/* snd_mem.c sound caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/dstring.h" #include "QF/sound.h" #include "QF/sys.h" #include "QF/qendian.h" #include "QF/quakefs.h" #include "compat.h" #include "snd_render.h" #define SAMPLE_GAP 4 volatile dma_t *snd_shm; snd_render_data_t snd_render_data = { 0, 0, 0, 0, &snd_paintedtime, 0, }; static sfxbuffer_t * snd_fail (sfx_t *sfx) { return 0; } static void snd_noop (sfx_t *sfx) { } static sfx_t * snd_open (sfx_t *sfx) { return sfx; } sfxbuffer_t * SND_CacheTouch (sfx_t *sfx) { return Cache_Check (&((sfxblock_t *) sfx->data)->cache); } sfxbuffer_t * SND_CacheRetain (sfx_t *sfx) { return Cache_TryGet (&((sfxblock_t *) sfx->data)->cache); } void SND_CacheRelease (sfx_t *sfx) { Cache_Release (&((sfxblock_t *) sfx->data)->cache); } sfxbuffer_t * SND_StreamRetain (sfx_t *sfx) { return &((sfxstream_t *) sfx->data)->buffer; } void SND_StreamRelease (sfx_t *sfx) { } wavinfo_t * SND_CacheWavinfo (sfx_t *sfx) { return &((sfxblock_t *) sfx->data)->wavinfo; } wavinfo_t * SND_StreamWavinfo (sfx_t *sfx) { return &((sfxstream_t *) sfx->data)->wavinfo; } static void read_samples (sfxbuffer_t *buffer, int count, void *prev) { if (buffer->head + count > buffer->length) { int s = (buffer->length - 1); count -= buffer->length - buffer->head; read_samples (buffer, buffer->length - buffer->head, prev); prev = buffer->data + s * buffer->bps; read_samples (buffer, count, prev); } else { byte *data; float stepscale; int samples, size; sfx_t *sfx = buffer->sfx; sfxstream_t *stream = (sfxstream_t *) sfx->data; wavinfo_t *info = &stream->wavinfo; stepscale = (float) info->rate / snd_shm->speed; samples = count * stepscale; size = samples * info->width * info->channels; data = alloca (size); if (stream->resample) { if (stream->read (stream->file, data, size, info) != size) Sys_Printf ("%s r\n", sfx->name); stream->resample (buffer, data, samples, prev); } else { if (stream->read (stream->file, buffer->data, size, info) != size) Sys_Printf ("%s nr\n", sfx->name); } buffer->head += count; if (buffer->head >= buffer->length) buffer->head -= buffer->length; } } static void fill_buffer (sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer, wavinfo_t *info, unsigned int headpos) { void *prev; unsigned int samples; unsigned int loop_samples = 0; // find out how many samples can be read into the buffer samples = buffer->tail - buffer->head - SAMPLE_GAP; if (buffer->tail <= buffer->head) samples += buffer->length; if (headpos + samples > sfx->length) { if (sfx->loopstart == (unsigned int)-1) { samples = sfx->length - headpos; } else { loop_samples = headpos + samples - sfx->length; samples -= loop_samples; } } if (samples) { if (buffer->head != buffer->tail) { int s = buffer->head - 1; if (!buffer->head) s += buffer->length; prev = buffer->data + s * buffer->bps; } else { prev = 0; } read_samples (buffer, samples, prev); } if (loop_samples) { if (buffer->head != buffer->tail) { int s = buffer->head - 1; if (!buffer->head) s += buffer->length; prev = buffer->data + s * buffer->bps; } else { prev = 0; } stream->seek (stream->file, info->loopstart, info); read_samples (buffer, loop_samples, prev); } } void SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos) { float stepscale; sfx_t *sfx = buffer->sfx; sfxstream_t *stream = (sfxstream_t *) sfx->data; wavinfo_t *info = &stream->wavinfo; stepscale = (float) info->rate / snd_shm->speed; buffer->head = buffer->tail = 0; buffer->pos = pos; stream->pos = pos; stream->seek (stream->file, buffer->pos * stepscale, info); fill_buffer (sfx, stream, buffer, info, pos); } void SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count) { float stepscale; unsigned int headpos, samples; sfx_t *sfx = buffer->sfx; sfxstream_t *stream = (sfxstream_t *) sfx->data; wavinfo_t *info = &stream->wavinfo; stream->pos += count; count = (stream->pos - buffer->pos) & ~255; if (!count) return; stepscale = (float) info->rate / snd_shm->speed; // find out how many samples the buffer currently holds samples = buffer->head - buffer->tail; if (buffer->head < buffer->tail) samples += buffer->length; // find out where head points to in the stream headpos = buffer->pos + samples; if (headpos >= sfx->length) { if (sfx->loopstart == (unsigned int)-1) headpos = sfx->length; else headpos -= sfx->length - sfx->loopstart; } if (samples < count) { buffer->head = buffer->tail = 0; buffer->pos += count; if (buffer->pos > sfx->length) { if (sfx->loopstart == (unsigned int)-1) { // reset the buffer and fill it incase it's needed again buffer->pos = 0; } else { buffer->pos -= sfx->loopstart; buffer->pos %= sfx->length - sfx->loopstart; buffer->pos += sfx->loopstart; } stream->pos = buffer->pos; } headpos = buffer->pos; stream->seek (stream->file, buffer->pos * stepscale, info); } else { buffer->pos += count; if (buffer->pos >= sfx->length) { if (sfx->loopstart == (unsigned int)-1) { // reset the buffer and fill it in case it's needed again headpos = buffer->pos = 0; buffer->head = buffer->tail = 0; count = 0; stream->seek (stream->file, buffer->pos * stepscale, info); } else { buffer->pos -= sfx->length - sfx->loopstart; } stream->pos = buffer->pos; } buffer->tail += count; if (buffer->tail >= buffer->length) buffer->tail -= buffer->length; } fill_buffer (sfx, stream, buffer, info, headpos); } void SND_Load (sfx_t *sfx) { dstring_t *foundname = dstring_new (); char *realname; char buf[4]; QFile *file; sfx->touch = sfx->retain = snd_fail; sfx->release = snd_noop; sfx->close = snd_noop; sfx->open = snd_open; _QFS_FOpenFile (sfx->name, &file, foundname, 1); if (!file) { Sys_Printf ("Couldn't load %s\n", sfx->name); dstring_delete (foundname); return; } if (!strequal (foundname->str, sfx->name)) { realname = foundname->str; free (foundname); } else { realname = (char *) sfx->name; // won't free if realname == sfx->name } Qread (file, buf, 4); Qseek (file, 0, SEEK_SET); #ifdef HAVE_VORBIS if (strnequal ("OggS", buf, 4)) { Sys_DPrintf ("SND_Load: ogg file\n"); SND_LoadOgg (file, sfx, realname); return; } #endif #ifdef HAVE_FLAC if (strnequal ("fLaC", buf, 4)) { Sys_DPrintf ("SND_Load: flac file\n"); SND_LoadFLAC (file, sfx, realname); return; } #endif #ifdef HAVE_WILDMIDI if (strnequal ("MThd", buf, 4)) { Sys_DPrintf ("SND_Load: midi file\n"); SND_LoadMidi (file, sfx, realname); return; } #endif if (strnequal ("RIFF", buf, 4)) { Sys_DPrintf ("SND_Load: wav file\n"); SND_LoadWav (file, sfx, realname); return; } Qclose (file); if (realname != sfx->name) free (realname); } sfxbuffer_t * SND_GetCache (long samples, int rate, int inwidth, int channels, sfxblock_t *block, cache_allocator_t allocator) { int len, size, width; float stepscale; sfxbuffer_t *sc; sfx_t *sfx = block->sfx; width = snd_loadas8bit->int_val ? 1 : 2; stepscale = (float) rate / snd_shm->speed; len = size = samples / stepscale; // printf ("%ld %d\n", samples, size); size *= width * channels; sc = allocator (&block->cache, sizeof (sfxbuffer_t) + size, sfx->name); if (!sc) return 0; memset (sc, 0, sizeof (sfxbuffer_t) + size); sc->length = len; memcpy (sc->data + size, "\xde\xad\xbe\xef", 4); return sc; }