/* #FILENAME# #DESCRIPTION# Copyright (C) 2001 #AUTHOR# Author: #AUTHOR# Date: #DATE# This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/qtypes.h" #include "QF/render.h" #include "r_cvar.h" qboolean r_inhibit_viewmodel; qboolean r_force_fullscreen; qboolean r_paused; double r_realtime; double r_frametime; entity_t *r_view_model; entity_t *r_player_entity; float r_time1; int r_lineadj; qboolean r_active; int r_init; entity_t *currententity; int r_visframecount; // bumped when going to a new PVS VISIBLE int r_framecount = 1; // so frame counts initialized to 0 don't match vec3_t modelorg; // modelorg is the viewpoint relative to // the currently rendering entity vec3_t base_modelorg; vec3_t r_entorigin; // the currently rendering entity in world // coordinates entity_t *currententity; entity_t r_worldentity; qboolean r_cache_thrash; // set if surface cache is thrashing // view origin vec3_t vup, base_vup; vec3_t vpn, base_vpn; vec3_t vright, base_vright; vec3_t r_origin; // screen size info VISIBLE refdef_t r_refdef; int d_lightstylevalue[256]; // 8.8 fraction of base light value #define U __attribute__ ((used)) static U void (*const r_progs_init)(struct progs_s *) = R_Progs_Init; #undef U byte color_white[4] = { 255, 255, 255, 0 }; // alpha will be explicitly set byte color_black[4] = { 0, 0, 0, 0 }; // alpha will be explicitly set