_ent; @extern float trace_inopen; @extern float trace_inwater; @extern void (vector v1, vector v2, float nomonsters, entity forent) traceline; @extern entity () checkclient; @extern float (float yaw, float dist) walkmove; @extern float () droptofloor; @extern void (float style, string value) lightstyle; @extern float (entity e) checkbottom; @extern float (vector v) pointcontents; @extern vector (entity e, float speed) aim; @extern void () ChangeYaw; @extern void (float step) movetogoal; @extern integer (entity ent, vector point) hullpointcontents; @extern vector (integer hull, integer max) getboxbounds; @extern integer () getboxhull; @extern void (integer hull) freeboxhull; @extern void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox; #endif//__physics_h