/* r_part.c Interface for particles Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/render.h" #include "QF/sys.h" #include "compat.h" #include "r_dynamic.h" #include "r_local.h" unsigned int r_maxparticles, numparticles; particle_t *active_particles, *free_particles, *particles, **freeparticles; vec3_t r_pright, r_pup, r_ppn; float r_gravity; void (*R_RocketTrail) (const struct entity_s *ent); void (*R_GrenadeTrail) (const struct entity_s *ent); void (*R_BloodTrail) (const struct entity_s *ent); void (*R_SlightBloodTrail) (const struct entity_s *ent); void (*R_WizTrail) (const struct entity_s *ent); void (*R_FlameTrail) (const struct entity_s *ent); void (*R_VoorTrail) (const struct entity_s *ent); void (*R_GlowTrail) (const struct entity_s *ent, int glow_color); void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir, int color, int count); void (*R_BloodPuffEffect) (const vec3_t org, int count); void (*R_GunshotEffect) (const vec3_t org, int count); void (*R_LightningBloodEffect) (const vec3_t org); void (*R_SpikeEffect) (const vec3_t org); void (*R_KnightSpikeEffect) (const vec3_t org); void (*R_SuperSpikeEffect) (const vec3_t org); void (*R_WizSpikeEffect) (const vec3_t org); void (*R_BlobExplosion) (const vec3_t org); void (*R_ParticleExplosion) (const vec3_t org); void (*R_ParticleExplosion2) (const vec3_t org, int colorStart, int colorLength); void (*R_LavaSplash) (const vec3_t org); void (*R_TeleportSplash) (const vec3_t org); void (*R_DarkFieldParticles) (const struct entity_s *ent); void (*R_EntityParticles) (const struct entity_s *ent); /* R_MaxParticlesCheck Misty-chan: Dynamically change the maximum amount of particles on the fly. Thanks to a LOT of help from Taniwha, Deek, Mercury, Lordhavoc, and lots of others. */ void R_MaxParticlesCheck (cvar_t *r_particles, cvar_t *r_particles_max) { /* Catchall. If the user changed the setting to a number less than zero *or* if we had a wacky cfg get past the init code check, this will make sure we don't have problems. Also note that grabbing the var->int_val is IMPORTANT: Prevents a segfault since if we grabbed the int_val of r_particles_max we'd sig11 right here at startup. */ if (r_particles && r_particles->int_val) r_maxparticles = r_particles_max ? r_particles_max->int_val : 0; else r_maxparticles = 0; /* Be very careful the next time we do something like this. calloc/free are IMPORTANT and the compiler doesn't know when we do bad things with them. */ if (particles) free (particles); if (freeparticles) free (freeparticles); particles = 0; freeparticles = 0; if (r_maxparticles) { particles = (particle_t *) calloc (r_maxparticles, sizeof (particle_t)); freeparticles = (particle_t **) calloc (r_maxparticles, sizeof (particle_t *)); } R_ClearParticles (); if (r_init) R_InitParticles (); } static int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 }; static int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 }; static int ramp3[8] = { 0x6d, 0x6b, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01 }; static inline float grav (void) { return r_frametime * r_gravity * 0.05; } static inline float fast_grav (void) { return r_frametime * r_gravity; } static inline void add_vel (particle_t *part) { VectorMultAdd (part->org, r_frametime, part->vel, part->org); } static inline void add_grav (particle_t *part) { part->vel[2] -= grav (); } static inline void sub_grav (particle_t *part) { part->vel[2] -= grav (); } static inline void add_fastgrav (particle_t *part) { part->vel[2] -= fast_grav (); } static inline qboolean add_ramp (particle_t *part, float time, int max) { part->ramp += r_frametime * time; if (part->ramp >= max) { part->die = -1; return true; } return false; } static inline qboolean fade_alpha (particle_t *part, float time) { part->alpha -= r_frametime * time; if (part->alpha <= 0.0) { part->die = -1; return true; } return false; } static void part_phys_static (particle_t *part) { add_vel (part); } static void part_phys_grav (particle_t *part) { add_vel (part); add_grav (part); } static void part_phys_fire (particle_t *part) { if (add_ramp (part, 5.0, 6)) return; add_vel (part); part->color = ramp3[(int) part->ramp]; part->alpha = (6.0 - part->ramp) / 6.0; sub_grav (part); } static void part_phys_explode (particle_t *part) { if (add_ramp (part, 10.0, 8)) return; add_vel (part); part->color = ramp1[(int) part->ramp]; VectorMultAdd (part->vel, r_frametime * 4.0, part->vel, part->vel); add_grav (part); } static void part_phys_explode2 (particle_t *part) { if (add_ramp (part, 15.0, 8)) return; add_vel (part); part->color = ramp2[(int) part->ramp]; VectorMultAdd (part->vel, r_frametime, part->vel, part->vel); add_grav (part); } static void part_phys_blob (particle_t *part) { add_vel (part); VectorMultAdd (part->vel, r_frametime * 4.0, part->vel, part->vel); add_grav (part); } static void part_phys_blob2 (particle_t *part) { add_vel (part); part->vel[0] -= part->vel[0] * r_frametime * 4.0; part->vel[1] -= part->vel[1] * r_frametime * 4.0; add_grav (part); } static void part_phys_smoke (particle_t *part) { if (fade_alpha (part, 0.4)) return; add_vel (part); part->scale += r_frametime * 4.0; //part->org[2] += r_frametime * 30.0; } static void part_phys_smokecloud (particle_t *part) { if (fade_alpha (part, 0.55)) return; add_vel (part); part->scale += r_frametime * 50.0; part->vel[2] += r_frametime * 30.0; } static void part_phys_bloodcloud (particle_t *part) { if (fade_alpha (part, 0.25)) return; add_vel (part); part->scale += r_frametime * 4.0; add_grav (part); } static void part_phys_fallfade (particle_t *part) { if (fade_alpha (part, 1.0)) return; add_vel (part); add_fastgrav (part); } static void part_phys_fallfadespark (particle_t *part) { if (add_ramp (part, 15.0, 8)) return; if (fade_alpha (part, 1.0)) return; part->color = ramp1[(int) part->ramp]; add_vel (part); add_fastgrav (part); } static void part_phys_flame (particle_t *part) { if (fade_alpha (part, 0.125)) return; add_vel (part); part->scale -= r_frametime * 2.0; } static pt_phys_func part_phys[] = { part_phys_static, part_phys_grav, part_phys_grav, // pt_slowgrav part_phys_fire, part_phys_explode, part_phys_explode2, part_phys_blob, part_phys_blob2, part_phys_smoke, part_phys_smokecloud, part_phys_bloodcloud, part_phys_static, // pt_fadespark part_phys_static, // pt_fadespark2 part_phys_fallfade, part_phys_fallfadespark, part_phys_flame, }; pt_phys_func R_ParticlePhysics (ptype_t type) { if (type < pt_static || type > pt_flame) Sys_Error ("R_ParticlePhysics: invalid particle type"); return part_phys[type]; }